RitualUI is mostly working, but need to make the consumption of items work in the UI.

master
Zed A. Shaw 5 days ago
parent 6269d10807
commit dab0e092e6
  1. 2
      constants.hpp
  2. 184
      ritual_ui.cpp
  3. 2
      ritual_ui.hpp
  4. 6
      rituals.cpp
  5. 1
      rituals.hpp

@ -4,7 +4,7 @@
#include "color.hpp" #include "color.hpp"
#include <array> #include <array>
constexpr const int INV_SLOTS=24; constexpr const int INV_SLOTS=20;
constexpr const int TEXTURE_WIDTH=256; constexpr const int TEXTURE_WIDTH=256;
constexpr const int TEXTURE_HEIGHT=256; constexpr const int TEXTURE_HEIGHT=256;
constexpr const int RAY_VIEW_WIDTH=900; constexpr const int RAY_VIEW_WIDTH=900;

@ -11,6 +11,26 @@ namespace gui {
using namespace guecs; using namespace guecs;
using std::any, std::any_cast, std::string, std::make_any; using std::any, std::any_cast, std::string, std::make_any;
UI::UI(GameLevel level) :
$level(level),
$blanket($level.world->get_the<::ritual::Blanket>())
{
$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
$gui.layout(
"[_]"
"[inv_slot0 | inv_slot1 | inv_slot2| inv_slot3]"
"[inv_slot4 | inv_slot5 | inv_slot6| inv_slot7]"
"[inv_slot8 | inv_slot9 | inv_slot10| inv_slot11]"
"[inv_slot12 | inv_slot13 | inv_slot14| inv_slot15]"
"[inv_slot16 | inv_slot17 | inv_slot18| inv_slot19]"
"[reset |*%(200,400)result_text|_]"
"[*%(100,200)result_image|_ |_]"
"[_|_|_]"
"[combine|_|_]"
"[_]"
"[ ritual_ui ]");
}
void UI::event(Event ev, std::any data) { void UI::event(Event ev, std::any data) {
switch($state) { switch($state) {
FSM_STATE(State, START, ev); FSM_STATE(State, START, ev);
@ -41,6 +61,7 @@ namespace gui {
[&](auto, auto){ event(Event::COMBINE); } [&](auto, auto){ event(Event::COMBINE); }
}); });
$craft_state = $ritual_engine.start();
$gui.init(); $gui.init();
state(State::CLOSED); state(State::CLOSED);
@ -52,7 +73,6 @@ namespace gui {
state(State::CLOSING); state(State::CLOSING);
} else if(ev == Event::SELECT) { } else if(ev == Event::SELECT) {
// do this before transitioning // do this before transitioning
$craft_state = $ritual_engine.start();
state(State::CRAFTING); state(State::CRAFTING);
UI::CRAFTING(ev, data); UI::CRAFTING(ev, data);
} }
@ -63,77 +83,15 @@ namespace gui {
clear_blanket(); clear_blanket();
state(State::CLOSING); state(State::CLOSING);
} else if(ev == Event::COMBINE) { } else if(ev == Event::COMBINE) {
if($craft_state.is_combined()) { complete_combine();
auto ritual = $ritual_engine.finalize($craft_state);
auto& belt = $level.world->get_the<::ritual::Belt>();
belt.equip(belt.next(), ritual);
$level.world->send<Events::GUI>(Events::GUI::NEW_RITUAL, $level.player, {});
clear_craft_result();
$blanket.reset();
// BUG: need a way to clear selections
load_blanket();
$craft_state.reset();
state(State::OPENED);
}
} else if(ev == Event::SELECT) { } else if(ev == Event::SELECT) {
dbc::check(data.has_value(), "OPENED state given SELECT with no data"); dbc::check(data.has_value(), "OPENED state given SELECT with no data");
auto pair = std::any_cast<SelectedItem>(data); auto pair = std::any_cast<SelectedItem>(data);
select_item(pair); select_item(pair);
update_selection_state();
if($blanket.no_selections()) {
$craft_state.reset();
clear_craft_result();
state(State::OPENED);
} else {
run_crafting_engine();
if(!$craft_state.is_combined()) {
show_craft_failure();
} else {
show_craft_result();
}
}
}
}
void UI::run_crafting_engine() {
$craft_state.reset();
for(auto [item_id, setting] : $blanket.selected) {
auto& item = $blanket.get(item_id);
$ritual_engine.load_junk($craft_state, item);
}
$ritual_engine.plan($craft_state);
}
void UI::show_craft_result() {
using enum ::ritual::Element;
auto ritual = $ritual_engine.finalize($craft_state);
switch(ritual.element) {
case FIRE:
$gui.show_sprite("result_image", "broken_yoyo-64");
break;
case LIGHTNING:
$gui.show_sprite("result_image", "pocket_watch-64");
break;
default:
