parent
421cca308b
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#include "map_view.hpp" |
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#include <functional> |
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#include <string> |
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#include "systems.hpp" |
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|
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namespace gui { |
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using namespace components; |
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using ftxui::Color; |
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|
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MapViewUI::MapViewUI(GameLevel &level) : |
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Panel(RAY_VIEW_X, 0, 0, 0, true), |
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$level(level) |
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{} |
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void MapViewUI::update_level(GameLevel &level) { |
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$level = level; |
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} |
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void MapViewUI::draw_map() { |
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const auto& debug = $level.world->get_the<Debug>(); |
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const auto& player = $level.world->get_the<Player>(); |
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const auto& player_position = $level.world->get<Position>(player.entity); |
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Point start = $level.map->center_camera(player_position.location, width, height); |
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auto &tiles = $level.map->tiles(); |
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auto &paths = $level.map->paths(); |
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auto &lighting = $level.lights->lighting(); |
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// WARN: this is exploiting that -1 in size_t becomes largest
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size_t end_x = std::min(size_t(width), $level.map->width() - start.x); |
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size_t end_y = std::min(size_t(height), $level.map->height() - start.y); |
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for(size_t y = 0; y < end_y; ++y) { |
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for(size_t x = 0; x < end_x; ++x) |
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{ |
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const Tile& tile = tiles.at(start.x+x, start.y+y); |
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// light value is an integer that's a percent
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float light_value = debug.LIGHT ? 80 * PERCENT : lighting[start.y+y][start.x+x] * PERCENT; |
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int dnum = debug.PATHS ? paths[start.y+y][start.x+x] : WALL_PATH_LIMIT; |
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if(debug.PATHS && dnum != WALL_PATH_LIMIT) { |
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string num = dnum > 15 ? "*" : fmt::format("{:x}", dnum); |
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$canvas.DrawText(x * 2, y * 4, num, [dnum, tile, light_value](auto &pixel) { |
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pixel.foreground_color = Color::HSV(dnum * 20, 150, 200); |
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pixel.background_color = Color::HSV(30, 20, tile.foreground[2] * 50 * PERCENT); |
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}); |
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} else { |
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$canvas.DrawText(x * 2, y * 4, tile.display, [tile, light_value](auto &pixel) { |
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pixel.foreground_color = Color::HSV(tile.foreground[0], tile.foreground[1], tile.foreground[2] * light_value); |
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pixel.background_color = Color::HSV(tile.background[0], tile.background[1], tile.background[2] * light_value); |
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}); |
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} |
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} |
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} |
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System::draw_entities(*$level.world, *$level.map, lighting, $canvas, start, width, height); |
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} |
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void MapViewUI::create_render() { |
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set_renderer(Renderer([&] { |
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draw_map(); |
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return canvas($canvas); |
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})); |
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} |
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void MapViewUI::resize_canvas() { |
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// set canvas to best size
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$canvas = Canvas(width * 2, height * 4); |
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} |
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} |
@ -0,0 +1,20 @@ |
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#pragma once |
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#include "panel.hpp" |
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#include <ftxui/dom/canvas.hpp> |
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#include "levelmanager.hpp" |
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using ftxui::Canvas; |
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namespace gui { |
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class MapViewUI : public Panel { |
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public: |
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Canvas $canvas; |
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GameLevel $level; |
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MapViewUI(GameLevel &level); |
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void create_render(); |
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void resize_canvas(); |
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void draw_map(); |
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void update_level(GameLevel &level); |
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}; |
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} |
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