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lel-guecs
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zedshaw
  • An ability to mark a sprite 'no_expand' so that it doesn't fill the space.
    #12 opened 1 week ago by zedshaw
  • guecs::UI has no way to map gui_id -> name
    #11 opened 1 week ago by zedshaw
  • Fix remove so it's safe to call on empty
    #7 opened 2 weeks ago by zedshaw
  • Images too big for sprite go out of bounds
    #6 opened 2 weeks ago by zedshaw
  • It's too hard to remove all of an entity.
    #5 opened 2 weeks ago by zedshaw
  • Sprite can be marked no_expand
    #4 opened 2 weeks ago by zedshaw
  • Addd a get_as that does a static cast of a component to another one.
    #3 opened 2 weeks ago by zedshaw
  • Add disabled flag to components.
    #2 opened 2 weeks ago by zedshaw
  • Add assert to components to catch when I don't init them.
    #1 opened 2 weeks ago by zedshaw
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