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@ -153,16 +153,18 @@ namespace gui { |
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using enum Event; |
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switch(ev) { |
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case LOOT_ITEM: |
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if(hold_world_item()) { |
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case LOOT_ITEM: { |
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auto gui_id = $loot_ui.$gui.entity("item_0"); |
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if(hold_item($loot_ui.$gui, gui_id)) { |
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state(DNDState::ITEM_PICKUP); |
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} |
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break; |
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case INV_SELECT: |
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if(hold_inv_item(data)) { |
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} break; |
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case INV_SELECT: { |
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auto gui_id = std::any_cast<guecs::Entity>(data); |
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if(hold_item($status_ui.$gui, gui_id)) { |
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state(DNDState::INV_PICKUP); |
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} |
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break; |
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} break; |
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case LOOT_OPEN: |
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open(); |
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state(DNDState::LOOTING); |
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@ -268,27 +270,15 @@ namespace gui { |
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} |
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} |
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bool DNDLoot::hold_world_item() { |
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bool DNDLoot::hold_item(guecs::UI &gui, guecs::Entity gui_id) { |
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// NOTE: if > 1 items, go to LOOT_OPEN instead
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auto gui_id = $loot_ui.$gui.entity("item_0"); |
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$grab_source = start_grab($loot_ui.$gui, gui_id); |
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$grab_source = start_grab(gui, gui_id); |
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if($grab_source) { |
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auto& source = $loot_ui.$gui.get<guecs::GrabSource>(*$grab_source); |
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auto& source = gui.get<guecs::GrabSource>(*$grab_source); |
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$grab_sprite = source.sprite; |
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// call this once to properly position the sprite
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handle_mouse(Event::MOUSE_MOVE, $loot_ui.$gui); |
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} |
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return $grab_source != std::nullopt; |
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} |
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bool DNDLoot::hold_inv_item(std::any& data) { |
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$grab_source = start_grab($status_ui.$gui, data); |
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if($grab_source) { |
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auto& source = $status_ui.$gui.get<guecs::GrabSource>(*$grab_source); |
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$grab_sprite = source.sprite; |
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handle_mouse(Event::MOUSE_MOVE, gui); |
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} |
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return $grab_source != std::nullopt; |
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