parent
10ecf50bc0
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1be770d62d
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#pragma once |
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#include <SFML/Graphics/Color.hpp> |
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namespace ColorValue { |
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const sf::Color BLACK{0, 0, 0}; |
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const sf::Color DARK_DARK{10, 10, 10}; |
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const sf::Color DARK_MID{30, 30, 30}; |
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const sf::Color DARK_LIGHT{60, 60, 60}; |
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const sf::Color MID{100, 100, 100}; |
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const sf::Color LIGHT_DARK{150, 150, 150}; |
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const sf::Color LIGHT_MID{200, 200, 200}; |
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const sf::Color LIGHT_LIGHT{230, 230, 230}; |
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const sf::Color WHITE{255, 255, 255}; |
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const sf::Color TRANSPARENT = sf::Color::Transparent; |
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} |
@ -0,0 +1,35 @@ |
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#include "config.hpp" |
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#include "dbc.hpp" |
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#include <fmt/core.h> |
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using nlohmann::json; |
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using fmt::format; |
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Config::Config(const std::string src_path) : $src_path(src_path) { |
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std::ifstream infile($src_path); |
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$config = json::parse(infile); |
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} |
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json &Config::operator[](const std::string &key) { |
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dbc::check($config.contains(key), fmt::format("ERROR in config, key {} doesn't exist.", key)); |
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return $config[key]; |
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} |
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std::wstring Config::wstring(const std::string main_key, const std::string sub_key) { |
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dbc::check($config.contains(main_key), fmt::format("ERROR wstring main/key in config, main_key {} doesn't exist.", main_key)); |
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dbc::check($config[main_key].contains(sub_key), fmt::format("ERROR wstring in config, main_key/key {}/{} doesn't exist.", main_key, sub_key)); |
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const std::string& str_val = $config[main_key][sub_key]; |
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter; |
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return $converter.from_bytes(str_val); |
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} |
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std::vector<std::string> Config::keys() { |
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std::vector<std::string> the_fucking_keys; |
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for(auto& [key, value] : $config.items()) { |
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the_fucking_keys.push_back(key); |
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} |
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return the_fucking_keys; |
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} |
@ -0,0 +1,19 @@ |
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#pragma once |
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#include <nlohmann/json.hpp> |
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#include <fstream> |
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#include <codecvt> |
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struct Config { |
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nlohmann::json $config; |
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std::string $src_path; |
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Config(const std::string src_path); |
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Config(nlohmann::json config, std::string src_path) |
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: $config(config), $src_path(src_path) {} |
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nlohmann::json &operator[](const std::string &key); |
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nlohmann::json &json() { return $config; }; |
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std::wstring wstring(const std::string main_key, const std::string sub_key); |
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std::vector<std::string> keys(); |
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}; |
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#pragma once |
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#include <string> |
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#include "color.hpp" |
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#include <array> |
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constexpr const int TEXTURE_WIDTH=256; |
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constexpr const int TEXTURE_HEIGHT=256; |
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constexpr const int SCREEN_WIDTH=1280; |
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constexpr const int SCREEN_HEIGHT=720; |
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constexpr const bool VSYNC=false; |
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constexpr const int FRAME_LIMIT=60; |
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constexpr const int GUECS_PADDING = 3; |
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constexpr const int GUECS_BORDER_PX = 1; |
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constexpr const int GUECS_FONT_SIZE = 30; |
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const sf::Color GUECS_FILL_COLOR = ColorValue::DARK_MID; |
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const sf::Color GUECS_TEXT_COLOR = ColorValue::LIGHT_LIGHT; |
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const sf::Color GUECS_BG_COLOR = ColorValue::MID; |
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const sf::Color GUECS_BORDER_COLOR = ColorValue::MID; |
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constexpr const char *FONT_FILE_NAME="assets/text.otf"; |
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#ifdef NDEBUG |
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constexpr const bool DEBUG_BUILD=false; |
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#else |
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constexpr const bool DEBUG_BUILD=true; |
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#endif |
@ -1,40 +1,47 @@ |
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#include "dbc.hpp" |
#include "dbc.hpp" |
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#include <iostream> |
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void dbc::log(const string &message) { |
void dbc::log(const string &message, const std::source_location location) { |
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fmt::print("{}\n", message); |
std::cout << '[' << location.file_name() << ':' |
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<< location.line() << "|" |
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<< location.function_name() << "] " |
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<< message << std::endl; |
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} |
} |
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void dbc::sentinel(const string &message) { |
void dbc::sentinel(const string &message, const std::source_location location) { |
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string err = fmt::format("[SENTINEL!] {}\n", message); |
string err = fmt::format("[SENTINEL!] {}", message); |
