This website works better with JavaScript.
Explore
Help
Sign In
learn-code-the-hard-way
/
lel-guecs
Watch
1
Star
0
Fork
You've already forked lel-guecs
0
Code
Issues
9
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Labels
Milestones
Search
New Issue
9
Open
0
Closed
Label
Use
alt
+
click/enter
to exclude labels
All labels
Milestone
All milestones
Assignee
All assignees
zedshaw
Sort
Newest
Oldest
Recently updated
Least recently updated
Most commented
Least commented
Nearest due date
Farthest due date
9
Open
0
Closed
Close
Label
Milestone
No milestone
Projects
No project
Assignee
No assignee
zedshaw
An ability to mark a sprite 'no_expand' so that it doesn't fill the space.
#12
opened
1 week ago
by
zedshaw
guecs::UI has no way to map gui_id -> name
#11
opened
1 week ago
by
zedshaw
Fix remove so it's safe to call on empty
#7
opened
2 weeks ago
by
zedshaw
Images too big for sprite go out of bounds
#6
opened
2 weeks ago
by
zedshaw
It's too hard to remove all of an entity.
#5
opened
2 weeks ago
by
zedshaw
Sprite can be marked no_expand
#4
opened
2 weeks ago
by
zedshaw
Addd a get_as that does a static cast of a component to another one.
#3
opened
2 weeks ago
by
zedshaw
Add disabled flag to components.
#2
opened
2 weeks ago
by
zedshaw
Add assert to components to catch when I don't init them.
#1
opened
2 weeks ago
by
zedshaw