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83 lines
1.9 KiB
83 lines
1.9 KiB
import curses
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import sys
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MAP = [
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"####################",
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"###....#############",
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"###....#############",
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"###...........######",
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"#############.######",
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"#############....###",
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"#############....###",
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"####################"]
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def draw_map(win):
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map_line = 1
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for line in MAP:
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win.addstr(map_line, 1, line)
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map_line += 1
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def draw_status(status):
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status.addstr(1, 1, "PLAYER STATS")
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def draw_player(win, player_y, player_x):
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win.addstr(player_y, player_x, '@', curses.A_BOLD)
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def update(win, status, player_y, player_x):
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win.clear()
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win.box()
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status.hline(0,0, curses.ACS_HLINE, 78)
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draw_map(win)
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draw_status(status)
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draw_player(win, player_y, player_x)
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win.refresh()
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def create_ui(stdscr, height, width, status_height):
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curses.curs_set(0)
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stdscr.clear()
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begin_x = 0
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begin_y = 0
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win = curses.newwin(height, width, begin_y, begin_x)
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status = win.subwin(status_height, height-2, height-6, begin_x+1)
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win.keypad(True)
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return win, status
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def move_player(player_y, player_x, target_y, target_x):
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if MAP[target_y - 1][target_x - 1] != '#':
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return target_y, target_x
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else:
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return player_y, player_x
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def handle_input(win, y, x, height, width):
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ch = win.getch()
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if ch == ord('q'):
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sys.exit(0)
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elif ch == curses.KEY_UP:
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y = (y - 1) % height
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elif ch == curses.KEY_DOWN:
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y = (y + 1) % height
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elif ch == curses.KEY_RIGHT:
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x = (x + 1) % width
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elif ch == curses.KEY_LEFT:
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x = (x - 1) % width
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return y, x
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def main(stdscr):
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width=80
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height=26
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win, status = create_ui(stdscr, 26, 80, 5)
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player_x = 4
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player_y = 4
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while True:
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update(win, status, player_y, player_x)
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new_y, new_x = handle_input(
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win, player_y, player_x, height, width)
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player_y, player_x = move_player(
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player_y, player_x, new_y, new_x)
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curses.wrapper(main)
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