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learn-code-the-hard-way
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raycaster
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version-0.1
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Commit Graph
11 Commits (2d790c5986089412a41b77dc6080cd6267b15891)
Author
SHA1
Message
Date
Zed A. Shaw
64807174c0
Initial idea for the boss fight UI but it's just a temporary holder for now.
2 weeks ago
Zed A. Shaw
d4355a608d
Now have an autowalker class that allows me to drive the game from an external source.
2 weeks ago
Zed A. Shaw
d03abba8e4
Now if you pass a simple t as an arg it will do a fast autowalk at the start, mostly for testing.
2 weeks ago
Zed A. Shaw
14a96d0b63
Basic autowalking feature is working. Not every smart but hit O and it'll walk around and kill everything, hit any other key to stop it.
2 weeks ago
Zed A. Shaw
29e6d45dc6
Level traversal works, but it's very immediate. Next is a little 'confirm level' modal and a transition screen.
2 weeks ago
Zed A. Shaw
84fff71344
Remove some dead functions.
2 weeks ago
Zed A. Shaw
4b333c6684
Fix the mouse so that it's discrete and one click means on action.
2 weeks ago
Zed A. Shaw
f3e1413022
Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
2 weeks ago
Zed A. Shaw
dd4f77a106
More refactoring of the gui. Now most things are out of the FSM and MainUI is responsible for the rayvew and its overlay.
2 weeks ago
Zed A. Shaw
23ed1594f2
More refactoring of the FSM to MainUI. Move the overlay out and some more.
2 weeks ago
Zed A. Shaw
a7a60ad35c
Initial start of the refactoring of gui.cpp into two classes, the gui::FSM will be used to controll all of the other UIs in the game, and evetnually will be pretty dumb.
2 weeks ago
Zed A. Shaw
30a7e1b2cc
Now overlay UI can show some text pretty easily and is showing the debug stats.
3 weeks ago
Zed A. Shaw
70a9420c11
Started the overlay UI but need to make it possible to add/remove components to it.
3 weeks ago
Zed A. Shaw
69a810b5a1
Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that.
3 weeks ago
Zed A. Shaw
cfe56bbf99
Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying.
3 weeks ago
Zed A. Shaw
8a6b38c1a4
Start of V1 combat system where you get locked into combat when in range and have to work the turn system to get out.
4 weeks ago
Zed A. Shaw
d2700d2928
You now have blood on your screen when below half health.
4 weeks ago
Zed A. Shaw
9b3b81683a
Separate out the major UIs to get ready for their development, and enable debug button.
4 weeks ago
Zed A. Shaw
7eec67ffc8
Got some buttons down now to make them do stuff.
4 weeks ago
Zed A. Shaw
be4d0d51de
Two main GUI elements are placed for the left side status and the bottom combat UIs.
4 weeks ago
Zed A. Shaw
6da830595c
Clean up the GUI some by moving the map_view out into its own file.
4 weeks ago
Zed A. Shaw
e2bd61a1e4
Let the jank FLOW through my veins like pure cocaine! We have animations now and can attack enemies. It's all garbage to replace next session but the idea is there.
4 weeks ago
Zed A. Shaw
abd843d5ec
Very basic attack system.
4 weeks ago
Zed A. Shaw
d798d154ae
We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
1 month ago
Zed A. Shaw
25ad9b51f8
Really crappy minimap now displays.
1 month ago
Zed A. Shaw
1973a7a1df
GUI MOVE state is now cleaner and the camera is more consistent.
1 month ago
Zed A. Shaw
b0437d352b
Cleaned up a lot but now trying to refactor some more but making a mistake.
1 month ago
Zed A. Shaw
14128ab10f
Now have enemies chasing us around and implemented diagonal movement as a test but I kind of like it.
1 month ago
Zed A. Shaw
d6c09e111d
Raycaster now has wall collision so won't go through walls. Next step is to render all the sprites being places and then implement the Systems.
1 month ago
Zed A. Shaw
75ffb49a53
Clean up header includes.
1 month ago
Zed A. Shaw
1d3a76e5ee
Refactored out main.cpp to be a separate gui and using an FSM to keep the turn based nature straight.
1 month ago