Forgot the include file for the theme.

main
Zed A. Shaw 20 hours ago
parent a18d60dcb0
commit 767147c301
  1. 58
      include/guecs/theme.hpp

@ -0,0 +1,58 @@
#pragma once
#include <memory>
#include <string>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
namespace guecs {
using std::string;
struct Theme {
sf::Color BLACK{0, 0, 0};
sf::Color DARK_DARK{10, 10, 10};
sf::Color DARK_MID{30, 30, 30};
sf::Color DARK_LIGHT{60, 60, 60};
sf::Color MID{100, 100, 100};
sf::Color LIGHT_DARK{150, 150, 150};
sf::Color LIGHT_MID{200, 200, 200};
sf::Color LIGHT_LIGHT{230, 230, 230};
sf::Color WHITE{255, 255, 255};
sf::Color TRANSPARENT = sf::Color::Transparent;
int PADDING = 3;
int BORDER_PX = 1;
unsigned int TEXT_SIZE = 30;
int LABEL_SIZE = 20;
sf::Color FILL_COLOR{255,0,0,255};
sf::Color TEXT_COLOR{255,0,0,255};
sf::Color BG_COLOR{255,0,0,255};
sf::Color BORDER_COLOR{255,0,0,255};
sf::Color BG_COLOR_DARK{0,0,0,255};
std::string FONT_FILE_NAME{"you_forgot_to_init.otf"};
};
struct SpriteTexture {
std::shared_ptr<sf::Sprite> sprite = nullptr;
std::shared_ptr<sf::Texture> texture = nullptr;
};
class Backend {
public:
virtual SpriteTexture texture_get(const string& name) = 0;
virtual void sound_play(const string& name) = 0;
virtual void sound_stop(const string& name) = 0;
virtual std::shared_ptr<sf::Shader> shader_get(const std::string& name) = 0;
virtual bool shader_updated() = 0;
virtual Theme theme() = 0;
};
extern Backend* BACKEND;
extern Theme THEME;
void init(Backend* backend);
}
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