A GUI library for games that's so small you won't even know its there.
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lel-guecs/demos/clicker_game.cpp

112 lines
2.7 KiB

#include "guecs/sfml/backend.hpp"
#include "guecs/sfml/components.hpp"
#include "guecs/ui.hpp"
#include <fmt/xchar.h>
#include <deque>
constexpr const int WINDOW_WIDTH=1280;
constexpr const int WINDOW_HEIGHT=720;
constexpr const int FRAME_LIMIT=60;
constexpr const bool VSYNC=true;
using std::string, std::wstring;
enum class Event {
CLICKER, A_BUTTON
};
struct ClickerUI {
guecs::UI $gui;
ClickerUI() {
$gui.position(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
$gui.layout(
"[_|*%(300,400)clicker|_|_|_]"
"[_|_ |_|_|_]"
"[_|_ |_|_|_]"
"[_|_ |_|_|_]"
"[a1|a2|a3|a4|a5]");
}
void init() {
$gui.set<guecs::Background>($gui.MAIN, {});
for(auto& [name, cell] : $gui.cells()) {
auto id = $gui.entity(name);
if(name != "clicker") {
$gui.set<guecs::Rectangle>(id, {});
$gui.set<guecs::Effect>(id, {});
$gui.set<guecs::Sprite>(id, { "clicker_treat_bone" });
fmt::println("button dim: {},{}", cell.w, cell.h);
$gui.set<guecs::Clickable>(id, {
[&](auto, auto) { handle_button(Event::A_BUTTON); }
});
} else {
$gui.set<guecs::Sprite>(id, {"clicker_the_dog"});
$gui.set<guecs::Sound>(id, {"clicker_bark"});
$gui.set<guecs::Effect>(id, {0.1f, "ui_shader"});
$gui.set<guecs::Clickable>(id, {
[&](auto, auto) { handle_button(Event::CLICKER); }
});
}
}
$gui.init();
}
void render(sf::RenderWindow& window) {
$gui.render(window);
// $gui.debug_layout(window);
}
void mouse(float x, float y, bool hover) {
$gui.mouse(x, y, hover);
}
void handle_button(Event ev) {
using enum Event;
switch(ev) {
case CLICKER:
fmt::println("CLICKER LOVES YOU!");
break;
case A_BUTTON:
fmt::println("a button clicked");
break;
default:
assert(false && "invalid event");
}
}
};
int main() {
sfml::Backend backend;
guecs::init(&backend);
sf::RenderWindow window(sf::VideoMode({WINDOW_WIDTH, WINDOW_HEIGHT}), "LEL-GUECS Calculator");
window.setFramerateLimit(FRAME_LIMIT);
window.setVerticalSyncEnabled(VSYNC);
ClickerUI clicker;
clicker.init();
while(window.isOpen()) {
while (const auto event = window.pollEvent()) {
if(event->is<sf::Event::Closed>()) {
window.close();
}
if(const auto* mouse = event->getIf<sf::Event::MouseButtonPressed>()) {
if(mouse->button == sf::Mouse::Button::Left) {
sf::Vector2f pos = window.mapPixelToCoords(mouse->position);
clicker.mouse(pos.x, pos.y, false);
}
}
}
clicker.render(window);
window.display();
}
}