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dbc::log(err, location); |
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throw dbc::SentinelError{err}; |
throw dbc::SentinelError{err}; |
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} |
} |
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void dbc::pre(const string &message, bool test) { |
void dbc::pre(const string &message, bool test, const std::source_location location) { |
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if(!test) { |
if(!test) { |
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string err = fmt::format("[PRE!] {}\n", message); |
string err = fmt::format("[PRE!] {}", message); |
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dbc::log(err, location); |
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throw dbc::PreCondError{err}; |
throw dbc::PreCondError{err}; |
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} |
} |
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} |
} |
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void dbc::pre(const string &message, std::function<bool()> tester) { |
void dbc::pre(const string &message, std::function<bool()> tester, const std::source_location location) { |
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dbc::pre(message, tester()); |
dbc::pre(message, tester(), location); |
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} |
} |
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void dbc::post(const string &message, bool test) { |
void dbc::post(const string &message, bool test, const std::source_location location) { |
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if(!test) { |
if(!test) { |
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string err = fmt::format("[POST!] {}\n", message); |
string err = fmt::format("[POST!] {}", message); |
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dbc::log(err, location); |
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throw dbc::PostCondError{err}; |
throw dbc::PostCondError{err}; |
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} |
} |
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} |
} |
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void dbc::post(const string &message, std::function<bool()> tester) { |
void dbc::post(const string &message, std::function<bool()> tester, const std::source_location location) { |
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dbc::post(message, tester()); |
dbc::post(message, tester(), location); |
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} |
} |
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void dbc::check(bool test, const string &message) { |
void dbc::check(bool test, const string &message, const std::source_location location) { |
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if(!test) { |
if(!test) { |
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string err = fmt::format("[CHECK!] {}\n", message); |
string err = fmt::format("[CHECK!] {}\n", message); |
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fmt::println("{}", err); |
dbc::log(err, location); |
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throw dbc::CheckError{err}; |
throw dbc::CheckError{err}; |
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} |
} |
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} |
} |
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@ -0,0 +1,214 @@ |
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#pragma once |
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#include "dbc.hpp" |
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#include <any> |
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#include <functional> |
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#include <queue> |
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#include <tuple> |
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#include <typeindex> |
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#include <typeinfo> |
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#include <unordered_map> |
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#include <optional> |
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namespace DinkyECS |
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{ |
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typedef unsigned long Entity; |
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using EntityMap = std::unordered_map<Entity, size_t>; |
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template <typename T> |
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struct ComponentStorage { |
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std::vector<T> data; |
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std::queue<size_t> free_indices; |
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}; |
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struct Event { |
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int event = 0; |
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Entity entity = 0; |
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std::any data; |
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}; |
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typedef std::queue<Event> EventQueue; |
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struct World { |
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unsigned long entity_count = 0; |
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std::unordered_map<std::type_index, EntityMap> $components; |
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std::unordered_map<std::type_index, std::any> $facts; |
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std::unordered_map<std::type_index, EventQueue> $events; |
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std::unordered_map<std::type_index, std::any> $component_storages; |
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std::vector<Entity> $constants; |
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Entity entity() { return ++entity_count; } |
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void clone_into(DinkyECS::World &to_world) { |
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to_world.$constants = $constants; |
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to_world.$facts = $facts; |
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to_world.entity_count = entity_count; |
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to_world.$component_storages = $component_storages; |
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for(auto eid : $constants) { |
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for(const auto &[tid, eid_map] : $components) { |
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auto &their_map = to_world.$components[tid]; |
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if(eid_map.contains(eid)) { |
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their_map.insert_or_assign(eid, eid_map.at(eid)); |
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} |
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} |
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} |
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} |
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void make_constant(DinkyECS::Entity entity) { |
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$constants.push_back(entity); |
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} |
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template <typename Comp> |
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size_t make_component() { |
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auto &storage = component_storage_for<Comp>(); |
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size_t index; |
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if(!storage.free_indices.empty()) { |
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index = storage.free_indices.front(); |
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storage.free_indices.pop(); |
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} else { |
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storage.data.emplace_back(); |
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index = storage.data.size() - 1; |
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} |
