This website works better with JavaScript.
Explore
Help
Sign In
learn-code-the-hard-way
/
turings-tarpit
Watch
1
Star
0
Fork
You've already forked turings-tarpit
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
114
Commits
1
Branch
0
Tags
1.8 MiB
Tag:
Branch:
Tree:
master
master
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from 'master'
${ noResults }
Commit Graph
8 Commits (master)
Author
SHA1
Message
Date
Zed A. Shaw
210b0e4d21
Can now use -g to set a goal.
10 minutes ago
Zed A. Shaw
3d4ddde96e
Slight rework so that config can have a base dir but the program can start in another one.
1 day ago
Zed A. Shaw
94c9cd75a8
Remove a bunch of dead code and clean up more.
1 day ago
Zed A. Shaw
8a30fafabb
Quick ability to set the countdown timer length.
2 days ago
Zed A. Shaw
d4d8c780a4
Bring over my bag of shit shaders and use one as a placeholder for the build status indicator.
2 days ago
Zed A. Shaw
70c2ce7d51
Reworked the gui to use GUECS now so lots of code soon to die.
2 days ago
Zed A. Shaw
e78340a0cd
Remove most of the image/sound managing stuff.
2 days ago
Zed A. Shaw
f5f8cdba37
Use main.cpp and disable healing for now.
7 days ago
Zed A. Shaw
c47e688b0b
Now working on the new SFML with better audio.
7 days ago
Zed A. Shaw
e1c667d816
The images for my reactions to your bad code are now up. Went with a more 'pixel video' look than a pixel art hand drawn thing.
7 months ago
Zed A. Shaw
5ae24d9b0a
Moved the main event loop out of GUI so it's not so tightly coupled to everything else.
8 months ago
Zed A. Shaw
fff182b457
Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that.
8 months ago
Zed A. Shaw
eb6c7b0e33
Working config file also configures the build and git dir.
8 months ago
Zed A. Shaw
90f4f727ba
I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used.
8 months ago
Zed A. Shaw
e35536c7e3
More refactoring in prep for a real design.
8 months ago
Zed A. Shaw
b9e9119832
A bit less wait time before running the build so it's more responsive.
8 months ago
Zed A. Shaw
ceba46c658
GUI is now in its own unit.
8 months ago
Zed A. Shaw
6d4aa9390a
First kind of working FTXUI for the game.
8 months ago
Zed A. Shaw
5b18849ddc
Just a little cleanup before getting serious again.
9 months ago
Zed A. Shaw
440be444ea
Moved the game engine into its own unit and then made a failing test for it.
9 months ago
Zed A. Shaw
aee2ac5b27
Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game.
9 months ago
Zed A. Shaw
00597c0aaa
A bit of restructuring and some color output for fun.
9 months ago
Zed A. Shaw
5c1b6d9243
Way quicker and easier to simply use the .gitignore to figure out if an important file has changed. This is probably chock full of bugs and memory leaks but it is working.
9 months ago
Zed A. Shaw
83b6aa7cd0
I now have the kernel of the game prototyped.
9 months ago
Zed A. Shaw
f1ee5e82f4
The watchgit works but I don't think I really need libgit2 at all if I can just process the .gitignore correctly.
9 months ago
Zed A. Shaw
899e481c9d
A little better build but I really need to clean this up and use a state machine to handle the process.
9 months ago
Zed A. Shaw
374e50a75b
Don't need this include.
9 months ago
Zed A. Shaw
5f87d9846c
First drop the game's core mechanic that compiles.
9 months ago