First refactor is to create a UI class.

master
Zed A. Shaw 1 week ago
parent 97e54300a4
commit fce95dc61d
  1. 8
      phase_one.py
  2. 97
      phase_two.py

@ -32,7 +32,7 @@ def update(win, status, player_y, player_x):
draw_player(win, player_y, player_x) draw_player(win, player_y, player_x)
win.refresh() win.refresh()
def create_ui(stdscr, width, height, status_height): def create_ui(stdscr, height, width, status_height):
curses.curs_set(0) curses.curs_set(0)
stdscr.clear() stdscr.clear()
begin_x = 0 begin_x = 0
@ -48,7 +48,7 @@ def move_player(player_y, player_x, target_y, target_x):
else: else:
return player_y, player_x return player_y, player_x
def handle_input(win, y, x, width, height): def handle_input(win, y, x, height, width):
ch = win.getch() ch = win.getch()
if ch == ord('q'): if ch == ord('q'):
@ -67,7 +67,7 @@ def handle_input(win, y, x, width, height):
def main(stdscr): def main(stdscr):
width=80 width=80
height=26 height=26
win, status = create_ui(stdscr, 80, 26, 5) win, status = create_ui(stdscr, 26, 80, 5)
player_x = 4 player_x = 4
player_y = 4 player_y = 4
@ -75,7 +75,7 @@ def main(stdscr):
while True: while True:
update(win, status, player_y, player_x) update(win, status, player_y, player_x)
new_y, new_x = handle_input( new_y, new_x = handle_input(
win, player_y, player_x, width, height) win, player_y, player_x, height, width)
player_y, player_x = move_player( player_y, player_x = move_player(
player_y, player_x, new_y, new_x) player_y, player_x, new_y, new_x)

@ -1,67 +1,90 @@
import curses import curses
import sys
MAP = [ MAP = [
"####################", "####################",
"###....#############", "###....#############",
"###....#############", "###....#############",
"###...........######", "###...........######",
"#############.######",
"#############....###", "#############....###",
"#############....###", "#############....###",
"####################"] "####################"]
class UI:
def update(win, status, player_y, player_x): def __init__(self, stdscr, height, width, status_height):
win.erase()
win.box()
status.hline(0,0, curses.ACS_HLINE, 78)
map_line = 1
for line in MAP:
win.addstr(map_line, 1, line)
map_line += 1
win.addstr(player_y, player_x, '@', curses.A_BOLD)
status.addstr(1, 1, "PLAYER STATS")
win.refresh()
def main(stdscr):
curses.curs_set(0) curses.curs_set(0)
stdscr.clear() stdscr.clear()
begin_x = 0 begin_x = 0
begin_y = 0 begin_y = 0
height = 26
width = 80
win = curses.newwin(height, width, begin_y, begin_x)
status = win.subwin(5, 78, height-6, begin_x+1)
win = curses.newwin(height, width, begin_y, begin_x)
win.keypad(True) win.keypad(True)
status = win.subwin(status_height, height-2, height-6, begin_x+1)
# keep these for later by assigning to self
self.begin_x = 0
self.begin_y = 0
self.height = height
self.width = width
self.win = win
self.status = status
self.status_height = status_height
def update(self, player_y, player_x):
self.win.clear()
self.win.box()
self.status.hline(0,0, curses.ACS_HLINE, self.width - 2)
self.draw_map()
self.draw_status()
self.draw_player(player_y, player_x)
self.win.refresh()
def draw_map(self):
map_line = 1
for line in MAP:
self.win.addstr(map_line, 1, line)
map_line += 1
def draw_status(self):
self.status.addstr(1, 1, "PLAYER STATS")
player_x = 4 def draw_player(self, player_y, player_x):
player_y = 4 self.win.addstr(player_y, player_x, '@', curses.A_BOLD)
while True:
new_x = player_x
new_y = player_y
update(win, status, player_y, player_x)
ch = win.getch() def handle_input(self, y, x):
ch = self.win.getch()
if ch == ord('q'): if ch == ord('q'):
break sys.exit(0)
elif ch == curses.KEY_UP: elif ch == curses.KEY_UP:
new_y = (player_y - 1) % 26 y = (y - 1) % self.height
elif ch == curses.KEY_DOWN: elif ch == curses.KEY_DOWN:
new_y = (player_y + 1) % 26 y = (y + 1) % self.height
elif ch == curses.KEY_RIGHT: elif ch == curses.KEY_RIGHT:
new_x = (player_x + 1) % 80 x = (x + 1) % self.width
elif ch == curses.KEY_LEFT: elif ch == curses.KEY_LEFT:
new_x = (player_x - 1) % 80 x = (x - 1) % self.width
if MAP[new_y - 1][new_x - 1] != '#': return y, x
player_x, player_y = new_x, new_y
def move_player(player_y, player_x, target_y, target_x):
if MAP[target_y - 1][target_x - 1] != '#':
return target_y, target_x
else:
return player_y, player_x
def main(stdscr):
width=80
height=26
ui = UI(stdscr, height, width, 5)
player_x = 4
player_y = 4
while True:
ui.update(player_y, player_x)
new_y, new_x = ui.handle_input(player_y, player_x)
player_y, player_x = move_player(player_y, player_x, new_y, new_x)
curses.wrapper(main) curses.wrapper(main)

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