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@ -41,6 +41,7 @@ void TexturePack::load_image(std::vector<uint32_t>& texture, const char *filenam |
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sf::Image img; |
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bool good = img.loadFromFile(filename); |
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dbc::check(good, format("failed to load {}", filename)); |
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uint32_t *pixbuf = (uint32_t *)img.getPixelsPtr(); |
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std::copy_n(pixbuf, texture.size(), texture.begin()); |
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} |
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@ -63,10 +64,10 @@ Raycaster::Raycaster(sf::RenderWindow& window, Matrix &map) : |
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textures.load_textures(); |
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} |
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void Raycaster::position_camera(float player_x, float player_y, int tile_size) { |
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void Raycaster::position_camera(float player_x, float player_y) { |
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// x and y start position
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posX = player_x / tile_size; |
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posY = player_y / tile_size; |
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posX = player_x; |
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posY = player_y; |
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} |
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void Raycaster::draw_pixel_buffer() { |
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@ -370,32 +371,24 @@ void Raycaster::sort_sprites(int* order, double* dist, int amount) |
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} |
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} |
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void Raycaster::move_forward(double moveSpeed) { |
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if(empty_space(int(posX + dirX * moveSpeed), int(posY))) posX += dirX * moveSpeed; |
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if(empty_space(int(posX), int(posY + dirY * moveSpeed))) posY += dirY * moveSpeed; |
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} |
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void Raycaster::move_backward(double moveSpeed) { |
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if(empty_space(int(posX - dirX * moveSpeed), int(posY))) posX -= dirX * moveSpeed; |
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if(empty_space(int(posX), int(posY - dirY * moveSpeed))) posY -= dirY * moveSpeed; |
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} |
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void Raycaster::rotate_right(double rotSpeed) { |
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double oldDirX = dirX; |
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dirX = dirX * cos(-rotSpeed) - dirY * sin(-rotSpeed); |
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dirY = oldDirX * sin(-rotSpeed) + dirY * cos(-rotSpeed); |
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void Raycaster::run(double speed, int dir) { |
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double speed_and_dir = speed * dir; |
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if(empty_space(int(posX + dirX * speed_and_dir), int(posY))) { |
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posX += dirX * speed_and_dir; |
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} |
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double oldPlaneX = planeX; |
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planeX = planeX * cos(-rotSpeed) - planeY * sin(-rotSpeed); |
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planeY = oldPlaneX * sin(-rotSpeed) + planeY * cos(-rotSpeed); |
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if(empty_space(int(posX), int(posY + dirY * speed_and_dir))) { |
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posY += dirY * speed_and_dir; |
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} |
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} |
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void Raycaster::rotate_left(double rotSpeed) { |
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void Raycaster::rotate(double speed, int dir) { |
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double speed_and_dir = speed * dir; |
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double oldDirX = dirX; |
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dirX = dirX * cos(rotSpeed) - dirY * sin(rotSpeed); |
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dirY = oldDirX * sin(rotSpeed) + dirY * cos(rotSpeed); |
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dirX = dirX * cos(speed_and_dir) - dirY * sin(speed_and_dir); |
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dirY = oldDirX * sin(speed_and_dir) + dirY * cos(speed_and_dir); |
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double oldPlaneX = planeX; |
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planeX = planeX * cos(rotSpeed) - planeY * sin(rotSpeed); |
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planeY = oldPlaneX * sin(rotSpeed) + planeY * cos(rotSpeed); |
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planeX = planeX * cos(speed_and_dir) - planeY * sin(speed_and_dir); |
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planeY = oldPlaneX * sin(speed_and_dir) + planeY * cos(speed_and_dir); |
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} |
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