Fix the clicker demo.

main v0.5.0
Zed A. Shaw 6 days ago
parent 6837192583
commit 0d91c554c6
  1. 5
      demos/clicker_game.cpp

@ -77,7 +77,7 @@ struct ClickerUI {
"[_|_ |_|_|_]" "[_|_ |_|_|_]"
"[_|_ |_|_|_]" "[_|_ |_|_|_]"
"[_|_ |_|_|_]" "[_|_ |_|_|_]"
"[(30,30)a1|=(30,30)a2|a3|=a4|a5]"); "[a1|a2|a3|a4|a5]");
} }
void init() { void init() {
@ -91,9 +91,8 @@ struct ClickerUI {
for(auto& [name, cell] : $gui.cells()) { for(auto& [name, cell] : $gui.cells()) {
auto id = $gui.entity(name); auto id = $gui.entity(name);
if(name != "clicker") { if(name != "clicker") {
$gui.set<guecs::Rectangle>(id, {0, {255, 0, 0, 255}});
$gui.set<guecs::Effect>(id, {}); $gui.set<guecs::Effect>(id, {});
// $gui.set<guecs::Sprite>(id, { "clicker_treat_bone" }); $gui.set<guecs::Sprite>(id, { "clicker_treat_bone" });
$gui.set<guecs::Clickable>(id, { $gui.set<guecs::Clickable>(id, {
[&](auto, auto) { handle_button(Event::A_BUTTON); } [&](auto, auto) { handle_button(Event::A_BUTTON); }
}); });

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