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@ -11,10 +11,11 @@ namespace gui { |
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using namespace guecs; |
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using namespace guecs; |
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using std::any, std::any_cast, std::string, std::make_any; |
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using std::any, std::any_cast, std::string, std::make_any; |
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void UI::event(Event ev) { |
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void UI::event(Event ev, std::any data) { |
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switch($state) { |
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switch($state) { |
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FSM_STATE(State, START, ev); |
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FSM_STATE(State, START, ev); |
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FSM_STATE(State, OPENED, ev); |
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FSM_STATE(State, OPENED, ev, data); |
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FSM_STATE(State, CRAFTING, ev, data); |
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FSM_STATE(State, CLOSED, ev); |
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FSM_STATE(State, CLOSED, ev); |
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FSM_STATE(State, OPENING, ev); |
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FSM_STATE(State, OPENING, ev); |
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FSM_STATE(State, CLOSING, ev); |
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FSM_STATE(State, CLOSING, ev); |
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@ -28,17 +29,16 @@ namespace gui { |
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state(State::CLOSED); |
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state(State::CLOSED); |
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$ritual_anim = animation::load("ritual_blanket"); |
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$ritual_anim = animation::load("ritual_blanket"); |
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for(auto& [name, cell] : $gui.cells()) { |
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auto button = $gui.entity(name); |
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$gui.set<Rectangle>(button, {GUECS_PADDING, {50, 50, 50, 150}}); |
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$gui.set<Clickable>(button, { |
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[](auto ent, auto) { fmt::println("clicked {}", ent); } |
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}); |
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} |
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auto open_close_toggle = $gui.entity("ritual_ui"); |
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auto open_close_toggle = $gui.entity("ritual_ui"); |
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$gui.set<Clickable>(open_close_toggle, { |
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$gui.set<Clickable>(open_close_toggle, { |
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[&](auto, auto){ event(Event::TOGGLE); } |
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[&](auto, auto){ event(Event::TOGGLE); } |
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}); |
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auto combine = $gui.entity("combine"); |
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$gui.set<Rectangle>(combine, {}); |
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$gui.set<Label>(combine, {L"combine"}); |
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$gui.set<Clickable>(combine, { |
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[&](auto, auto){ event(Event::COMBINE); } |
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}); |
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}); |
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$gui.init(); |
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$gui.init(); |
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@ -46,15 +46,99 @@ namespace gui { |
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state(State::CLOSED); |
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state(State::CLOSED); |
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} |
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} |
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void UI::OPENED(Event ev) { |
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void UI::OPENED(Event ev, std::any data) { |
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if(ev == Event::TOGGLE) { |
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clear_blanket(); |
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state(State::CLOSING); |
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} else if(ev == Event::SELECT) { |
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// do this before transitioning
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$craft_state = $ritual_engine.start(); |
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state(State::CRAFTING); |
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UI::CRAFTING(ev, data); |
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} |
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} |
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void UI::CRAFTING(Event ev, std::any data) { |
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if(ev == Event::TOGGLE) { |
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if(ev == Event::TOGGLE) { |
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clear_blanket(); |
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state(State::CLOSING); |
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state(State::CLOSING); |
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} else if(ev == Event::COMBINE) { |
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if($craft_state.is_combined()) { |
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auto ritual = $ritual_engine.finalize($craft_state); |
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auto& belt = $level.world->get_the<::ritual::Belt>(); |
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belt.equip(belt.next(), ritual); |
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$level.world->send<Events::GUI>(Events::GUI::NEW_RITUAL, $level.player, {}); |
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clear_craft_result(); |
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$blanket.reset(); |
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// BUG: need a way to clear selections
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load_blanket(); |
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$craft_state.reset(); |
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state(State::OPENED); |
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} |
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} else if(ev == Event::SELECT) { |
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dbc::check(data.has_value(), "OPENED state given SELECT with no data"); |
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auto pair = std::any_cast<SelectedItem>(data); |
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select_item(pair); |
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if($blanket.no_selections()) { |
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$craft_state.reset(); |
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clear_craft_result(); |
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state(State::OPENED); |
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} else { |
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run_crafting_engine(); |
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if(!$craft_state.is_combined()) { |
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show_craft_failure(); |
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} else { |
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show_craft_result(); |
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} |
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} |
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} |
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} |
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void UI::run_crafting_engine() { |
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$craft_state.reset(); |
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for(auto [item_id, setting] : $blanket.selected) { |
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auto& item = $blanket.get(item_id); |
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$ritual_engine.load_junk($craft_state, item); |
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} |
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} |
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$ritual_engine.plan($craft_state); |
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} |
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void UI::show_craft_result() { |
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using enum ::ritual::Element; |
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auto ritual = $ritual_engine.finalize($craft_state); |
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switch(ritual.element) { |
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case FIRE: |