$gui.show_sprite("result_image", "severed_finger-64");
}
$gui.show_label("result_text", L"CRAFTING");
} }
void UI::clear_craft_result() {
$gui.close<Label>("result_text");
$gui.close<Sprite>("result_image");
} }
void UI::show_craft_failure() {
$gui.close<Sprite>("result_image");
$gui.show_label("result_text", L"FAILED!");
}
void UI::CLOSED(Event ev) { void UI::CLOSED(Event ev) {
if(ev == Event::TOGGLE) { if(ev == Event::TOGGLE) {
@ -158,26 +116,6 @@ namespace gui {
} }
} }
UI::UI(GameLevel level) :
$level(level),
$blanket($level.world->get_the<::ritual::Blanket>())
{
$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
$gui.layout(
"[_]"
"[inv_slot0 | inv_slot1 | inv_slot2| inv_slot3]"
"[inv_slot4 | inv_slot5 | inv_slot6| inv_slot7]"
"[inv_slot8 | inv_slot9 | inv_slot10| inv_slot11]"
"[inv_slot12 | inv_slot13 | inv_slot14| inv_slot15]"
"[inv_slot16 | inv_slot17 | inv_slot18| inv_slot19]"
"[inv_slot20 | inv_slot21 | inv_slot22| inv_slot23]"
"[reset |*%(200,400)result_text|_]"
"[*%(100,200)result_image|_ |_]"
"[_|_|_]"
"[combine|_|_]"
"[ ritual_ui ]");
}
bool UI::mouse(float x, float y, bool hover) { bool UI::mouse(float x, float y, bool hover) {
return $gui.mouse(x, y, hover); return $gui.mouse(x, y, hover);
} }
@ -222,6 +160,22 @@ namespace gui {
} }
} }
void UI::update_selection_state() {
if($blanket.no_selections()) {
clear_craft_result();
state(State::OPENED);
} else {
run_crafting_engine();
if(!$craft_state.is_combined()) {
show_craft_failure();
} else {
show_craft_result();
}
}
}
void UI::load_blanket() { void UI::load_blanket() {
// update the list of available items // update the list of available items
int i = 0; int i = 0;
@ -237,6 +191,66 @@ namespace gui {
} }
}); });
} }
for(; i < INV_SLOTS; i++) {
auto slot_id = $gui.entity("inv_slot", i++);
$gui.remove<Sprite>(slot_id);
$gui.remove<Clickable>(slot_id);
}
}
void UI::complete_combine() {
if($craft_state.is_combined()) {
auto ritual = $ritual_engine.finalize($craft_state);
auto& belt = $level.world->get_the<::ritual::Belt>();
belt.equip(belt.next(), ritual);
$level.world->send<Events::GUI>(Events::GUI::NEW_RITUAL, $level.player, {});
$blanket.consume_crafting();
clear_craft_result();
load_blanket();
state(State::OPENED);
}
}
void UI::run_crafting_engine() {
$craft_state.reset();
for(auto [item_id, setting] : $blanket.selected) {
auto& item = $blanket.get(item_id);
$ritual_engine.load_junk($craft_state, item);
}
$ritual_engine.plan($craft_state);
}
void UI::show_craft_result() {
using enum ::ritual::Element;
auto ritual = $ritual_engine.finalize($craft_state);
switch(ritual.element) {
case FIRE:
$gui.show_sprite("result_image", "broken_yoyo-64");
break;
case LIGHTNING:
$gui.show_sprite("result_image", "pocket_watch-64");
break;
default:
$gui.show_sprite("result_image", "severed_finger-64");
}
$gui.show_label("result_text", L"CRAFTING");
}
void UI::clear_craft_result() {
$blanket.reset();
$gui.close<Label>("result_text");
$gui.close<Sprite>("result_image");
}
void UI::show_craft_failure() {
$gui.close<Sprite>("result_image");
$gui.show_label("result_text", L"FAILED!");
} }
} }
} }

@ -63,6 +63,8 @@ namespace gui {
void clear_craft_result(); void clear_craft_result();
void show_craft_failure(); void show_craft_failure();
void run_crafting_engine(); void run_crafting_engine();
void complete_combine();
void update_selection_state();
}; };
} }
} }

@ -192,4 +192,10 @@ namespace ritual {
bool Blanket::no_selections() { bool Blanket::no_selections() {
return selected.size() == 0; return selected.size() == 0;
} }
void Blanket::consume_crafting() {
for(auto [item_id, setting] : selected) {
contents.erase(item_id);
}
}
} }

@ -94,5 +94,6 @@ namespace ritual {
void reset(); void reset();
bool is_selected(DinkyECS::Entity ent); bool is_selected(DinkyECS::Entity ent);
bool no_selections(); bool no_selections();
void consume_crafting();
}; };
} }

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