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@ -7,9 +7,9 @@ constexpr const int TEXTURE_HEIGHT=256; |
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constexpr const int RAY_VIEW_WIDTH=900; |
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constexpr const int RAY_VIEW_WIDTH=900; |
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constexpr const int RAY_VIEW_HEIGHT=600; |
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constexpr const int RAY_VIEW_HEIGHT=600; |
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constexpr const int SCREEN_WIDTH=1280; |
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constexpr const int SCREEN_WIDTH=1280; |
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constexpr const int SCREEN_HEIGHT=720; |
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constexpr const int RAY_VIEW_X=(SCREEN_WIDTH - RAY_VIEW_WIDTH); |
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constexpr const int RAY_VIEW_X=(SCREEN_WIDTH - RAY_VIEW_WIDTH); |
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constexpr const int RAY_VIEW_Y=0; |
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constexpr const int RAY_VIEW_Y=0; |
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constexpr const int SCREEN_HEIGHT=720; |
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constexpr const bool VSYNC=false; |
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constexpr const bool VSYNC=false; |
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constexpr const int FRAME_LIMIT=60; |
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constexpr const int FRAME_LIMIT=60; |
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constexpr const int NUM_SPRITES=1; |
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constexpr const int NUM_SPRITES=1; |
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@ -32,8 +32,6 @@ constexpr int WALL_LIGHT_LEVEL = 3; |
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constexpr int WORLDBUILD_DIVISION = 4; |
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constexpr int WORLDBUILD_DIVISION = 4; |
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constexpr int WORLDBUILD_SHRINK = 2; |
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constexpr int WORLDBUILD_SHRINK = 2; |
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constexpr int WORLDBUILD_MAX_PATH = 200; |
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constexpr int WORLDBUILD_MAX_PATH = 200; |
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constexpr int VIDEO_WINDOW_X=1600; |
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constexpr int VIDEO_WINDOW_Y=900; |
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constexpr int UI_FONT_SIZE=30; |
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constexpr int UI_FONT_SIZE=30; |
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constexpr int BASE_MAP_FONT_SIZE=90; |
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constexpr int BASE_MAP_FONT_SIZE=90; |
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constexpr int GAME_MAP_PIXEL_POS = 600; |
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constexpr int GAME_MAP_PIXEL_POS = 600; |
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