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$gui.show_sprite("result_image", "broken_yoyo-64"); |
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break; |
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case LIGHTNING: |
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$gui.show_sprite("result_image", "pocket_watch-64"); |
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break; |
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default: |
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$gui.show_sprite("result_image", "severed_finger-64"); |
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} |
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$gui.show_label("result_text", L"CRAFTING"); |
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} |
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void UI::clear_craft_result() { |
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$gui.close<Label>("result_text"); |
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$gui.close<Sprite>("result_image"); |
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} |
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void UI::show_craft_failure() { |
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$gui.close<Sprite>("result_image"); |
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$gui.show_label("result_text", L"FAILED!"); |
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} |
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} |
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void UI::CLOSED(Event ev) { |
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void UI::CLOSED(Event ev) { |
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if(ev == Event::TOGGLE) { |
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if(ev == Event::TOGGLE) { |
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$ritual_anim.play(); |
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$ritual_anim.play(); |
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load_blanket(); |
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state(State::OPENING); |
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state(State::OPENING); |
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} |
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} |
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} |
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} |
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@ -75,7 +159,8 @@ namespace gui { |
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} |
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} |
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UI::UI(GameLevel level) : |
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UI::UI(GameLevel level) : |
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$level(level) |
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$level(level), |
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$blanket($level.world->get_the<::ritual::Blanket>()) |
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{ |
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{ |
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$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT); |
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$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT); |
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$gui.layout( |
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$gui.layout( |
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@ -84,12 +169,12 @@ namespace gui { |
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"[inv_slot4 | inv_slot5 | inv_slot6| inv_slot7]" |
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"[inv_slot4 | inv_slot5 | inv_slot6| inv_slot7]" |
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"[inv_slot8 | inv_slot9 | inv_slot10| inv_slot11]" |
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"[inv_slot8 | inv_slot9 | inv_slot10| inv_slot11]" |
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"[inv_slot12 | inv_slot13 | inv_slot14| inv_slot15]" |
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"[inv_slot12 | inv_slot13 | inv_slot14| inv_slot15]" |
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"[inv_slot16 | inv_slot17 | inv_slot18| inv_slot19]" |
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"[inv_slot20 | inv_slot21 | inv_slot22| inv_slot23]" |
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"[reset |*%(200,400)result_text|_]" |
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"[reset |*%(200,400)result_text|_]" |
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"[*%(100,200)result_image|_ |_]" |
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"[*%(100,200)result_image|_ |_]" |
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"[_|_|_]" |
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"[_|_|_]" |
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"[combine|_|_]" |
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"[combine|_|_]" |
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"[_|craft0|craft1|craft2|craft3|_]" |
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"[_|craft4|craft5|craft6|craft7|_]" |
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"[ ritual_ui ]"); |
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"[ ritual_ui ]"); |
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} |
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} |
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@ -106,9 +191,51 @@ namespace gui { |
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window.draw(*$ritual_ui.sprite); |
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window.draw(*$ritual_ui.sprite); |
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if(in_state(State::OPENED)) { |
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if(in_state(State::OPENED) || in_state(State::CRAFTING)) { |
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$gui.render(window); |
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$gui.render(window); |
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$gui.debug_layout(window); |
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// $gui.debug_layout(window);
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} |
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} |
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void UI::clear_blanket() { |
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for(int i = 0; i < INV_SLOTS; i++) { |
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auto slot_id = $gui.entity("inv_slot", i); |
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if($gui.has<Sprite>(slot_id)) { |
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$gui.remove<Sprite>(slot_id); |
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$gui.remove<Clickable>(slot_id); |
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} |
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} |
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$blanket.reset(); |
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} |
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void UI::select_item(SelectedItem pair) { |
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auto& sprite = $gui.get<Sprite>(pair.slot_id); |
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if($blanket.is_selected(pair.item_id)) { |
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$blanket.deselect(pair.item_id); |
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sprite.sprite->setColor({255, 255, 255, 255}); |
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} else { |
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$blanket.select(pair.item_id); |
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sprite.sprite->setColor({255, 200, 200, 200}); |
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} |
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} |
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void UI::load_blanket() { |
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// update the list of available items
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int i = 0; |
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for(auto& [item_id, item] : $blanket.contents) { |
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auto slot_id = $gui.entity("inv_slot", i++); |
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auto icon_name = fmt::format("{}-64", item); |
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$gui.set_init<Sprite>(slot_id, {icon_name}); |
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$gui.set<Clickable>(slot_id, { |
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[&, slot_id, item_id](auto, auto) { |
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auto data = std::make_any<SelectedItem>(slot_id, item_id); |
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event(Event::SELECT, data); |
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} |
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}); |
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} |
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} |
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} |
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} |
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} |
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} |
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