Commit Graph

12 Commits (47c6bfd531b09ddf7785c8ee108202a7364f6ee6)

Author SHA1 Message Date
Zed A. Shaw d7ff7d6acf Map view now displays a simple status message, more to come. 2 weeks ago
Zed A. Shaw 6fe343d82d Bad commit previously, but not minimap updates. 2 weeks ago
Zed A. Shaw 322797f787 Now have a full map and a mini map, but I think the mini map will stop rendering sometimes. 2 weeks ago
Zed A. Shaw 2e79cf8781 Map is way better and components::Tile is _vastly_ improved by switching to a wchar_t on display and letting nlohmann::json auto convert it for me. 2 weeks ago
Zed A. Shaw 2b57552152 Not the greatest but this is kind of what I want for the map. 2 weeks ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 2 weeks ago
Zed A. Shaw a53f81715d Have a basic map prototype gui working. 2 weeks ago
Zed A. Shaw d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 2 weeks ago
Zed A. Shaw 54fbf22b6d We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing. 1 month ago
Zed A. Shaw 2a4ada81bb Did some work checking the build on OSX. Looks like clang 14 is too old, will try later version. 2 months ago
Zed A. Shaw ebaf4fc0ee Fix map, it was moved over but scaled for the whole screen. 2 months ago
Zed A. Shaw 6da830595c Clean up the GUI some by moving the map_view out into its own file. 2 months ago