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return index; |
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} |
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template <typename Comp> |
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ComponentStorage<Comp> &component_storage_for() { |
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auto type_index = std::type_index(typeid(Comp)); |
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$component_storages.try_emplace(type_index, ComponentStorage<Comp>{}); |
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return std::any_cast<ComponentStorage<Comp> &>( |
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$component_storages.at(type_index)); |
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} |
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template <typename Comp> |
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EntityMap &entity_map_for() { |
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return $components[std::type_index(typeid(Comp))]; |
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} |
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template <typename Comp> |
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EventQueue &queue_map_for() { |
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return $events[std::type_index(typeid(Comp))]; |
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} |
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template <typename Comp> |
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void remove(Entity ent) { |
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EntityMap &map = entity_map_for<Comp>(); |
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if(map.contains(ent)) { |
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size_t index = map.at(ent); |
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component_storage_for<Comp>().free_indices.push(index); |
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} |
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map.erase(ent); |
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} |
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template <typename Comp> |
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void set_the(Comp val) { |
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$facts.insert_or_assign(std::type_index(typeid(Comp)), val); |
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} |
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template <typename Comp> |
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Comp &get_the() { |
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auto comp_id = std::type_index(typeid(Comp)); |
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dbc::check($facts.contains(comp_id), |
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fmt::format("!!!! ATTEMPT to access world fact that hasn't " |
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"been set yet: {}", |
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typeid(Comp).name())); |
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// use .at to get std::out_of_range if fact not set
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std::any &res = $facts.at(comp_id); |
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return std::any_cast<Comp &>(res); |
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} |
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template <typename Comp> |
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bool has_the() { |
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auto comp_id = std::type_index(typeid(Comp)); |
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return $facts.contains(comp_id); |
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} |
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template <typename Comp> |
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void set(Entity ent, Comp val) { |
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EntityMap &map = entity_map_for<Comp>(); |
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if(has<Comp>(ent)) { |
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get<Comp>(ent) = val; |
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return; |
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} |
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map.insert_or_assign(ent, make_component<Comp>()); |
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get<Comp>(ent) = val; |
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} |
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template <typename Comp> |
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Comp &get(Entity ent) { |
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EntityMap &map = entity_map_for<Comp>(); |
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auto &storage = component_storage_for<Comp>(); |
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auto index = map.at(ent); |
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return storage.data[index]; |
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} |
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template <typename Comp> |
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bool has(Entity ent) { |
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EntityMap &map = entity_map_for<Comp>(); |
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return map.contains(ent); |
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} |
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template <typename Comp> |
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void query(std::function<void(Entity, Comp &)> cb) { |
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EntityMap &map = entity_map_for<Comp>(); |
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for(auto &[entity, index] : map) { |
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cb(entity, get<Comp>(entity)); |
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} |
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} |
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template <typename CompA, typename CompB> |
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void query(std::function<void(Entity, CompA &, CompB &)> cb) { |
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EntityMap &map_a = entity_map_for<CompA>(); |
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EntityMap &map_b = entity_map_for<CompB>(); |
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for(auto &[entity, index_a] : map_a) { |
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if(map_b.contains(entity)) { |
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cb(entity, get<CompA>(entity), get<CompB>(entity)); |
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} |
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} |
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} |
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template <typename Comp> |
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void send(Comp event, Entity entity, std::any data) { |
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EventQueue &queue = queue_map_for<Comp>(); |
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queue.push({event, entity, data}); |
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} |
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template <typename Comp> |
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Event recv() { |
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EventQueue &queue = queue_map_for<Comp>(); |
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Event evt = queue.front(); |
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queue.pop(); |
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return evt; |
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} |
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template <typename Comp> |
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bool has_event() { |
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EventQueue &queue = queue_map_for<Comp>(); |
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return !queue.empty(); |
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} |
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/* std::optional can't do references. Don't try it!
