Bring in the components into separate files so I can start to see how to make them generic. Then make the calculator kind of work but not yet.
parent
313a9aec83
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4b07ecac45
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#include "guecs.hpp" |
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#include "sfml/shaders.hpp" |
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#include "sfml/sound.hpp" |
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#include "sfml/textures.hpp" |
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namespace guecs { |
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using std::make_shared; |
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void Textual::init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) { |
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dbc::check(font_ptr != nullptr, "you failed to initialize this WideText"); |
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if(font == nullptr) font = font_ptr; |
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if(text == nullptr) text = make_shared<sf::Text>(*font, content, size); |
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text->setFillColor(color); |
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if(centered) { |
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auto bounds = text->getLocalBounds(); |
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auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell); |
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// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
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text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2}); |
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} else { |
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text->setPosition({float(cell.x + padding * 2), float(cell.y + padding * 2)}); |
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} |
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text->setCharacterSize(size); |
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} |
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void Textual::update(const wstring& new_content) { |
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content = new_content; |
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text->setString(content); |
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} |
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void Sprite::update(const string& new_name) { |
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if(new_name != name) { |
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name = new_name; |
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auto sprite_texture = textures::get(name); |
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sprite->setTexture(*sprite_texture.texture); |
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sprite->setTextureRect(sprite_texture.sprite->getTextureRect()); |
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} |
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} |
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void Sprite::init(lel::Cell &cell) { |
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auto sprite_texture = textures::get(name); |
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sprite = make_shared<sf::Sprite>( |
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*sprite_texture.texture, |
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sprite_texture.sprite->getTextureRect()); |
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sprite->setPosition({ |
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float(cell.x + padding), |
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float(cell.y + padding)}); |
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auto bounds = sprite->getLocalBounds(); |
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sprite->setScale({ |
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float(cell.w - padding * 2) / bounds.size.x, |
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float(cell.h - padding * 2) / bounds.size.y}); |
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} |
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void Rectangle::init(lel::Cell& cell) { |
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sf::Vector2f size{float(cell.w) - padding * 2, float(cell.h) - padding * 2}; |
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size); |
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shape->setPosition({float(cell.x + padding), float(cell.y + padding)}); |
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shape->setFillColor(color); |
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shape->setOutlineColor(border_color); |
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shape->setOutlineThickness(border_px); |
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} |
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void Meter::init(lel::Cell& cell) { |
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bar.init(cell); |
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} |
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void Meter::render(lel::Cell& cell) { |
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float level = std::clamp(percent, 0.0f, 1.0f) * float(cell.w); |
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// ZED: this 6 is a border width, make it a thing
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bar.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)}); |
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} |
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void Sound::play(bool hover) { |
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if(!hover) { |
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sound::play(on_click); |
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} |
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} |
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void Sound::stop(bool hover) { |
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if(!hover) { |
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sound::stop(on_click); |
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} |
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} |
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void Background::init() { |
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sf::Vector2f size{float(w), float(h)}; |
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size); |
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shape->setPosition({float(x), float(y)}); |
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shape->setFillColor(color); |
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} |
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void Effect::init(lel::Cell &cell) { |
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$shader_version = shaders::version(); |
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$shader = shaders::get(name); |
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$shader->setUniform("u_resolution", sf::Vector2f({float(cell.w), float(cell.h)})); |
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$clock = std::make_shared<sf::Clock>(); |
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} |
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void Effect::step() { |
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sf::Time cur_time = $clock->getElapsedTime(); |
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float u_time = cur_time.asSeconds(); |
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if(u_time < $u_time_end) { |
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$shader->setUniform("u_duration", duration); |
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$shader->setUniform("u_time_end", $u_time_end); |
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$shader->setUniform("u_time", u_time); |
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} else { |
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$active = false; |
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} |
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} |
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void Effect::run() { |
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$active = true; |
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sf::Time u_time = $clock->getElapsedTime(); |
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$u_time_end = u_time.asSeconds() + duration; |
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} |
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shared_ptr<sf::Shader> Effect::checkout_ptr() { |
