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@ -3,28 +3,34 @@ |
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#include "easings.hpp" |
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namespace components { |
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void configure_entity(const ComponentMap& component_map, DinkyECS::World& world, DinkyECS::Entity ent, json& data) { |
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static ComponentMap MAP; |
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static bool MAP_configured = false; |
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void configure_entity(DinkyECS::World& world, DinkyECS::Entity ent, json& data) { |
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for (auto &i : data) { |
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dbc::check(i.contains("_type") && i["_type"].is_string(), fmt::format("component has no _type: {}", data.dump())); |
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dbc::check(component_map.contains(i["_type"]), fmt::format("component_map doesn't have type {}", std::string(i["_type"]))); |
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component_map.at(i["_type"])(world, ent, i); |
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dbc::check(MAP.contains(i["_type"]), fmt::format("MAP doesn't have type {}", std::string(i["_type"]))); |
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MAP.at(i["_type"])(world, ent, i); |
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} |
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} |
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void configure(ComponentMap& component_map) { |
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components::enroll<BossFight>(component_map); |
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components::enroll<Combat>(component_map); |
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components::enroll<Position>(component_map); |
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components::enroll<Weapon>(component_map); |
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components::enroll<Curative>(component_map); |
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components::enroll<EnemyConfig>(component_map); |
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components::enroll<Personality>(component_map); |
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components::enroll<Tile>(component_map); |
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components::enroll<Motion>(component_map); |
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components::enroll<LightSource>(component_map); |
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components::enroll<Device>(component_map); |
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components::enroll<Sprite>(component_map); |
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components::enroll<Animation>(component_map); |
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components::enroll<Sound>(component_map); |
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void init() { |
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if(!MAP_configured) { |
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components::enroll<BossFight>(MAP); |
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components::enroll<Combat>(MAP); |
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components::enroll<Position>(MAP); |
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components::enroll<Weapon>(MAP); |
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components::enroll<Curative>(MAP); |
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components::enroll<EnemyConfig>(MAP); |
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components::enroll<Personality>(MAP); |
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components::enroll<Tile>(MAP); |
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components::enroll<Motion>(MAP); |
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components::enroll<LightSource>(MAP); |
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components::enroll<Device>(MAP); |
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components::enroll<Sprite>(MAP); |
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components::enroll<Animation>(MAP); |
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components::enroll<Sound>(MAP); |
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MAP_configured = true; |
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} |
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} |
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} |
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