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* Actually, this sucks, either delete it or have it |
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* return pointers (assuming optional can handle pointers) |
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*/ |
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template <typename Comp> |
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std::optional<Comp> get_if(DinkyECS::Entity entity) { |
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if(has<Comp>(entity)) { |
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return std::make_optional<Comp>(get<Comp>(entity)); |
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} else { |
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return std::nullopt; |
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} |
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} |
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}; |
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} // namespace DinkyECS
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@ -0,0 +1,7 @@ |
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#pragma once |
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namespace Events { |
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enum GUI { |
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START, NOOP |
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}; |
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} |
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#include "guecs.hpp" |
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#include "shaders.hpp" |
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#include "sound.hpp" |
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namespace guecs { |
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void Textual::init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) { |
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dbc::check(font_ptr != nullptr, "you failed to initialize this WideText"); |
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if(font == nullptr) font = font_ptr; |
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if(text == nullptr) text = make_shared<sf::Text>(*font, content, size); |
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text->setFillColor(color); |
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if(centered) { |
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auto bounds = text->getLocalBounds(); |
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auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell); |
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// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
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text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2}); |
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} else { |
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text->setPosition({float(cell.x + padding * 2), float(cell.y + padding * 2)}); |
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} |
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text->setCharacterSize(size); |
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} |
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void Textual::update(std::wstring& new_content) { |
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content = new_content; |
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text->setString(content); |
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} |
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void Sprite::init(lel::Cell &cell) { |
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auto sprite_texture = textures::get(name); |
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sprite = make_shared<sf::Sprite>( |
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*sprite_texture.texture, |
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sprite_texture.sprite->getTextureRect()); |
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sprite->setPosition({ |
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float(cell.x + padding), |
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float(cell.y + padding)}); |
