@ -112,14 +112,23 @@ TEST_CASE("map image test", "[map-sprite]") {
LevelManager levels ;
LevelManager levels ;
GameLevel level = levels . current ( ) ;
GameLevel level = levels . current ( ) ;
Matrix map_tiles = matrix : : make ( 7 , 7 ) ;
Matrix map_tiles = matrix : : make ( 7 , 7 ) ;
System : : draw_map ( level , map_tiles , 2 ) ;
// on level start make one render texture with the base map
auto render = std : : make_shared < sf : : RenderTexture > ( ) ;
auto render = std : : make_shared < sf : : RenderTexture > ( ) ;
auto map_sprite = render_map ( map_tiles , * render ) ;
auto player = level . world - > get_the < components : : Player > ( ) ;
auto & player_pos = level . world - > get < components : : Position > ( player . entity ) ;
for ( matrix : : each_row it { level . map - > walls ( ) } ; it . next ( ) ; ) {
player_pos . location . x = it . x ;
player_pos . location . y = it . y ;
System : : draw_map ( level , map_tiles , 2 ) ;
// on level start make one render texture with the base map
auto map_sprite = render_map ( map_tiles , * render ) ;
}
/*
// confirm we get two different maps
// confirm we get two different maps
auto out_img = render - > getTexture ( ) . copyToImage ( ) ;
auto out_img = render - > getTexture ( ) . copyToImage ( ) ;
bool worked = out_img . saveToFile ( " map_render.png " ) ;
bool worked = out_img . saveToFile ( " map_render.png " ) ;
REQUIRE ( worked ) ;
REQUIRE ( worked ) ;
*/
}
}