From 033d5cdfece158f81d03fd8a79f7b6b89c5e68ea Mon Sep 17 00:00:00 2001 From: "Zed A. Shaw" Date: Thu, 16 Jan 2025 10:32:28 -0500 Subject: [PATCH] More cleanup, mostly removing variables and simplifying the math. --- main.cpp | 39 +++++++++++++++++++-------------------- raycaster.cpp | 43 ++++++++++++++++++------------------------- raycaster.hpp | 8 +++----- 3 files changed, 40 insertions(+), 50 deletions(-) diff --git a/main.cpp b/main.cpp index 69d5adf..67adc1d 100644 --- a/main.cpp +++ b/main.cpp @@ -3,30 +3,30 @@ static const int SCREEN_HEIGHT=720; static const int SCREEN_WIDTH=1280; -Matrix MAP{{8,8,8,8,8,8,8,8,8}, - {8,0,2,0,0,0,0,0,8}, - {8,0,7,0,0,5,6,0,8}, - {8,0,0,0,0,0,0,0,8}, - {8,8,0,0,0,0,0,8,8}, - {8,0,0,1,3,4,0,0,8}, - {8,0,0,0,0,0,8,8,8}, - {8,0,0,0,0,0,0,0,8}, - {8,8,8,8,8,8,8,8,8} - }; +Matrix MAP{ + {8,8,8,8,8,8,8,8,8}, + {8,0,2,0,0,0,0,0,8}, + {8,0,7,0,0,5,6,0,8}, + {8,0,0,0,0,0,0,0,8}, + {8,8,0,0,0,0,0,8,8}, + {8,0,0,1,3,4,0,0,8}, + {8,0,0,0,0,0,8,8,8}, + {8,0,0,0,0,0,0,0,8}, + {8,8,8,8,8,8,8,8,8} +}; int main() { using KB = sf::Keyboard; sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "Zed's Ray Caster Game Thing"); - int TILE_SIZE = RAY_VIEW_HEIGHT / matrix::width(MAP); - //ZED this should set with a function - float player_x = RAY_VIEW_HEIGHT / 2; - float player_y = RAY_VIEW_HEIGHT / 2; + float player_x = matrix::width(MAP) / 2; + float player_y = matrix::height(MAP) / 2; Raycaster rayview(window, MAP); - rayview.position_camera(player_x, player_y, TILE_SIZE); + + rayview.position_camera(player_x, player_y); double moveSpeed = 0.1; double rotSpeed = 0.1; @@ -37,15 +37,15 @@ int main() { window.display(); if(KB::isKeyPressed(KB::W)) { - rayview.move_forward(moveSpeed); + rayview.run(moveSpeed, 1); } else if(KB::isKeyPressed(KB::S)) { - rayview.move_backward(moveSpeed); + rayview.run(moveSpeed, -1); } if(KB::isKeyPressed(KB::D)) { - rayview.rotate_right(rotSpeed); + rayview.rotate(rotSpeed, -1); } else if(KB::isKeyPressed(KB::A)) { - rayview.rotate_left(rotSpeed); + rayview.rotate(rotSpeed, 1); } sf::Event event; @@ -54,7 +54,6 @@ int main() { window.close(); } } - } return 0; diff --git a/raycaster.cpp b/raycaster.cpp index 7e19596..2e2d256 100644 --- a/raycaster.cpp +++ b/raycaster.cpp @@ -41,6 +41,7 @@ void TexturePack::load_image(std::vector& texture, const char *filenam sf::Image img; bool good = img.loadFromFile(filename); dbc::check(good, format("failed to load {}", filename)); + uint32_t *pixbuf = (uint32_t *)img.getPixelsPtr(); std::copy_n(pixbuf, texture.size(), texture.begin()); } @@ -63,10 +64,10 @@ Raycaster::Raycaster(sf::RenderWindow& window, Matrix &map) : textures.load_textures(); } -void Raycaster::position_camera(float player_x, float player_y, int tile_size) { +void Raycaster::position_camera(float player_x, float player_y) { // x and y start position - posX = player_x / tile_size; - posY = player_y / tile_size; + posX = player_x; + posY = player_y; } void Raycaster::draw_pixel_buffer() { @@ -370,32 +371,24 @@ void Raycaster::sort_sprites(int* order, double* dist, int amount) } } -void Raycaster::move_forward(double moveSpeed) { - if(empty_space(int(posX + dirX * moveSpeed), int(posY))) posX += dirX * moveSpeed; - if(empty_space(int(posX), int(posY + dirY * moveSpeed))) posY += dirY * moveSpeed; -} - -void Raycaster::move_backward(double moveSpeed) { - if(empty_space(int(posX - dirX * moveSpeed), int(posY))) posX -= dirX * moveSpeed; - if(empty_space(int(posX), int(posY - dirY * moveSpeed))) posY -= dirY * moveSpeed; -} - -void Raycaster::rotate_right(double rotSpeed) { - double oldDirX = dirX; - dirX = dirX * cos(-rotSpeed) - dirY * sin(-rotSpeed); - dirY = oldDirX * sin(-rotSpeed) + dirY * cos(-rotSpeed); +void Raycaster::run(double speed, int dir) { + double speed_and_dir = speed * dir; + if(empty_space(int(posX + dirX * speed_and_dir), int(posY))) { + posX += dirX * speed_and_dir; + } - double oldPlaneX = planeX; - planeX = planeX * cos(-rotSpeed) - planeY * sin(-rotSpeed); - planeY = oldPlaneX * sin(-rotSpeed) + planeY * cos(-rotSpeed); + if(empty_space(int(posX), int(posY + dirY * speed_and_dir))) { + posY += dirY * speed_and_dir; + } } -void Raycaster::rotate_left(double rotSpeed) { +void Raycaster::rotate(double speed, int dir) { + double speed_and_dir = speed * dir; double oldDirX = dirX; - dirX = dirX * cos(rotSpeed) - dirY * sin(rotSpeed); - dirY = oldDirX * sin(rotSpeed) + dirY * cos(rotSpeed); + dirX = dirX * cos(speed_and_dir) - dirY * sin(speed_and_dir); + dirY = oldDirX * sin(speed_and_dir) + dirY * cos(speed_and_dir); double oldPlaneX = planeX; - planeX = planeX * cos(rotSpeed) - planeY * sin(rotSpeed); - planeY = oldPlaneX * sin(rotSpeed) + planeY * cos(rotSpeed); + planeX = planeX * cos(speed_and_dir) - planeY * sin(speed_and_dir); + planeY = oldPlaneX * sin(speed_and_dir) + planeY * cos(speed_and_dir); } diff --git a/raycaster.hpp b/raycaster.hpp index a00457e..76d6572 100644 --- a/raycaster.hpp +++ b/raycaster.hpp @@ -86,9 +86,7 @@ struct Raycaster { void sort_sprites(int* order, double* dist, int amount); // ZED these can be one or two functions - void move_forward(double moveSpeed); - void move_backward(double moveSpeed); - void rotate_right(double rotSpeed); - void rotate_left(double rotSpeed); - void position_camera(float player_x, float player_y, int tile_size); + void run(double speed, int dir); + void rotate(double speed, int dir); + void position_camera(float player_x, float player_y); };