BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.
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@ -1,12 +1,28 @@ |
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{ |
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"RAT_KING": { |
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"background": "boss_fight_background", |
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"weapon_sound": "Sword_Hit_2", |
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"components": [ |
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{"_type": "BossFight", "background": "boss_fight_background", "weapon_sound": "Sword_Hit_2"}, |
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false}, |
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{"_type": "Animation", "easing": 2, "ease_rate": 0.2, "scale": 0.2, "simple": false, "frames": 2, "speed": 0.02, "scale": 0.2}, |
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{"_type": "Animation", "easing": 3, "ease_rate": 0.2, "scale": 0.2, "simple": false, "frames": 2, "speed": 0.02, "scale": 0.2}, |
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{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8}, |
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{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"} |
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] |
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}, |
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"DEVILS_FINGERS": { |
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"components": [ |
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{"_type": "BossFight", |
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"background": "devils_fingers_background", |
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"weapon_sound": "Sword_Hit_2" |
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}, |
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false}, |
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{"_type": "Animation", "easing": 0, "ease_rate": 0.1, "scale": 0.2, "simple": true, "frames": 2, "speed": 0.02, "scale": 0.2}, |
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{"_type": "Sprite", |
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"name": "devils_fingers_sprite", |
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"width": 720, |
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"height": 720, |
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"scale": 1.0 |
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}, |
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{"_type": "Sound", "attack": "Spider_1", "death": "Spider_2"} |
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] |
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} |
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} |
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|
After Width: | Height: | Size: 120 KiB |
After Width: | Height: | Size: 325 KiB |
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