Commit Graph

14 Commits (master)

Author SHA1 Message Date
Zed A. Shaw c014e65c13 Gave up on trying to get the GOAP algorithm to correctly apply the cost structure to competing choices, and instead I take the resulting action list and simply find the next best one based on cost. 10 hours ago
Zed A. Shaw 72951f308f Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system. 4 days ago
Zed A. Shaw 47c6bfd531 AI engine is working and I have a little BattleEngine going but the AI is working better than it should in systems.cpp. Need to find out why then make the BattleEngine avoid running entities that have END in action lists. 6 days ago
Zed A. Shaw c4611c0138 Right before coverage destroys everything. 2 weeks ago
Zed A. Shaw 63f032ff12 BREAKING: First idea for the combat system but there's a bug in goap where I'm not removing closed parts or something like that. 2 weeks ago
Zed A. Shaw 2815375836 Test now can work the enemy AI to prototype behavior. 3 weeks ago
Zed A. Shaw db5a371766 Moving some stuff around before writing a test to confirm the EntityAI. 3 weeks ago
Zed A. Shaw ad71631809 Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System. 3 weeks ago
Zed A. Shaw 0623170dbc Autowalker AI now knows when it has items, and knows it should find healing, but it's not working quite yet. 3 weeks ago
Zed A. Shaw d15c9b12fd Autowalker is now using the GOAP AI system and works way better. Still quite a lot of jank in the code but that'll get removed over time. Next thing is being able to detect when its near an item/enemy and properly react. 3 weeks ago
Zed A. Shaw fc66d221d4 Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work. 3 weeks ago
Zed A. Shaw 3f83d3f0bb A bit more cleanup to avoid duplicate testing and to separate the GOAP algorithm code from the little AI Manager thing. 3 weeks ago
Zed A. Shaw b2c1b220ac ai.cpp now has a nice easy to use API for loading and running the GOAP things. 3 weeks ago
Zed A. Shaw a079f882df Quick renaming of stuff to be more generic as 'AI'. Now maybe I can get some sweet sweet investor money. 3 weeks ago
Zed A. Shaw 9d6dc2f5dd Now can load action specs from JSON. 3 weeks ago
Zed A. Shaw 3d8a2d4342 GOAP now uses only bit operations to do its thing. 3 weeks ago
Zed A. Shaw 01525388ec GOAP is now working in a basic way, time to clean it up. 3 weeks ago