Wasn't even using MAX so changed to just a simple BOOST variable that can become a config.

master
Zed A. Shaw 2 weeks ago
parent 5179709e3c
commit 9d49c6a30b
  1. 4
      lights.cpp
  2. 3
      lights.hpp

@ -37,12 +37,12 @@ namespace lighting {
}
int LightRender::light_level(int strength, float distance, size_t x, size_t y) {
int new_level = distance <= 1.0f ? strength : strength / sqrt(distance);
int boosted = strength + BOOST;
int new_level = distance <= 1.0f ? boosted : boosted / sqrt(distance);
int cur_level = $lightmap[y][x];
return cur_level < new_level ? new_level : cur_level;
}
void LightRender::reset_light() {
matrix::assign($lightmap, lighting::MIN);
}

@ -10,8 +10,9 @@
namespace lighting {
using components::LightSource;
// THESE ARE PERCENTAGES!
const int MIN = 20;
const int MAX = 135;
const int BOOST = 10;
class LightRender {
public:

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