You now click on things to interact with them.

master
Zed A. Shaw 7 days ago
parent 2aa4f0a2e8
commit 7b0bac4f59
  1. 7
      systems.cpp

@ -301,10 +301,6 @@ void System::collision(GameLevel &level) {
combat_count++;
world.send<Events::GUI>(Events::GUI::COMBAT_START, entity, entity);
}
} else if(world.has<InventoryItem>(entity)) {
dbc::log("Hit an inventory item, use Sysem::pickup?");
} else if(world.has<Device>(entity)) {
System::device(world, player.entity, entity);
} else {
dbc::log(fmt::format("UNKNOWN COLLISION TYPE {}", entity));
}
@ -318,6 +314,7 @@ void System::collision(GameLevel &level) {
void System::pickup(GameLevel &level, DinkyECS::Entity entity) {
auto &world = *level.world;
auto player = world.get_the<Player>();
if(world.has<InventoryItem>(entity)) {
auto item = world.get<InventoryItem>(entity);
@ -335,6 +332,8 @@ void System::pickup(GameLevel &level, DinkyECS::Entity entity) {
level.collision->remove(item_pos.location);
world.remove<Tile>(entity);
world.send<Events::GUI>(Events::GUI::LOOT, entity, item);
} else if(world.has<Device>(entity)) {
System::device(world, player.entity, entity);
}
}

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