Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/combat_ui.cpp

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922 B

#include "combat_ui.hpp"
#include <ftxui/dom/node.hpp> // for Render
#include <ftxui/screen/box.hpp> // for ftxui
#include <ftxui/component/loop.hpp>
#include <ftxui/screen/color.hpp>
#include <ftxui/dom/table.hpp>
#include "constants.hpp"
#include "color.hpp"
namespace gui {
using namespace ftxui;
CombatUI::CombatUI(GameLevel level) :
Panel(COMBAT_UI_X, COMBAT_UI_Y, COMBAT_UI_WIDTH, COMBAT_UI_HEIGHT, false),
$level(level)
{
default_bg = {0,0,0};
}
void CombatUI::create_render() {
$attack1_button = Button("ATTACK1", []{ fmt::println("ATTACK1 clicked"); });
$attack2_button = Button("ATTACK2", []{ fmt::println("ATTACK2 clicked"); });
auto combat_rend = Renderer([&]{
return hbox({
$attack1_button->Render(),
$attack2_button->Render()
});
});
set_renderer(combat_rend);
add($attack1_button);
add($attack2_button);
}
}