Commit Graph

14 Commits (343f3a246fc37a84e3b257dff97d9b08018466a8)

Author SHA1 Message Date
Zed A. Shaw 343f3a246f Cleaned up and unified the source before the big refactor. 1 week ago
Zed A. Shaw 2a6b892e7f Can now round-trip a torch from loot to inventory and back. 1 week ago
Zed A. Shaw 4b0d76bbcc Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components. 1 week ago
Zed A. Shaw 3e0adf0c22 Better meaning API on both sides for the drag-n-drop operations, but I _swear_ there's a way to do this in the GrabSource/DropTarget instead. 1 week ago
Zed A. Shaw 461ad03d27 Taking things from the LootUI to the StatusUI works way better now and there's a DropTarget to match the GrabSource. 2 weeks ago
Zed A. Shaw 842aac3127 Worked out an initial stab at a GrabSource for drag-n-drop or just simple grabbing things in the UI. 2 weeks ago
Zed A. Shaw 94385b195d Mostly worked out how to do looting but now need how to take out of inventory and put into loot. 2 weeks ago
Zed A. Shaw 5c47a0151c Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 2 weeks ago
Zed A. Shaw 4b34de2109 Initial loot UI works to load an item by its world entity ID. 2 weeks ago
Zed A. Shaw dc8648016d Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 3 weeks ago
Zed A. Shaw bed5ce22d2 Move gui_fsm to fsm but this causes some problems. 1 month ago
Zed A. Shaw cc44c9d37a Move the guecstra stuff into the gui. 1 month ago
Zed A. Shaw dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work. 1 month ago
Zed A. Shaw 8545b8cf1d Simple Loot UI started. 1 month ago