|
|
|
@ -61,8 +61,8 @@ namespace gui { |
|
|
|
|
END(Event::CLOSE); |
|
|
|
|
break; |
|
|
|
|
case LOOT_SELECT: |
|
|
|
|
$grab_source = start_grab($loot_ui.$gui, data); |
|
|
|
|
if($grab_source) state(DNDState::LOOTING); |
|
|
|
|
commit_move($loot_ui.$gui, $grab_source, data); |
|
|
|
|
state(DNDState::LOOTING); |
|
|
|
|
break; |
|
|
|
|
case INV_SELECT: |
|
|
|
|
if(commit_drop($loot_ui.$gui, |
|
|
|
@ -91,7 +91,8 @@ namespace gui { |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
case INV_SELECT: |
|
|
|
|
$grab_source = start_grab($status_ui.$gui, data); |
|
|
|
|
// BUG: should I do a bool here and not transition?
|
|
|
|
|
commit_move($status_ui.$gui, $grab_source, data); |
|
|
|
|
state(DNDState::LOOTING); |
|
|
|
|
break; |
|
|
|
|
default: |
|
|
|
@ -195,15 +196,19 @@ namespace gui { |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void DNDLoot::open() { |
|
|
|
|
// BUG: should I do this in the commit_ functions or in the FSM?
|
|
|
|
|
void DNDLoot::clear_grab() { |
|
|
|
|
$grab_source = std::nullopt; |
|
|
|
|
$grab_sprite = nullptr; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void DNDLoot::open() { |
|
|
|
|
clear_grab(); |
|
|
|
|
$loot_ui.active = true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void DNDLoot::close() { |
|
|
|
|
$grab_source = std::nullopt; |
|
|
|
|
$grab_sprite = nullptr; |
|
|
|
|
clear_grab(); |
|
|
|
|
$loot_ui.active = false; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -242,6 +247,7 @@ namespace gui { |
|
|
|
|
|
|
|
|
|
if(drop.commit(grab.world_entity)) { |
|
|
|
|
grab.commit(); |
|
|
|
|
clear_grab(); |
|
|
|
|
return true; |
|
|
|
|
} else { |
|
|
|
|
return false; |
|
|
|
@ -256,6 +262,7 @@ namespace gui { |
|
|
|
|
auto& drop = gui.get<guecs::DropTarget>(drop_id); |
|
|
|
|
drop.commit(grab.world_entity); |
|
|
|
|
|
|
|
|
|
clear_grab(); |
|
|
|
|
// BUG: if the drop fails then need to put the grab back?
|
|
|
|
|
// How to confirm the drop will work before doing it?
|
|
|
|
|
// Or, maybe save the commit?
|
|
|
|
@ -269,6 +276,8 @@ namespace gui { |
|
|
|
|
dbc::check($grab_source != std::nullopt, "attempt to commit_drop but no grab_source set"); |
|
|
|
|
auto& grab = $status_ui.$gui.get<guecs::GrabSource>(*$grab_source); |
|
|
|
|
grab.commit(); |
|
|
|
|
return $status_ui.drop_item(grab.world_entity); |
|
|
|
|
bool result = $status_ui.drop_item(grab.world_entity); |
|
|
|
|
clear_grab(); |
|
|
|
|
return result; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|