33 Commits (04f6fef921ba7e535b244d7255eab0daa8950c53)
 

Author SHA1 Message Date
Zed A. Shaw 04f6fef921 Started a tiny idle clicker demo called 'Clicker the Dog'. No idea what that means. 1 week ago
Zed A. Shaw cf3da32681 Fixed two bugs in Effect. 1. The shaders weren't being applied to everything, only shapes. 2. The Textual components were getting a not-shape shader but should be shapes. 1 week ago
Zed A. Shaw adc192c6dc Removed dbc and replaced with plain asserts everywhere. 1 week ago
Zed A. Shaw 767147c301 Forgot the include file for the theme. 1 week ago
Zed A. Shaw a18d60dcb0 Added direct theme support and will slowly move more things into this struct for configuring the look. 1 week ago
Zed A. Shaw b9deb3a0de Update README with new layout. 1 week ago
Zed A. Shaw 3bc05ad164 Move everything under the guecs/ directory in src/ so that it meshes better with other projects. 1 week ago
Zed A. Shaw f520f0bade Try to trim down what libs are actually needed. 2 weeks ago
Zed A. Shaw 06ca57e5da Had to rename sfml to sfmlbackend because on Windows the filesystem is case insensitive so include <SFML/*> was accidentally including _my_ <sfml/config.hpp> file. 2 weeks ago
Zed A. Shaw f3f2e90cd2 [BROKEN] This build is totally broken. DONOT USE. 2 weeks ago
Zed A. Shaw 8dc70ad1ed Meson will complain on linux that libraries are not compiled with -fpic but then ignore options to enable -fpic by default, also despite detecting this Meson will not add it on Linux. Because of this I have to only build static libraries. CMake might be on the table now. 2 weeks ago
Zed A. Shaw 838f54a4f4 Moved everything around to let meson build the libraries, but I suspect I have too much SFML support gear for it to be useable. 2 weeks ago
Zed A. Shaw 560f506733 Added a delete function that lets you delete numbers entered. 2 weeks ago
Zed A. Shaw 576de347b9 README now has more information on GUECS but still needs more tips, tricks, and demos. 2 weeks ago
Zed A. Shaw 589373bf22 FSM is no longer needed but it may be back. 2 weeks ago
Zed A. Shaw 87149af4c7 Make the LEL layout look perty. 2 weeks ago
Zed A. Shaw 9e6038dd7d Made the grammer fit the README description more and it seems to work the same. Tests in other projects confirmed, but may need to watch it. 2 weeks ago
Zed A. Shaw 88bc6f9123 More README to describe the LEL language, but not sure how it looks until I commit. 2 weeks ago
Zed A. Shaw f40613d538 First cut at the README. 2 weeks ago
Zed A. Shaw 4d456139a5 Simple RPN calculator is working as a first demo. 2 weeks ago
Zed A. Shaw 7847ffdcbd Switched to an RPN calculator since they're simpler to implement. 2 weeks ago
Zed A. Shaw bd0ec9e095 Making an FSM work better for the calulator. 2 weeks ago
Zed A. Shaw c0c63e5b2c Bring over the FSM and then use it to make the calculator demo better. 2 weeks ago
Zed A. Shaw 4b07ecac45 Bring in the components into separate files so I can start to see how to make them generic. Then make the calculator kind of work but not yet. 2 weeks ago
Zed A. Shaw 313a9aec83 Demonstrate adding shader effects easily. 2 weeks ago
Zed A. Shaw f8b9c88e2c First cut of a basic calculator UI example. 2 weeks ago
Zed A. Shaw 74f5652842 Calculator started and the SFML components are off in their own thing. 2 weeks ago
Zed A. Shaw 942300f0bb Started a few demos. Calculator first. 2 weeks ago
Zed A. Shaw 58880c2a6a Started moving SFML specific stuff into the sfml/ directory. 2 weeks ago
Zed A. Shaw df024adccd Forgot a ton of files in the last commit. 2 weeks ago
Zed A. Shaw f5f5ca6431 First working extract with passing tests. Next to rework this so that the demo is separate from the actual library that people would use. 2 weeks ago
Zed A. Shaw 103793204d Brought over a bunch of stuff to get started, but only lel.cpp compiles. 2 weeks ago
Zed A. Shaw 26685279ce Initial commit 2 weeks ago