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@ -30,21 +30,7 @@ namespace gui { |
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} |
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void RitualUI::init() { |
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auto& blanket = $level.world->get_the<ritual::Blanket>(); |
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int i = 0; |
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blanket.contents.query<ritual::JunkItem>([&](const auto, auto& item) { |
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std::string slot = fmt::format("inv_slot{}", i++); |
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std::string sprite_name = fmt::format("{}-64", item); |
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auto button = $gui.entity(slot); |
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$gui.set<Sprite>(button, {sprite_name}); |
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$gui.set<Effect>(button, {0.4f}); |
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$gui.set<Sound>(button, {"ui_click"}); |
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$gui.set<Clickable>(button, { |
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[&](auto ent, auto){ inv_slot_clicked(ent); } |
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}); |
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}); |
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update_items(); |
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auto circle = $gui.entity("circle_area"); |
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$gui.set<Effect>(circle, {0.4f}); |
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@ -85,7 +71,8 @@ namespace gui { |
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bs.sprite->setPosition({float(x), float(y)}); |
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} |
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$engine.set_state($blanket, "has_magick", true); |
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// BUG: get the actual thing they clicked on
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$engine.set_state($craft_state, "has_magick", true); |
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} |
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void RitualUI::reset_inv_positions() { |
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@ -110,13 +97,16 @@ namespace gui { |
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animation::rotate(*bs.sprite, 20.0); |
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// finalize here ritual here
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$engine.plan($blanket); |
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$engine.plan($craft_state); |
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if($blanket.is_combined()) { |
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if($craft_state.is_combined()) { |
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// add it to the belt
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auto ritual = $engine.finalize($blanket); |
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auto ritual = $engine.finalize($craft_state); |
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// remove the items from the blanket now
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auto& the_belt = $level.world->get_the<ritual::Belt>(); |
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the_belt.equip(0, ritual); |
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$level.world->send<Events::GUI>(Events::GUI::NEW_RITUAL, $level.player, {}); |
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reset_inv_positions(); |
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} else { |
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@ -129,21 +119,42 @@ namespace gui { |
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return $gui.mouse(x, y, hover); |
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} |
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void RitualUI::update_items() { |
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auto& blanket = $level.world->get_the<ritual::Blanket>(); |
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int i = 0; |
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blanket.contents.query<ritual::JunkItem>([&](const auto, auto& item) { |
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std::string slot = fmt::format("inv_slot{}", i++); |
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auto button = $gui.entity(slot); |
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std::string sprite_name = fmt::format("{}-64", item); |
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if($gui.has<Clickable>(button)) { |
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$gui.set<Sprite>(button, {sprite_name}); |
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} else { |
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$gui.set<Sprite>(button, {sprite_name}); |
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$gui.set<Effect>(button, {0.4f}); |
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$gui.set<Sound>(button, {"ui_click"}); |
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$gui.set<Clickable>(button, { |
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[&](auto ent, auto){ inv_slot_clicked(ent); } |
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}); |
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} |
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}); |
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} |
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void RitualUI::toggle() { |
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using enum RitualUIState; |
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if($ritual_state == OPEN) { |
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$ritual_state = CLOSING; |
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} else if($ritual_state == CLOSED) { |
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$blanket = $engine.start(); |
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update_items(); |
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$gui.init(); |
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$craft_state = $engine.start(); |
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$ritual_state = OPENING; |
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$ritual_anim.play(); |
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} |
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} |
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/* WARNING: This is really not the greatest way to do this.
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* look in status_ui.update_level() |
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* */ |
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void RitualUI::update() { |
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dbc::log("RITUAL UPDATE NOT IMPLEMENTED"); |
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} |
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