@ -15,7 +15,12 @@ namespace gui {
std::unordered_map<guecs::Entity, std::string> $slot_to_name;
ritual::UI $ritual_ui;
StatusUI(GameLevel level);
explicit StatusUI(GameLevel level);
StatusUI(const StatusUI& other) = delete;
StatusUI(StatusUI&& other) = delete;
~StatusUI() = default;
void select_ritual();
void update_level(GameLevel &level);
void init();