Exploring raycasters and possibly make a little "doom like" game based on it.
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#include "combat_ui.hpp"
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#include "constants.hpp"
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#include "color.hpp"
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namespace gui {
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CombatUI::CombatUI(GameLevel level) :
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$level(level)
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{
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}
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void CombatUI::draw(sf::RenderWindow& window) {
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(void)window;
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}
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}
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