@ -6,7 +6,6 @@
#include "levelmanager.hpp"
#include "systems.hpp"
using namespace fmt;
using namespace nlohmann;
using std::string;
@ -131,7 +131,11 @@ TEST_CASE("check all diagonal works", "[collision]") {
// move the enemy to a new spot around the player
Point move_to = {enemy_at.x + x, enemy_at.y + y};
collider.move(enemy_at, move_to, enemy);
if(!collider.occupied(move_to)) {
}
enemy_at = move_to;