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auto bounds = sprite->getLocalBounds(); |
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sprite->setScale({ |
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float(cell.w - padding * 2) / bounds.size.x, |
||||||
|
float(cell.h - padding * 2) / bounds.size.y}); |
||||||
|
} |
||||||
|
|
||||||
|
void Rectangle::init(lel::Cell& cell) { |
||||||
|
sf::Vector2f size{float(cell.w) - padding * 2, float(cell.h) - padding * 2}; |
||||||
|
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size); |
||||||
|
shape->setPosition({float(cell.x + padding), float(cell.y + padding)}); |
||||||
|
shape->setFillColor(color); |
||||||
|
shape->setOutlineColor(border_color); |
||||||
|
shape->setOutlineThickness(border_px); |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
void Meter::init(lel::Cell& cell) { |
||||||
|
bar.init(cell); |
||||||
|
} |
||||||
|
|
||||||
|
void Sound::play(bool hover) { |
||||||
|
if(!hover) { |
||||||
|
sound::play(on_click); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void Background::init() { |
||||||
|
sf::Vector2f size{float(w), float(h)}; |
||||||
|
if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size); |
||||||
|
shape->setPosition({float(x), float(y)}); |
||||||
|
shape->setFillColor(color); |
||||||
|
} |
||||||
|
|
||||||
|
void Effect::init(lel::Cell &cell) { |
||||||
|
$shader_version = shaders::version(); |
||||||
|
$shader = shaders::get(name); |
||||||
|
$shader->setUniform("u_resolution", sf::Vector2f({float(cell.w), float(cell.h)})); |
||||||
|
$clock = std::make_shared<sf::Clock>(); |
||||||
|
} |
||||||
|
|
||||||
|
void Effect::step() { |
||||||
|
sf::Time cur_time = $clock->getElapsedTime(); |
||||||
|
float u_time = cur_time.asSeconds(); |
||||||
|
|
||||||
|
if(u_time < $u_time_end) { |
||||||
|
$shader->setUniform("u_duration", duration); |
||||||
|
$shader->setUniform("u_time_end", $u_time_end); |
||||||
|
$shader->setUniform("u_time", u_time); |
||||||
|
} else { |
||||||
|
$active = false; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void Effect::run() { |
||||||
|
$active = true; |
||||||
|
sf::Time u_time = $clock->getElapsedTime(); |
||||||
|
$u_time_end = u_time.asSeconds() + duration; |
||||||
|
} |
||||||
|
|
||||||
|
shared_ptr<sf::Shader> Effect::checkout_ptr() { |
||||||
|
if(shaders::updated($shader_version)) { |
||||||
|
$shader = shaders::get(name); |
||||||
|
$shader_version = shaders::version(); |
||||||
|
} |
||||||
|
|
||||||
|
return $shader; |
||||||
|
} |
||||||
|
|
||||||
|
UI::UI() { |
||||||
|
$font = make_shared<sf::Font>(FONT_FILE_NAME); |
||||||
|
} |
||||||
|
|
||||||
|
void UI::position(int x, int y, int width, int height) { |
||||||
|
$parser.position(x, y, width, height); |
||||||
|
} |
||||||
|
|
||||||
|
void UI::layout(std::string grid) { |
||||||
|
$grid = grid; |
||||||
|
bool good = $parser.parse($grid); |
||||||
|
dbc::check(good, "LEL parsing failed."); |
||||||
|
|
||||||
|
for(auto& [name, cell] : $parser.cells) { |
||||||
|
auto ent = init_entity(name); |
||||||
|
$world.set<lel::Cell>(ent, cell); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
DinkyECS::Entity UI::init_entity(std::string name) { |
||||||
|
auto entity = $world.entity(); |
||||||
|
// this lets you look up an entity by name
|
||||||
|
$name_ents.insert_or_assign(name, entity); |
||||||
|
// this makes it easier to get the name during querying
|
||||||
|
$world.set<CellName>(entity, {name}); |
||||||
|
return entity; |
||||||
|
} |
||||||
|
|
||||||
|
DinkyECS::Entity UI::entity(std::string name) { |
||||||
|
dbc::check($name_ents.contains(name), |
||||||
|
fmt::format("GUECS entity {} does not exist. Forgot to init_entity?", name)); |
||||||
|
return $name_ents.at(name); |
||||||
|
} |
||||||
|
|
||||||
|
void UI::init() { |
||||||
|
if($world.has_the<Background>()) { |
||||||
|
auto& bg = $world.get_the<Background>(); |
||||||
|
bg.init(); |
||||||
|
} |
||||||
|
|
||||||
|
$world.query<Background>([](auto, auto& bg) { |
||||||
|
bg.init(); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) { |
||||||
|
rect.init(cell); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<lel::Cell, Effect>([](auto, auto& cell, auto& shader) { |
||||||
|
