Build is working on both OSX and Windows. Now for linux.

master
Zed A. Shaw 3 days ago
parent e1f9942da3
commit b7948f8154
  1. BIN
      assets/axe_ranger-256.png
  2. 2
      assets/config.json
  3. BIN
      assets/evil_eye-sprites.png
  4. BIN
      assets/undead_peasant-spritesheet.png
  5. 10
      meson.build
  6. BIN
      scripts/win_installer.ifp

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@ -54,7 +54,7 @@
"tunnel_with_rocks_stage": "assets/tunnel_with_rocks_stage.png" "tunnel_with_rocks_stage": "assets/tunnel_with_rocks_stage.png"
}, },
"worldgen": { "worldgen": {
"enemy_probability": 80, "enemy_probability": 30,
"empty_room_probability": 10, "empty_room_probability": 10,
"device_probability": 10 "device_probability": 10
} }

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@ -15,11 +15,6 @@ cc = meson.get_compiler('cpp')
dependencies = [] dependencies = []
if build_machine.system() == 'windows' if build_machine.system() == 'windows'
sfml_main = dependency('sfml_main')
opengl32 = cc.find_library('opengl32', required: true)
winmm = cc.find_library('winmm', required: true)
gdi32 = cc.find_library('gdi32', required: true)
add_global_link_arguments( add_global_link_arguments(
'-static-libgcc', '-static-libgcc',
'-static-libstdc++', '-static-libstdc++',
@ -27,6 +22,11 @@ if build_machine.system() == 'windows'
language: 'cpp', language: 'cpp',
) )
sfml_main = dependency('sfml_main')
opengl32 = cc.find_library('opengl32', required: true)
winmm = cc.find_library('winmm', required: true)
gdi32 = cc.find_library('gdi32', required: true)
dependencies += [ dependencies += [
opengl32, winmm, gdi32, sfml_main opengl32, winmm, gdi32, sfml_main
] ]

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