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learn-code-the-hard-way
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raycaster
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29 Commits (584c4e9f670f38c068c061591796bc8309c0ff22)
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SHA1
Message
Date
Zed A. Shaw
584c4e9f67
Make the AIM_CLICK handler in FSM properly deal with an item already there while looting or not.
Closes
#56
.
15 hours ago
Zed A. Shaw
8c8d6dc9e7
Clean things up before solving the move problem.
2 days ago
Zed A. Shaw
b6d1ae2700
Move the management of the 'fake loose items container' into the loot_ui.cpp rather than get rid of it.
Closes
#34
.
3 days ago
Zed A. Shaw
e0588847fa
Tracked down the bug that was caused by picking up an item but not removing its Position in the world, so when you go to another level it gets brought back to life causing a dupe.
2 weeks ago
Zed A. Shaw
2c6565c40a
Kind of jank but the old functionality is back, and now needs to move to loot ui dealing with any container.
2 weeks ago
Zed A. Shaw
812407c3df
Now the loot UI can work with any container and only uses an ECS id to work, not have its own contents.
2 weeks ago
Zed A. Shaw
a0eff927b6
Big BIG refactor to make inventory use a model that's placed into the world, following a more sane MVC style.
2 weeks ago
Zed A. Shaw
87459d41bb
Add the buttons I'll need for the next round of development.
2 weeks ago
Zed A. Shaw
2aa4f0a2e8
Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
3 weeks ago
Zed A. Shaw
d6c5a89251
Fix the last few loot bugs before actually implementing the data model for inventory and loot.
3 weeks ago
Zed A. Shaw
4a48910273
There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
3 weeks ago
Zed A. Shaw
e01e697535
Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
3 weeks ago
Zed A. Shaw
be7b86a913
Mostly refactored out the common things for drag/drop so now just to refine how it's used and bring back moving the sprite around.
4 weeks ago
Zed A. Shaw
570b70ab0c
More of the drag/drop is handled by the GrabSource/DropTarget components.
4 weeks ago
Zed A. Shaw
7a551cf83a
Remove commit_drop from status and loot UI since DropTarget already does that.
4 weeks ago
Zed A. Shaw
343f3a246f
Cleaned up and unified the source before the big refactor.
4 weeks ago
Zed A. Shaw
2a6b892e7f
Can now round-trip a torch from loot to inventory and back.
4 weeks ago
Zed A. Shaw
4b0d76bbcc
Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components.
4 weeks ago
Zed A. Shaw
3e0adf0c22
Better meaning API on both sides for the drag-n-drop operations, but I _swear_ there's a way to do this in the GrabSource/DropTarget instead.
4 weeks ago
Zed A. Shaw
461ad03d27
Taking things from the LootUI to the StatusUI works way better now and there's a DropTarget to match the GrabSource.
4 weeks ago
Zed A. Shaw
842aac3127
Worked out an initial stab at a GrabSource for drag-n-drop or just simple grabbing things in the UI.
4 weeks ago
Zed A. Shaw
94385b195d
Mostly worked out how to do looting but now need how to take out of inventory and put into loot.
4 weeks ago
Zed A. Shaw
5c47a0151c
Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character.
1 month ago
Zed A. Shaw
4b34de2109
Initial loot UI works to load an item by its world entity ID.
1 month ago
Zed A. Shaw
dc8648016d
Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
1 month ago
Zed A. Shaw
bed5ce22d2
Move gui_fsm to fsm but this causes some problems.
2 months ago
Zed A. Shaw
cc44c9d37a
Move the guecstra stuff into the gui.
2 months ago
Zed A. Shaw
dfc6aa08e9
Loot UI is now mostly formed, just need to get loot into it and make it work.
2 months ago
Zed A. Shaw
8545b8cf1d
Simple Loot UI started.
2 months ago