shader.init(cell); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<Rectangle, Meter>([](auto, auto& bg, auto &) { |
||||||
|
bg.shape->setFillColor(ColorValue::BLACK); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) { |
||||||
|
meter.init(cell); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) { |
||||||
|
text.init(cell, $font); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<lel::Cell, Label>([this](auto, auto& cell, auto& text) { |
||||||
|
text.init(cell, $font); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) { |
||||||
|
sprite.init(cell); |
||||||
|
}); |
||||||
|
} |
||||||
|
|
||||||
|
void UI::debug_layout(sf::RenderWindow& window) { |
||||||
|
$world.query<lel::Cell>([&](const auto, auto &cell) { |
||||||
|
sf::RectangleShape rect{{float(cell.w), float(cell.h)}}; |
||||||
|
rect.setPosition({float(cell.x), float(cell.y)}); |
||||||
|
rect.setFillColor(sf::Color::Transparent); |
||||||
|
rect.setOutlineColor(sf::Color::Red); |
||||||
|
rect.setOutlineThickness(2.0f); |
||||||
|
window.draw(rect); |
||||||
|
}); |
||||||
|
} |
||||||
|
|
||||||
|
void UI::render(sf::RenderWindow& window) { |
||||||
|
if($world.has_the<Background>()) { |
||||||
|
auto& bg = $world.get_the<Background>(); |
||||||
|
window.draw(*bg.shape); |
||||||
|
} |
||||||
|
|
||||||
|
$world.query<Effect>([&](auto, auto& shader) { |
||||||
|
if(shader.$active) shader.step(); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<Rectangle>([&](auto ent, auto& rect) { |
||||||
|
render_helper(window, ent, true, rect.shape); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<lel::Cell, Meter>([&](auto ent, auto& cell, const auto &meter) { |
||||||
|
float level = std::clamp(meter.percent, 0.0f, 1.0f) * float(cell.w); |
||||||
|
// ZED: this 6 is a border width, make it a thing
|
||||||
|
meter.bar.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)}); |
||||||
|
render_helper(window, ent, true, meter.bar.shape); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<Sprite>([&](auto ent, auto& sprite) { |
||||||
|
render_helper(window, ent, false, sprite.sprite); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<Label>([&](auto ent, auto& text) { |
||||||
|
render_helper(window, ent, false, text.text); |
||||||
|
}); |
||||||
|
|
||||||
|
$world.query<Textual>([&](auto ent, auto& text) { |
||||||
|
render_helper(window, ent, true, text.text); |
||||||
|
}); |
||||||
|
} |
||||||
|
|
||||||
|
bool UI::mouse(float x, float y, bool hover) { |
||||||
|
int action_count = 0; |
||||||
|
|
||||||
|
$world.query<lel::Cell, Clickable>([&](auto ent, auto& cell, auto &clicked) { |
||||||
|
if((x >= cell.x && x <= cell.x + cell.w) && |
||||||
|
(y >= cell.y && y <= cell.y + cell.h)) |
||||||
|
{ |
||||||
|
do_if<Effect>(ent, [hover](auto& effect) { |
||||||
|
effect.$shader->setUniform("hover", hover); |
||||||
|
effect.run(); |
||||||
|
}); |
||||||
|
|
||||||
|
do_if<Sound>(ent, [hover](auto& sound) { |
||||||
|
// here set that it played then only play once
|
||||||
|
sound.play(hover); |
||||||
|
}); |
||||||
|
|
||||||
|
if(hover) return; // kinda gross
|
||||||
|
|
||||||
|
if(auto action_data = get_if<ActionData>(ent)) { |
||||||
|
clicked.action(ent, action_data->data); |
||||||
|
} else { |
||||||
|
clicked.action(ent, {}); |
||||||
|
} |
||||||
|
|
||||||
|
action_count++; |
||||||
|
} else { |
||||||
|
// via ORBLISHJ
|
||||||
|
// just reset the hover trigger for all that aren't hit
|
||||||
|
// then in the ^^ positive branch play it and set it played
|
||||||
|
} |
||||||
|
}); |
||||||
|
|
||||||
|
return action_count > 0; |
||||||
|
} |
||||||
|
|
||||||
|
void UI::show_sprite(string region, string sprite_name) { |
||||||
|
auto ent = entity(region); |
||||||
|
|
||||||
|
if(!has<Sprite>(ent)) { |
||||||
|
Sprite to_show{sprite_name}; |
||||||
|
auto& cell = cell_for(ent); |
||||||
|
to_show.init(cell); |
||||||
|
set<guecs::Sprite>(ent, to_show); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void UI::show_text(string region, wstring content) { |
||||||
|
auto ent = entity(region); |
||||||
|
|
||||||
|
if(auto text = get_if<Textual>(ent)) { |
||||||
|
text->text->setString(content); |
||||||
|
} else { |
||||||
|
auto &cell = cell_for(ent); |
||||||
|
Textual to_set{content, 20}; |
||||||
|
