Got a simple GUI layout working for the most part.

master
Zed A. Shaw 3 months ago
parent 4520e20ab7
commit a13704fe33
  1. 4
      ftx_thread_test.cpp
  2. 3
      ftxtest.cpp
  3. 27
      gui.cpp

@ -1,7 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stdlib.h> // for EXIT_SUCCESS
#include <chrono> // for milliseconds
#include <thread> // for sleep_for, thread

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stdlib.h> // for EXIT_SUCCESS
#include <chrono> // for milliseconds
#include <fmt/core.h>

@ -33,7 +33,7 @@ int GUI::main_loop(GameEngine &game, std::function<bool()> runner) {
auto status = Renderer([&] {
return vbox({
paragraph(fmt::format("HP {}", game.hit_points)),
text(fmt::format("HP {}", game.hit_points)),
separator(),
hbox({
text("HP "),
@ -52,20 +52,33 @@ int GUI::main_loop(GameEngine &game, std::function<bool()> runner) {
return vbox(output);
});
auto scrollable_content = Renderer(content,
auto game_stuff = Renderer([&] {
return vbox({
text("Welcome to...Turing's Tarpit!"),
separator(),
hbox({
text("left") | border | flex ,
text("middle") | border | flex,
text("right") | border | flex,
}) | yflex_grow
});
});
auto build_log = Renderer(content,
[&, content] {
return content->Render()
| focusPositionRelative(scroll_x, scroll_y)
| frame | flex;
});
auto component = Renderer(scrollable_content, [&] {
auto component = Renderer(build_log, [&] {
return vbox({
status->Render(),
game_stuff->Render() | flex,
separator(),
build_log->Render() | vscroll_indicator | yframe | flex,
separator(),
scrollable_content->Render() | vscroll_indicator | yframe | size(HEIGHT, LESS_THAN, 20),
}) |
border;
status->Render()
}) | border;
});
component |= CatchEvent([&](Event) -> bool {

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