Commit Graph

4 Commits (3a745d492aae516af84f940d849007d85148f0e5)

Author SHA1 Message Date
Zed A. Shaw 3a745d492a Refactored out the tilemap since it was mostly doing nothing useful. 1 week ago
Zed A. Shaw 5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 2 weeks ago
Zed A. Shaw d6e64dd06b The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate. 3 weeks ago
Zed A. Shaw a2246d2b71 Move the map_view and mini_map into gui as well. 3 weeks ago
Zed A. Shaw 74a8599977 Fully converted to using the lel-guecs library externally now. 3 weeks ago
Zed A. Shaw e6a8a8b338 Fixed the map so that it shows directional arrows instead of a compass. 2 months ago
Zed A. Shaw c7c48658bd Lots of dumb little edits to sort out what I'm aiming at. I'll next clean out most of this in a refactor. 2 months ago
Zed A. Shaw 322797f787 Now have a full map and a mini map, but I think the mini map will stop rendering sometimes. 2 months ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 2 months ago
Zed A. Shaw a53f81715d Have a basic map prototype gui working. 3 months ago
Zed A. Shaw d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 3 months ago
Zed A. Shaw 6da830595c Clean up the GUI some by moving the map_view out into its own file. 4 months ago