to_set.init(cell, $font); |
||||||
|
to_set.text->setFillColor(ColorValue::LIGHT_MID); |
||||||
|
set<Textual>(ent, to_set); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void UI::show_label(string region, wstring content) { |
||||||
|
auto ent = entity(region); |
||||||
|
|
||||||
|
if(auto text = get_if<Label>(ent)) { |
||||||
|
text->text->setString(content); |
||||||
|
} else { |
||||||
|
auto &cell = cell_for(ent); |
||||||
|
Label to_set{content, 20}; |
||||||
|
to_set.init(cell, $font); |
||||||
|
to_set.text->setFillColor(ColorValue::LIGHT_MID); |
||||||
|
set<Label>(ent, to_set); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
Clickable make_action(DinkyECS::World& target, Events::GUI event) { |
||||||
|
return {[&, event](auto ent, auto data){ |
||||||
|
// remember that ent is passed in from the UI::mouse handler
|
||||||
|
target.send<Events::GUI>(event, ent, data); |
||||||
|
}}; |
||||||
|
} |
||||||
|
|
||||||
|
} |
@ -0,0 +1,235 @@ |
|||||||
|
#pragma once |
||||||
|
#include "color.hpp" |
||||||
|
#include "dinkyecs.hpp" |
||||||
|
#include "lel.hpp" |
||||||
|
#include <string> |
||||||
|
#include <memory> |
||||||
|
#include <SFML/Graphics.hpp> |
||||||
|
#include "textures.hpp" |
||||||
|
#include <functional> |
||||||
|
#include "events.hpp" |
||||||
|
#include "constants.hpp" |
||||||
|
#include <any> |
||||||
|
#include "shaders.hpp" |
||||||
|
|
||||||
|
namespace guecs { |
||||||
|
using std::shared_ptr, std::make_shared, std::wstring, std::string; |
||||||
|
|
||||||
|
struct Textual { |
||||||
|
std::wstring content; |
||||||
|
unsigned int size = GUECS_FONT_SIZE; |
||||||
|
sf::Color color = GUECS_TEXT_COLOR; |
||||||
|
int padding = GUECS_PADDING; |
||||||
|
bool centered = false; |
||||||
|
shared_ptr<sf::Font> font = nullptr; |
||||||
|
shared_ptr<sf::Text> text = nullptr; |
||||||
|
|
||||||
|
void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr); |
||||||
|
void update(std::wstring& new_content); |
||||||
|
}; |
||||||
|
|
||||||
|
struct Label : public Textual { |
||||||
|
template<typename... Args> |
||||||
|
Label(Args... args) : Textual(args...) |
||||||
|
{ |
||||||
|
centered = true; |
||||||
|
} |
||||||
|
|
||||||
|
Label() { |
||||||
|
centered = true; |
||||||
|
}; |
||||||
|
}; |
||||||
|
|
||||||
|
struct Clickable { |
||||||
|
/* This is actually called by UI::mouse and passed the entity ID of the
|
||||||
|
* button pressed so you can interact with it in the event handler. |
||||||
|
*/ |
||||||
|
std::function<void(DinkyECS::Entity ent, std::any data)> action; |
||||||
|
}; |
||||||
|
|
||||||
|
struct Sprite { |
||||||
|
std::string name; |
||||||
|
int padding = GUECS_PADDING; |
||||||
|
std::shared_ptr<sf::Sprite> sprite = nullptr; |
||||||
|
std::shared_ptr<sf::Texture> texture = nullptr; |
||||||
|
|
||||||
|
void init(lel::Cell &cell); |
||||||
|
}; |
||||||
|
|
||||||
|
struct Rectangle { |
||||||
|
int padding = GUECS_PADDING; |
||||||
|
sf::Color color = GUECS_FILL_COLOR; |
||||||
|
sf::Color border_color = GUECS_BORDER_COLOR; |
||||||
|
int border_px = GUECS_BORDER_PX; |
||||||
|
shared_ptr<sf::RectangleShape> shape = nullptr; |
||||||
|
|
||||||
|
void init(lel::Cell& cell); |
||||||
|
}; |
||||||
|
|
||||||
|
struct Meter { |
||||||
|
float percent = 1.0f; |
||||||
|
Rectangle bar; |
||||||
|
|
||||||
|
void init(lel::Cell& cell); |
||||||
|
}; |
||||||
|
|
||||||
|
struct ActionData { |
||||||
|
std::any data; |
||||||
|
}; |
||||||
|
|
||||||
|
struct CellName { |
||||||
|
std::string name; |
||||||
|
}; |
||||||
|
|
||||||
|
struct Effect { |
||||||
|
float duration = 0.1f; |
||||||
|
std::string name{"ui_shader"}; |
||||||
|
float $u_time_end = 0.0; |
||||||
|
bool $active = false; |
||||||
|
std::shared_ptr<sf::Clock> $clock = nullptr; |
||||||
|
std::shared_ptr<sf::Shader> $shader = nullptr; |
||||||
|
int $shader_version = 0; |
||||||
|
|
||||||
|
void init(lel::Cell &cell); |
||||||
|
void run(); |
||||||
|
void step(); |
||||||
|
shared_ptr<sf::Shader> checkout_ptr(); |
||||||
|
}; |
||||||
|
|
||||||
|
struct Sound { |
||||||
|
std::string on_click{"ui_click"}; |
||||||
|
void play(bool hover); |
||||||
|
}; |
||||||
|
|
||||||
|
struct Background { |
||||||
|
float x = 0.0f; |
||||||
|
float y = 0.0f; |
||||||
