#include "guecs/sfml/backend.hpp" #include "guecs/sfml/components.hpp" #include "guecs/ui.hpp" #include #include constexpr const int WINDOW_WIDTH=1280; constexpr const int WINDOW_HEIGHT=720; constexpr const int FRAME_LIMIT=60; constexpr const bool VSYNC=true; using std::string, std::wstring; enum class Event { CLICKER, A_BUTTON }; struct ClickerUI { guecs::UI $gui; ClickerUI() { $gui.position(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); $gui.layout( "[_|*%(300,400)clicker|_|_|_]" "[_|_ |_|_|_]" "[_|_ |_|_|_]" "[_|_ |_|_|_]" "[a1|a2|a3|a4|a5]"); } void init() { $gui.set($gui.MAIN, {}); for(auto& [name, cell] : $gui.cells()) { auto id = $gui.entity(name); if(name != "clicker") { $gui.set(id, {}); $gui.set(id, {}); $gui.set(id, { "clicker_treat_bone" }); fmt::println("button dim: {},{}", cell.w, cell.h); $gui.set(id, { [&](auto, auto) { handle_button(Event::A_BUTTON); } }); } else { $gui.set(id, {"clicker_the_dog"}); $gui.set(id, {"clicker_bark"}); $gui.set(id, {0.1f, "ui_shader"}); $gui.set(id, { [&](auto, auto) { handle_button(Event::CLICKER); } }); } } $gui.init(); } void render(sf::RenderWindow& window) { $gui.render(window); // $gui.debug_layout(window); } void mouse(float x, float y, bool hover) { $gui.mouse(x, y, hover); } void handle_button(Event ev) { using enum Event; switch(ev) { case CLICKER: fmt::println("CLICKER LOVES YOU!"); break; case A_BUTTON: fmt::println("a button clicked"); break; default: assert(false && "invalid event"); } } }; int main() { sfml::Backend backend; guecs::init(&backend); sf::RenderWindow window(sf::VideoMode({WINDOW_WIDTH, WINDOW_HEIGHT}), "LEL-GUECS Calculator"); window.setFramerateLimit(FRAME_LIMIT); window.setVerticalSyncEnabled(VSYNC); ClickerUI clicker; clicker.init(); while(window.isOpen()) { while (const auto event = window.pollEvent()) { if(event->is()) { window.close(); } if(const auto* mouse = event->getIf()) { if(mouse->button == sf::Mouse::Button::Left) { sf::Vector2f pos = window.mapPixelToCoords(mouse->position); clicker.mouse(pos.x, pos.y, false); } } } clicker.render(window); window.display(); } }