@ -238,6 +238,7 @@ namespace guecs {
});
do_if<Sound>(ent, [hover](auto& sound) {
// here set that it played then only play once
sound.play(hover);
@ -250,6 +251,10 @@ namespace guecs {
}
action_count++;
} else {
// via ORBLISHJ
// just reset the hover trigger for all that aren't hit
// then in the ^^ positive branch play it and set it played