Commit Graph

14 Commits (2c011079a8f3dd5e0461a425af1322bb49759dcc)

Author SHA1 Message Date
Zed A. Shaw 2c011079a8 I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game. 2 days ago
Zed A. Shaw cfefffe1cc I now can output a map_tiles.json that has all of the tiles in the tile sheet tagged by their display char and where they are. 2 days ago
Zed A. Shaw 40611d4d54 Crop the map sprite so it's not bigger than necessary. 2 days ago
Zed A. Shaw 04b3cf3f16 Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell. 2 days ago
Zed A. Shaw d6e2b64140 icongen now makes a sprite sheet for the map which should be easier to work with. 2 days ago
Zed A. Shaw dbc2000434 Started a map icon gen tool that will load the fonts and create tile sprites for everything I use. 3 days ago
Zed A. Shaw bf8a2dc0c5 Simple quick way to do different attacks that play different shaders. 3 months ago
Zed A. Shaw 1b4f55804c The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. 3 months ago
Zed A. Shaw 5ffa3b0d1e Everyone is on fire temporarily. 3 months ago
Zed A. Shaw 80b4faf940 Added a screen size parameters to the fragviewer. 3 months ago
Zed A. Shaw 576110ea44 Fragviewer can now load a sprite from my sprite list and then apply shaders to it. 3 months ago
Zed A. Shaw 724d3edb61 Wrote my own quick and dirty fragment shader viewer. 3 months ago
Zed A. Shaw 07ce8a4148 New debug_ui that shows perf data, other debug info, and allows spawning enemies. 3 months ago
Zed A. Shaw 4f090159ab Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 3 months ago