Strafing now works, thanks to rcr but needs a unit test on the camera and probbably a refactor so that rayview uses it or knows nothing about it?

master
Zed A. Shaw 1 month ago
parent 48ac6603a8
commit 740e30cb2b
  1. 14
      camera.cpp
  2. 3
      camera.hpp
  3. 28
      main.cpp

@ -38,3 +38,17 @@ bool CameraLOL::play_rotate(Raycaster &rayview) {
return t > 1.0; return t > 1.0;
} }
void CameraLOL::plan_strafe(Raycaster &rayview, int dir) {
t = 0.0;
targetX = rayview.$posX + int(-rayview.$dirY * 1.5 * dir);
targetY = rayview.$posY + int(rayview.$dirX * 1.5 * dir);
}
bool CameraLOL::play_strafe(Raycaster &rayview) {
t += moveSpeed;
rayview.$posX = std::lerp(rayview.$posX, targetX, t);
rayview.$posY = std::lerp(rayview.$posY, targetY, t);
return t >= 1.0;
}

@ -17,4 +17,7 @@ struct CameraLOL {
bool play_run(Raycaster &rayview); bool play_run(Raycaster &rayview);
void plan_rotate(Raycaster &rayview, int dir); void plan_rotate(Raycaster &rayview, int dir);
bool play_rotate(Raycaster &rayview); bool play_rotate(Raycaster &rayview);
void plan_strafe(Raycaster &rayview, int dir);
bool play_strafe(Raycaster &rayview);
}; };

@ -12,7 +12,7 @@
using namespace components; using namespace components;
void draw_gui(sf::RenderWindow &window, sf::Text &text, Stats &stats) { void draw_gui(sf::RenderWindow &window, Raycaster &rayview, sf::Text &text, Stats &stats) {
sf::RectangleShape rect({SCREEN_WIDTH - RAY_VIEW_WIDTH, SCREEN_HEIGHT}); sf::RectangleShape rect({SCREEN_WIDTH - RAY_VIEW_WIDTH, SCREEN_HEIGHT});
rect.setPosition({0,0}); rect.setPosition({0,0});
@ -20,8 +20,11 @@ void draw_gui(sf::RenderWindow &window, sf::Text &text, Stats &stats) {
window.draw(rect); window.draw(rect);
text.setString( text.setString(
fmt::format("FPS\nmean:{:>8.5}\nsdev: {:>8.5}\nmin: {:>8.5}\nmax: {:>8.5}\ncount:{:<10}\n\nVSync? {}\nFR Limit: {}\nDebug? {}\n\nHit R to reset.", fmt::format("FPS\nmean:{:>8.5}\nsdev: {:>8.5}\nmin: {:>8.5}\nmax: {:>8.5}\ncount:{:<10}\n\nVSync? {}\nFR Limit: {}\nDebug? {}\n\nHit R to reset.\n\ndir: {:>2.2},{:>2.2}\npos: {:>2.2},{:>2.2}",
stats.mean(), stats.stddev(), stats.min, stats.max, stats.n, VSYNC, FRAME_LIMIT, DEBUG_BUILD)); stats.mean(), stats.stddev(), stats.min,
stats.max, stats.n, VSYNC,
FRAME_LIMIT, DEBUG_BUILD, rayview.$dirX,
rayview.$dirY, rayview.$posX, rayview.$posY));
window.draw(text); window.draw(text);
} }
@ -64,12 +67,20 @@ inline void handle_window_events(sf::RenderWindow &window, Raycaster &rayview,
state = MOVE; state = MOVE;
} }
if(key->scancode == sf::Keyboard::Scan::D) { if(key->scancode == sf::Keyboard::Scan::Q) {
camera.plan_rotate(rayview, 1);
state = ROTATE;
} else if(key->scancode == sf::Keyboard::Scan::E) {
camera.plan_rotate(rayview, -1); camera.plan_rotate(rayview, -1);
state = ROTATE; state = ROTATE;
}
if(key->scancode == sf::Keyboard::Scan::D) {
camera.plan_strafe(rayview, -1);
state = STRAFE;
} else if(key->scancode == sf::Keyboard::Scan::A) { } else if(key->scancode == sf::Keyboard::Scan::A) {
camera.plan_rotate(rayview, 1); camera.plan_strafe(rayview, 1);
state = ROTATE; state = STRAFE;
} }
} }
} }
@ -131,7 +142,7 @@ int main() {
stats.sample(1/elapsed.count()); stats.sample(1/elapsed.count());
auto weapon_sprite_ptr = rayview.$textures.sword.sprite; auto weapon_sprite_ptr = rayview.$textures.sword.sprite;
draw_gui(window, text, stats); draw_gui(window, rayview, text, stats);
draw_weapon(window, *weapon_sprite_ptr, rotation); draw_weapon(window, *weapon_sprite_ptr, rotation);
window.display(); window.display();
@ -146,12 +157,15 @@ int main() {
state = IDLE; state = IDLE;
} }
} else if(state == STRAFE) { } else if(state == STRAFE) {
if(camera.play_strafe(rayview)) {
state = IDLE; state = IDLE;
}
} else { } else {
dbc::sentinel("invalid move state."); dbc::sentinel("invalid move state.");
} }
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) {
rayview.position_camera(player.x + 0.5, player.y + 0.5);
stats.reset(); stats.reset();
} }

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