Zed A. Shaw
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4c019048d0
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Making Icons a thing again since it's convenient.
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4 days ago |
Zed A. Shaw
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7e64879f78
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Forgot to set the position on rectangle so just added the center helper.
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4 days ago |
Zed A. Shaw
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0d91c554c6
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Fix the clicker demo.
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4 days ago |
Zed A. Shaw
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6837192583
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Version bump.
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4 days ago |
Zed A. Shaw
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9e9b9620c9
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Major refactoring but now centering text and sprites works. See Issue #16 for why only those and not anything else yet.
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4 days ago |
Zed A. Shaw
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2c22da022f
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Text can be centered wither with the centered attribute on a class or with = in the spec.
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4 days ago |
Zed A. Shaw
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3752522597
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Fixed Icon vs. Sprite and now Icon is just a subclass of Sprite. Closes #12.
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5 days ago |
Zed A. Shaw
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a22342cd7e
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Now Sprite can do either aspect_ratio scaling or stretching and Icon is just a subclass.
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5 days ago |
Zed A. Shaw
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b7cfa4db2d
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Icons now scale via aspect ratio, but it's still not as robust as it should be. I also think that Sprite should just work this way or stretch if an option is given, which would make Icon kind of pointless.
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5 days ago |
Zed A. Shaw
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e128de3244
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Bump the version number.
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5 days ago |
Zed A. Shaw
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5a7c096b52
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Fix up the backend so it has sane names like get_sprite and get_icon, then implemented a guecs::Icon for icons. Those don't scale and typically have other properties different from a Sprite.
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5 days ago |
Zed A. Shaw
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31a02505aa
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Version bump.
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3 weeks ago |
Zed A. Shaw
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ad78c186c6
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Implement a way to map entities to their names, which comes up often enough.
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3 weeks ago |
Zed A. Shaw
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e1d61dc2c1
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You can now set a sprite as a background in Background which will simplify a lot of games that just place sprites over a single image.
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2 months ago |
Zed A. Shaw
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6fb20c5085
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Need to disable werror so that builds with release aren't triggering unused variables.
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2 months ago |
Zed A. Shaw
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715c95a3ff
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Meson build was using the wrong sfml_main on windows.
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2 months ago |
Zed A. Shaw
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b7c49711b6
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Make the sfml parts a separate dependency so you can use them if you want.
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2 months ago |
Zed A. Shaw
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de0d957c66
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Updated the SFML support stuff to use the Config that can be oriented at a BASE_DIR to find stuff relative to the config file.
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3 months ago |
Zed A. Shaw
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4d71f552aa
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Refactoring the GUECS UI::render and the components so that it's just calling a .render on each one. This will then let me allow registering any components people want.
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3 months ago |
Zed A. Shaw
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a9e219ea96
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Clicker now moves when you click him.
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3 months ago |
Zed A. Shaw
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9a4b0adc1f
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Clicker has a bark now.
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3 months ago |
Zed A. Shaw
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04f6fef921
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Started a tiny idle clicker demo called 'Clicker the Dog'. No idea what that means.
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3 months ago |
Zed A. Shaw
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cf3da32681
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Fixed two bugs in Effect. 1. The shaders weren't being applied to everything, only shapes. 2. The Textual components were getting a not-shape shader but should be shapes.
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3 months ago |
Zed A. Shaw
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adc192c6dc
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Removed dbc and replaced with plain asserts everywhere.
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3 months ago |
Zed A. Shaw
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767147c301
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Forgot the include file for the theme.
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3 months ago |
Zed A. Shaw
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a18d60dcb0
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Added direct theme support and will slowly move more things into this struct for configuring the look.
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3 months ago |
Zed A. Shaw
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b9deb3a0de
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Update README with new layout.
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3 months ago |
Zed A. Shaw
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3bc05ad164
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Move everything under the guecs/ directory in src/ so that it meshes better with other projects.
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3 months ago |
Zed A. Shaw
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f520f0bade
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Try to trim down what libs are actually needed.
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3 months ago |
Zed A. Shaw
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06ca57e5da
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Had to rename sfml to sfmlbackend because on Windows the filesystem is case insensitive so include <SFML/*> was accidentally including _my_ <sfml/config.hpp> file.
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3 months ago |
Zed A. Shaw
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f3f2e90cd2
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[BROKEN] This build is totally broken. DONOT USE.
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3 months ago |
Zed A. Shaw
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8dc70ad1ed
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Meson will complain on linux that libraries are not compiled with -fpic but then ignore options to enable -fpic by default, also despite detecting this Meson will not add it on Linux. Because of this I have to only build static libraries. CMake might be on the table now.
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3 months ago |
Zed A. Shaw
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838f54a4f4
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Moved everything around to let meson build the libraries, but I suspect I have too much SFML support gear for it to be useable.
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3 months ago |
Zed A. Shaw
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560f506733
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Added a delete function that lets you delete numbers entered.
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3 months ago |
Zed A. Shaw
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576de347b9
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README now has more information on GUECS but still needs more tips, tricks, and demos.
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3 months ago |
Zed A. Shaw
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589373bf22
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FSM is no longer needed but it may be back.
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3 months ago |
Zed A. Shaw
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87149af4c7
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Make the LEL layout look perty.
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3 months ago |
Zed A. Shaw
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9e6038dd7d
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Made the grammer fit the README description more and it seems to work the same. Tests in other projects confirmed, but may need to watch it.
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3 months ago |
Zed A. Shaw
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88bc6f9123
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More README to describe the LEL language, but not sure how it looks until I commit.
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3 months ago |
Zed A. Shaw
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f40613d538
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First cut at the README.
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3 months ago |
Zed A. Shaw
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4d456139a5
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Simple RPN calculator is working as a first demo.
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3 months ago |
Zed A. Shaw
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7847ffdcbd
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Switched to an RPN calculator since they're simpler to implement.
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3 months ago |
Zed A. Shaw
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bd0ec9e095
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Making an FSM work better for the calulator.
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3 months ago |
Zed A. Shaw
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c0c63e5b2c
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Bring over the FSM and then use it to make the calculator demo better.
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3 months ago |
Zed A. Shaw
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4b07ecac45
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Bring in the components into separate files so I can start to see how to make them generic. Then make the calculator kind of work but not yet.
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3 months ago |
Zed A. Shaw
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313a9aec83
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Demonstrate adding shader effects easily.
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3 months ago |
Zed A. Shaw
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f8b9c88e2c
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First cut of a basic calculator UI example.
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3 months ago |
Zed A. Shaw
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74f5652842
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Calculator started and the SFML components are off in their own thing.
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3 months ago |
Zed A. Shaw
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942300f0bb
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Started a few demos. Calculator first.
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3 months ago |
Zed A. Shaw
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58880c2a6a
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Started moving SFML specific stuff into the sfml/ directory.
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3 months ago |