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if(shaders::updated($shader_version)) { |
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$shader = shaders::get(name); |
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$shader_version = shaders::version(); |
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} |
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return $shader; |
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} |
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void Effect::stop() { |
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$active = false; |
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} |
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} |
@ -0,0 +1,120 @@ |
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#pragma once |
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#include "dbc.hpp" |
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#include "sfml/color.hpp" |
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#include "lel.hpp" |
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#include <string> |
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#include <memory> |
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#include <SFML/Graphics.hpp> |
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#include <functional> |
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#include <any> |
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namespace guecs { |
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using std::shared_ptr, std::wstring, std::string; |
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constexpr const int PADDING = 3; |
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constexpr const int BORDER_PX = 1; |
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constexpr const int TEXT_SIZE = 30; |
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constexpr const int LABEL_SIZE = 20; |
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constexpr const sf::Color FILL_COLOR = ColorValue::DARK_MID; |
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constexpr const sf::Color TEXT_COLOR = ColorValue::LIGHT_LIGHT; |
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constexpr const sf::Color BG_COLOR = ColorValue::MID; |
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constexpr const sf::Color BORDER_COLOR = ColorValue::MID; |
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constexpr const char *FONT_FILE_NAME="assets/text.otf"; |
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struct Textual { |
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std::wstring content; |
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unsigned int size = TEXT_SIZE; |
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sf::Color color = TEXT_COLOR; |
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int padding = PADDING; |
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bool centered = false; |
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shared_ptr<sf::Font> font = nullptr; |
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shared_ptr<sf::Text> text = nullptr; |
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr); |
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void update(const std::wstring& new_content); |
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}; |
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struct Label : public Textual { |
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template<typename... Args> |
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Label(Args... args) : Textual(args...) |
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{ |
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centered = true; |
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size = LABEL_SIZE; |
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} |
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Label() { |
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centered = true; |
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}; |
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}; |
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struct Sprite { |
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string name; |
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int padding = PADDING; |
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std::shared_ptr<sf::Sprite> sprite = nullptr; |
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void init(lel::Cell &cell); |
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void update(const string& new_name); |
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}; |
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struct Rectangle { |
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int padding = PADDING; |
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sf::Color color = FILL_COLOR; |
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sf::Color border_color = BORDER_COLOR; |
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int border_px = BORDER_PX; |
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shared_ptr<sf::RectangleShape> shape = nullptr; |
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void init(lel::Cell& cell); |
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}; |
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struct Meter { |
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float percent = 1.0f; |
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sf::Color color = ColorValue::BLACK; |
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Rectangle bar; |
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void init(lel::Cell& cell); |
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void render(lel::Cell& cell); |
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}; |
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struct Effect { |
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float duration = 0.1f; |
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string name{"ui_shader"}; |
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float $u_time_end = 0.0; |
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bool $active = false; |
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std::shared_ptr<sf::Clock> $clock = nullptr; |
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std::shared_ptr<sf::Shader> $shader = nullptr; |
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int $shader_version = 0; |
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void init(lel::Cell &cell); |
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void run(); |
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void stop(); |
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void step(); |
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shared_ptr<sf::Shader> checkout_ptr(); |
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}; |
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struct Sound { |
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string on_click{"ui_click"}; |
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void play(bool hover); |
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void stop(bool hover); |
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}; |
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struct Background { |
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float x = 0.0f; |
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float y = 0.0f; |
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float w = 0.0f; |
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float h = 0.0f; |
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sf::Color color = BG_COLOR; |
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shared_ptr<sf::RectangleShape> shape = nullptr; |
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Background(lel::Parser& parser, sf::Color bg_color=BG_COLOR) : |
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x(parser.grid_x), |
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y(parser.grid_y), |
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w(parser.grid_w), |
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h(parser.grid_h), |
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color(bg_color) |
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{} |
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Background() {} |
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void init(); |
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}; |
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} |
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