diff --git a/phase_one.py b/phase_one.py index fd71630..8b15936 100644 --- a/phase_one.py +++ b/phase_one.py @@ -32,7 +32,7 @@ def update(win, status, player_y, player_x): draw_player(win, player_y, player_x) win.refresh() -def create_ui(stdscr, width, height, status_height): +def create_ui(stdscr, height, width, status_height): curses.curs_set(0) stdscr.clear() begin_x = 0 @@ -48,7 +48,7 @@ def move_player(player_y, player_x, target_y, target_x): else: return player_y, player_x -def handle_input(win, y, x, width, height): +def handle_input(win, y, x, height, width): ch = win.getch() if ch == ord('q'): @@ -67,7 +67,7 @@ def handle_input(win, y, x, width, height): def main(stdscr): width=80 height=26 - win, status = create_ui(stdscr, 80, 26, 5) + win, status = create_ui(stdscr, 26, 80, 5) player_x = 4 player_y = 4 @@ -75,7 +75,7 @@ def main(stdscr): while True: update(win, status, player_y, player_x) new_y, new_x = handle_input( - win, player_y, player_x, width, height) + win, player_y, player_x, height, width) player_y, player_x = move_player( player_y, player_x, new_y, new_x) diff --git a/phase_two.py b/phase_two.py index 889b097..44f9328 100644 --- a/phase_two.py +++ b/phase_two.py @@ -1,67 +1,90 @@ import curses +import sys MAP = [ "####################", "###....#############", "###....#############", "###...........######", +"#############.######", "#############....###", "#############....###", "####################"] +class UI: + def __init__(self, stdscr, height, width, status_height): + curses.curs_set(0) + stdscr.clear() + begin_x = 0 + begin_y = 0 + + win = curses.newwin(height, width, begin_y, begin_x) + win.keypad(True) + status = win.subwin(status_height, height-2, height-6, begin_x+1) + + # keep these for later by assigning to self + self.begin_x = 0 + self.begin_y = 0 + self.height = height + self.width = width + self.win = win + self.status = status + self.status_height = status_height + + def update(self, player_y, player_x): + self.win.clear() + self.win.box() + self.status.hline(0,0, curses.ACS_HLINE, self.width - 2) + self.draw_map() + self.draw_status() + self.draw_player(player_y, player_x) + self.win.refresh() + + def draw_map(self): + map_line = 1 + for line in MAP: + self.win.addstr(map_line, 1, line) + map_line += 1 + + def draw_status(self): + self.status.addstr(1, 1, "PLAYER STATS") + + def draw_player(self, player_y, player_x): + self.win.addstr(player_y, player_x, '@', curses.A_BOLD) + + def handle_input(self, y, x): + ch = self.win.getch() -def update(win, status, player_y, player_x): - win.erase() - win.box() - status.hline(0,0, curses.ACS_HLINE, 78) - map_line = 1 - - for line in MAP: - win.addstr(map_line, 1, line) - map_line += 1 + if ch == ord('q'): + sys.exit(0) + elif ch == curses.KEY_UP: + y = (y - 1) % self.height + elif ch == curses.KEY_DOWN: + y = (y + 1) % self.height + elif ch == curses.KEY_RIGHT: + x = (x + 1) % self.width + elif ch == curses.KEY_LEFT: + x = (x - 1) % self.width - win.addstr(player_y, player_x, '@', curses.A_BOLD) - status.addstr(1, 1, "PLAYER STATS") - win.refresh() + return y, x +def move_player(player_y, player_x, target_y, target_x): + if MAP[target_y - 1][target_x - 1] != '#': + return target_y, target_x + else: + return player_y, player_x def main(stdscr): - curses.curs_set(0) - stdscr.clear() - begin_x = 0 - begin_y = 0 - height = 26 - width = 80 - win = curses.newwin(height, width, begin_y, begin_x) - status = win.subwin(5, 78, height-6, begin_x+1) - - win.keypad(True) - + width=80 + height=26 + ui = UI(stdscr, height, width, 5) player_x = 4 player_y = 4 while True: - new_x = player_x - new_y = player_y - - update(win, status, player_y, player_x) - - ch = win.getch() - - if ch == ord('q'): - break - elif ch == curses.KEY_UP: - new_y = (player_y - 1) % 26 - elif ch == curses.KEY_DOWN: - new_y = (player_y + 1) % 26 - elif ch == curses.KEY_RIGHT: - new_x = (player_x + 1) % 80 - elif ch == curses.KEY_LEFT: - new_x = (player_x - 1) % 80 - - if MAP[new_y - 1][new_x - 1] != '#': - player_x, player_y = new_x, new_y - + ui.update(player_y, player_x) + new_y, new_x = ui.handle_input(player_y, player_x) + player_y, player_x = move_player(player_y, player_x, new_y, new_x) curses.wrapper(main)