@ -1,7 +1,7 @@
#pragma once
#include "ai.hpp"
#include "gui/gui_fsm.hpp"
#include "gui/fsm.hpp"
struct InventoryStats;
@ -1,4 +1,4 @@
#include "gui_fsm.hpp"
#include <iostream>
#include <chrono>
#include <numeric>
@ -325,10 +325,10 @@ namespace gui {
autowalking = true;
break;
case KEY::L:
event(Event::STAIRS_DOWN);
event(Event::LOOT_OPEN);
case KEY::X:
default:
break; // ignored
@ -2,7 +2,7 @@
#include "constants.hpp"
#include "stats.hpp"
#include "levelmanager.hpp"
#include "fsm.hpp"
#include "../fsm.hpp"
#include "gui/debug_ui.hpp"
#include "gui/main_ui.hpp"
#include "gui/combat_ui.hpp"
@ -16,8 +16,8 @@ namespace gui {
"[item_0 | item_1 |item_2 | item_3 ]"
"[item_4 | item_5 |item_6 | item_7 ]"
"[item_8 | item_9 |item_10| item_11]"
"[button_12|button_13|button_14|button_15]"
"[_ | *%(200)close|_ | _]"
"[item_12| item_13|item_14|item_15 ]"
"[_ | %(100,50)close| _]"
);
}
#include "textures.hpp"
#include "sound.hpp"
#include "autowalker.hpp"
@ -97,7 +97,7 @@ sources = [
'gui/combat_ui.cpp',
'gui/debug_ui.cpp',
'gui/guecstra.cpp',
'gui/gui_fsm.cpp',
'gui/fsm.cpp',
'gui/loot_ui.cpp',
'gui/main_ui.cpp',
'gui/overlay_ui.cpp',