Disable inventory select for now until I can get drag-n-drop formalized better.

master
Zed A. Shaw 1 week ago
parent e1c2869d1c
commit 47c219b86e
  1. 10
      gui/fsm.cpp

@ -177,7 +177,7 @@ namespace gui {
mouse_action(true); mouse_action(true);
} break; } break;
case MOUSE_DRAG_START: case MOUSE_DRAG_START:
dbc::check(false, "DRAG START IN LOOT GRAB"); mouse_action(false);
break; break;
case MOUSE_DROP: case MOUSE_DROP:
mouse_action(false); mouse_action(false);
@ -242,8 +242,9 @@ namespace gui {
state(State::LOOT_GRAB); state(State::LOOT_GRAB);
break; break;
case INV_SELECT: case INV_SELECT:
state(State::INV_GRAB); dbc::log("INV_SELECT disabled in FSM::LOOTING");
INV_GRAB(ev, data); state(State::IDLE);
// INV_GRAB(ev, data);
break; break;
case MOUSE_DRAG_START: case MOUSE_DRAG_START:
case MOUSE_CLICK: case MOUSE_CLICK:
@ -319,7 +320,8 @@ namespace gui {
state(State::LOOTING); state(State::LOOTING);
} break; } break;
case INV_SELECT: case INV_SELECT:
state(State::INV_GRAB); dbc::log("INV_SELECT disabled in IDLE");
// state(State::INV_GRAB);
break; break;
case MOUSE_CLICK: case MOUSE_CLICK:
mouse_action(false); mouse_action(false);

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