Add information on configuration to the README.md

master
Zed A. Shaw 3 months ago
parent 50c0ee3424
commit 501cb5fe25
  1. 9
      README.md
  2. 1
      builder.cpp

@ -133,3 +133,12 @@ Now it's playing, so all you have to do is open one of the .cpp files, make a mi
There's a file `.tarpit.json` that configures everything for the game. You can set your own sounds, There's a file `.tarpit.json` that configures everything for the game. You can set your own sounds,
the build directory, and the build command to use. Just open it and you'll see. If you don't want the build directory, and the build command to use. Just open it and you'll see. If you don't want
to hear me laughing at you then set the sounds to `nothing.mp3` and it'll be silent. to hear me laughing at you then set the sounds to `nothing.mp3` and it'll be silent.
I have an example file `tarpit_example.json` which you can copy to `.tarpit.json` to get started:
```shell
cp tarpit_example.json .tarpit.json
```
You can edit this file to change the build command and sounds used during building, just in case my
silky smooth radio quality voice is not to your liking.

@ -149,7 +149,6 @@ void Builder::run() {
break; break;
case DONE: { case DONE: {
game.end_round(); game.end_round();
if(game.is_dead()) { if(game.is_dead()) {

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