提交線圖

99 次程式碼提交 (40611d4d54967db0660fe713ab3ba76a44f934e0)

作者 SHA1 備註 日期
Zed A. Shaw d6e2b64140 icongen now makes a sprite sheet for the map which should be easier to work with. 3 天前
Zed A. Shaw dbc2000434 Started a map icon gen tool that will load the fonts and create tile sprites for everything I use. 3 天前
Zed A. Shaw ab1a415b55 Refactored the CameraLOL to be inside the rayview instead of a convolute main_ui->camera->rayview and back. Closes #16. 2 週前
Zed A. Shaw f668ff6b7a First round of cleanup. dnd_loot. 2 週前
Zed A. Shaw a0eff927b6 Big BIG refactor to make inventory use a model that's placed into the world, following a more sane MVC style. 3 週前
Zed A. Shaw d99d9a68c8 Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though. 4 週前
Zed A. Shaw 7fc32b0248 Trying out Ragel's state machine generation as an alternative to the DinkyFSM style. 4 週前
Zed A. Shaw 82ee8f68f7 Created a separate FSM for the DND functionality that compiles but need to wire it in to work. 4 週前
Zed A. Shaw 86eabed3db Now when you loot an item the loot UI works. 4 週前
Zed A. Shaw 4a48910273 There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 1 個月前
Zed A. Shaw 5aa54d875f Initial first steps in pulling the SFML event processing out of the gui::fsm so that I can handle more complex things like drag and drop. 1 個月前
Zed A. Shaw 0674908e49 Implemented an initial cut at the event router. Its job is to take the random events from SFML and translate them into nice clean orderly events to the Gui::FSM. 1 個月前
Zed A. Shaw 4b34de2109 Initial loot UI works to load an item by its world entity ID. 1 個月前
Zed A. Shaw ab391aaa97 Have a plan for the new inventory and looting system, now have to implement it. Temporarily you can't pick anything up, but it will go away. 1 個月前
Zed A. Shaw 3a745d492a Refactored out the tilemap since it was mostly doing nothing useful. 2 個月前
Zed A. Shaw 7a0b2f988d Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around. 2 個月前
Zed A. Shaw 6cbfcf993e Meson build was using the wrong sfml_main on windows. 2 個月前
Zed A. Shaw a2246d2b71 Move the map_view and mini_map into gui as well. 2 個月前
Zed A. Shaw bed5ce22d2 Move gui_fsm to fsm but this causes some problems. 2 個月前
Zed A. Shaw cc44c9d37a Move the guecstra stuff into the gui. 2 個月前
Zed A. Shaw dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work. 2 個月前
Zed A. Shaw 8545b8cf1d Simple Loot UI started. 2 個月前
Zed A. Shaw 74a8599977 Fully converted to using the lel-guecs library externally now. 2 個月前
Zed A. Shaw abea6da2e0 More GUECS cleanup before releasing. Still need to sort out events and reduce the amount of stuff that GUECS needs. 2 個月前
Zed A. Shaw c51d46aeb8 Meson build now attempts to force local only build and linkage. 3 個月前
Zed A. Shaw 35ced58cc9 Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually. 3 個月前
Zed A. Shaw 724d3edb61 Wrote my own quick and dirty fragment shader viewer. 3 個月前
Zed A. Shaw e11a374d26 No need to compile arena anymore. 3 個月前
Zed A. Shaw ca328e10dc Rework the source so that battle is in its own thing to work on. 3 個月前
Zed A. Shaw 07ce8a4148 New debug_ui that shows perf data, other debug info, and allows spawning enemies. 3 個月前
Zed A. Shaw 4f090159ab Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 3 個月前
Zed A. Shaw da273cbee6 Refactored rituals so they can be used in different situations. 4 個月前
Zed A. Shaw 322797f787 Now have a full map and a mini map, but I think the mini map will stop rendering sometimes. 4 個月前
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 4 個月前
Zed A. Shaw 1aa6674e42 Created a nice utility library for doing animations, and used it in the ritual crafting UI. 4 個月前
Zed A. Shaw 263b7741f6 The ritual UI is now in its own thing, but not hooked up yet. 4 個月前
Zed A. Shaw 0efb17371b Now have a simple stats test. 4 個月前
Zed A. Shaw d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 4 個月前
Zed A. Shaw 49531ba148 Rituals are more or less sorted out in theory, and they helped find a cycle in the GOAP algorithm that I'm detecting/preventing. 4 個月前
Zed A. Shaw 63f032ff12 BREAKING: First idea for the combat system but there's a bug in goap where I'm not removing closed parts or something like that. 4 個月前
Zed A. Shaw fc66d221d4 Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work. 4 個月前
Zed A. Shaw 3f83d3f0bb A bit more cleanup to avoid duplicate testing and to separate the GOAP algorithm code from the little AI Manager thing. 4 個月前
Zed A. Shaw a079f882df Quick renaming of stuff to be more generic as 'AI'. Now maybe I can get some sweet sweet investor money. 4 個月前
Zed A. Shaw 01525388ec GOAP is now working in a basic way, time to clean it up. 4 個月前
Zed A. Shaw a34becdaeb A simple A* pathing function that works on maps, but I'll be changing it to do the GOAP pathing. 4 個月前
Zed A. Shaw b7948f8154 Build is working on both OSX and Windows. Now for linux. 4 個月前
Zed A. Shaw e1f9942da3 Mostly working OSX build options, but it crashes on close with a thread error. 4 個月前
Zed A. Shaw 28b900e4ff Finally created an installer so people can try the game. 4 個月前
Zed A. Shaw 64807174c0 Initial idea for the boss fight UI but it's just a temporary holder for now. 4 個月前
Zed A. Shaw d4355a608d Now have an autowalker class that allows me to drive the game from an external source. 4 個月前