Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.

master
Zed A. Shaw 2 months ago
parent e3e0f0a322
commit cf9682ed70
  1. BIN
      assets/text.otf
  2. 29
      main.cpp
  3. 4
      meson.build
  4. 2
      raycaster.cpp
  5. 65
      stats.c
  6. 10
      stats.cpp
  7. 25
      stats.h
  8. 45
      stats.hpp

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@ -4,6 +4,7 @@
#include <numeric>
#include <functional>
#include "constants.hpp"
#include "stats.hpp"
Matrix MAP{
{1,1,1,1,1,1,1,1,1},
@ -17,16 +18,27 @@ Matrix MAP{
{1,1,1,1,1,1,1,1,1}
};
void draw_gui(sf::RenderWindow &window) {
void draw_gui(sf::RenderWindow &window, sf::Text &text, Stats &stats) {
sf::RectangleShape rect({SCREEN_WIDTH - RAY_VIEW_WIDTH, SCREEN_HEIGHT});
rect.setPosition({0,0});
rect.setFillColor({100, 100, 100});
rect.setFillColor({50, 50, 50});
window.draw(rect);
text.setString(
fmt::format("FPS\nmean:{:>8.5}\nsdev: {:>8.5}\nmin: {:>8.5}\nmax: {:>8.5}\ncount:{:<10}\n\nHit R to reset.",
stats.mean(), stats.stddev(), stats.min, stats.max, stats.n));
window.draw(text);
}
int main() {
sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Zed's Ray Caster Game Thing");
sf::Font font{"./assets/text.otf"};
sf::Text text{font};
text.setFillColor({255,255,255});
text.setPosition({10,10});
//ZED this should set with a function
float player_x = matrix::width(MAP) / 2;
float player_y = matrix::height(MAP) / 2;
@ -43,9 +55,16 @@ int main() {
window.close();
};
Stats stats;
while(window.isOpen()) {
auto start = std::chrono::high_resolution_clock::now();
rayview.render();
draw_gui(window);
auto end = std::chrono::high_resolution_clock::now();
auto elapsed = std::chrono::duration<double>(end - start);
stats.sample(1/elapsed.count());
draw_gui(window, text, stats);
window.display();
rayview.rotate(rotSpeed, -1);
@ -61,6 +80,10 @@ int main() {
rayview.rotate(rotSpeed, 1);
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) {
stats.reset();
}
window.handleEvents(onClose);
}

@ -5,6 +5,7 @@ cc = meson.get_compiler('cpp')
catch2 = dependency('catch2-with-main')
fmt = dependency('fmt')
freetype = dependency('freetype2')
json = dependency('nlohmann_json')
opengl32 = cc.find_library('opengl32', required: true)
winmm = cc.find_library('winmm', required: true)
@ -17,7 +18,7 @@ sfml_system = dependency('sfml_system')
sfml_window = dependency('sfml_window')
dependencies = [
fmt, json, opengl32,
fmt, json, opengl32, freetype,
winmm, gdi32, sfml_audio, sfml_graphics,
sfml_main, sfml_network, sfml_system,
sfml_window
@ -36,6 +37,7 @@ executable('zedcaster', [
'config.cpp',
'texture.cpp',
'raycaster.cpp',
'stats.cpp',
'main.cpp'
],
dependencies: dependencies)

@ -37,7 +37,7 @@ Raycaster::Raycaster(sf::RenderWindow& window, Matrix &map, int width, int heigh
spriteDistance($textures.NUM_SPRITES),
ZBuffer(width)
{
$window.setVerticalSyncEnabled(true);
// $window.setVerticalSyncEnabled(true);
$view_sprite.setPosition({0, 0});
$pixels = make_unique<RGBA[]>($width * $height);
$textures.load_textures();

@ -1,65 +0,0 @@
#include <math.h>
#include <lcthw/stats.h>
#include <stdlib.h>
#include <lcthw/dbg.h>
Stats *Stats_recreate(double sum, double sumsq, unsigned long n,
double min, double max)
{
Stats *st = malloc(sizeof(Stats));
check_mem(st);
st->sum = sum;
st->sumsq = sumsq;
st->n = n;
st->min = min;
st->max = max;
return st;
error:
return NULL;
}
Stats *Stats_create()
{
return Stats_recreate(0.0, 0.0, 0L, 0.0, 0.0);
}
double Stats_mean(Stats * st)
{
return st->sum / st->n;
}
double Stats_stddev(Stats * st)
{
return sqrt((st->sumsq - (st->sum * st->sum / st->n)) /
(st->n - 1));
}
void Stats_sample(Stats * st, double s)
{
st->sum += s;
st->sumsq += s * s;
if (st->n == 0) {
st->min = s;
st->max = s;
} else {
if (st->min > s)
st->min = s;
if (st->max < s)
st->max = s;
}
st->n += 1;
}
void Stats_dump(Stats * st)
{
fprintf(stderr,
"sum: %f, sumsq: %f, n: %ld, "
"min: %f, max: %f, mean: %f, stddev: %f",
st->sum, st->sumsq, st->n, st->min, st->max, Stats_mean(st),
Stats_stddev(st));
}

@ -0,0 +1,10 @@
#include "stats.hpp"
#include <fmt/core.h>
void Stats::dump()
{
fmt::println("sum: {}, sumsq: {}, n: {}, "
"min: {}, max: {}, mean: {}, stddev: {}",
sum, sumsq, n, min, max, mean(),
stddev());
}

@ -1,25 +0,0 @@
#ifndef lcthw_stats_h
#define lcthw_stats_h
typedef struct Stats {
double sum;
double sumsq;
unsigned long n;
double min;
double max;
} Stats;
Stats *Stats_recreate(double sum, double sumsq, unsigned long n,
double min, double max);
Stats *Stats_create();
double Stats_mean(Stats * st);
double Stats_stddev(Stats * st);
void Stats_sample(Stats * st, double s);
void Stats_dump(Stats * st);
#endif

@ -0,0 +1,45 @@
#pragma once
#include <cmath>
struct Stats {
double sum = 0.0;
double sumsq = 0.0;
unsigned long n = 0L;
double min = 0.0;
double max = 0.0;
inline void reset() {
sum = 0;
sumsq = 0;
n = 0L;
min = 0;
max = 0;
}
inline double mean() {
return sum / n;
}
inline double stddev() {
return std::sqrt((sumsq - (sum * sum / n)) /
(n - 1));
}
inline void sample(double s) {
sum += s;
sumsq += s * s;
if (n == 0) {
min = s;
max = s;
} else {
if (min > s) min = s;
if (max < s) max = s;
}
n += 1;
}
void dump();
};
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