|
float w = 0.0f; |
||||||
|
float h = 0.0f; |
||||||
|
sf::Color color = GUECS_BG_COLOR; |
||||||
|
shared_ptr<sf::RectangleShape> shape = nullptr; |
||||||
|
|
||||||
|
Background(lel::Parser& parser, sf::Color bg_color=GUECS_BG_COLOR) : |
||||||
|
x(parser.grid_x), |
||||||
|
y(parser.grid_y), |
||||||
|
w(parser.grid_w), |
||||||
|
h(parser.grid_h), |
||||||
|
color(bg_color) |
||||||
|
{} |
||||||
|
|
||||||
|
Background() {} |
||||||
|
|
||||||
|
void init(); |
||||||
|
}; |
||||||
|
|
||||||
|
class UI { |
||||||
|
public: |
||||||
|
DinkyECS::World $world; |
||||||
|
std::unordered_map<std::string, DinkyECS::Entity> $name_ents; |
||||||
|
shared_ptr<sf::Font> $font = nullptr; |
||||||
|
lel::Parser $parser; |
||||||
|
std::string $grid = ""; |
||||||
|
|
||||||
|
UI(); |
||||||
|
|
||||||
|
void position(int x, int y, int width, int height); |
||||||
|
void layout(std::string grid); |
||||||
|
DinkyECS::Entity init_entity(std::string name); |
||||||
|
DinkyECS::Entity entity(std::string name); |
||||||
|
|
||||||
|
inline lel::CellMap& cells() { |
||||||
|
return $parser.cells; |
||||||
|
} |
||||||
|
|
||||||
|
inline DinkyECS::World& world() { |
||||||
|
return $world; |
||||||
|
} |
||||||
|
|
||||||
|
void init(); |
||||||
|
void render(sf::RenderWindow& window); |
||||||
|
bool mouse(float x, float y, bool hover); |
||||||
|
void debug_layout(sf::RenderWindow& window); |
||||||
|
|
||||||
|
template <typename Comp> |
||||||
|
void set(DinkyECS::Entity ent, Comp val) { |
||||||
|
$world.set<Comp>(ent, val); |
||||||
|
} |
||||||
|
|
||||||
|
template <typename Comp> |
||||||
|
void set_init(DinkyECS::Entity ent, Comp val) { |
||||||
|
dbc::check(has<lel::Cell>(ent),"WRONG! slot is missing its cell?!"); |
||||||
|
auto& cell = get<lel::Cell>(ent); |
||||||
|
val.init(cell); |
||||||
|
$world.set<Comp>(ent, val); |
||||||
|
} |
||||||
|
|
||||||
|
template <typename Comp> |
||||||
|
void do_if(DinkyECS::Entity ent, std::function<void(Comp &)> cb) { |
||||||
|
if($world.has<Comp>(ent)) { |
||||||
|
cb($world.get<Comp>(ent)); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
lel::Cell& cell_for(DinkyECS::Entity ent) { |
||||||
|
return $world.get<lel::Cell>(ent); |
||||||
|
} |
||||||
|
|
||||||
|
lel::Cell& cell_for(std::string name) { |
||||||
|
DinkyECS::Entity ent = entity(name); |
||||||
|
return $world.get<lel::Cell>(ent); |
||||||
|
} |
||||||
|
|
||||||
|
template <typename Comp> |
||||||
|
Comp& get(DinkyECS::Entity entity) { |
||||||
|
return $world.get<Comp>(entity); |
||||||
|
} |
||||||
|
|
||||||
|
template <typename Comp> |
||||||
|
std::optional<Comp> get_if(DinkyECS::Entity entity) { |
||||||
|
return $world.get_if<Comp>(entity); |
||||||
|
} |
||||||
|
|
||||||
|
template <typename Comp> |
||||||
|
bool has(DinkyECS::Entity entity) { |
||||||
|
return $world.has<Comp>(entity); |
||||||
|
} |
||||||
|
|
||||||
|
template <typename Comp> |
||||||
|
void remove(DinkyECS::Entity ent) { |
||||||
|
$world.remove<Comp>(ent); |
||||||
|
} |
||||||
|
|
||||||
|
template <typename Comp> |
||||||
|
void close(string region) { |
||||||
|
auto ent = entity(region); |
||||||
|
remove<Comp>(ent); |
||||||
|
} |
||||||
|
|
||||||
|
template<typename T> |
||||||
|
void render_helper(sf::RenderWindow& window, DinkyECS::Entity ent, bool is_shape, T& target) { |
||||||
|
sf::Shader *shader_ptr = nullptr; |
||||||
|
|
||||||
|
if($world.has<Effect>(ent)) { |
||||||
|
auto& shader = $world.get<Effect>(ent); |
||||||
|
|
||||||
|
if(shader.$active) { |
||||||
|
auto ptr = shader.checkout_ptr(); |
||||||
|
ptr->setUniform("is_shape", is_shape); |
||||||
|
// NOTE: this is needed because SFML doesn't handle shared_ptr
|
||||||
|
shader_ptr = ptr.get(); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
window.draw(*target, shader_ptr); |
||||||
|
} |
||||||
|
|
||||||
|
void show_sprite(string region, string sprite_name); |
||||||
|
void show_text(string region, wstring content); |
||||||
|
void update_text(string region, wstring content); |
||||||
|
void update_label(string region, wstring content); |
||||||
|
void show_label(string region, wstring content); |
||||||
|
}; |
||||||
|
|
||||||
|
Clickable make_action(DinkyECS::World& target, Events::GUI event); |
||||||
|
|
||||||
|
} |
@ -0,0 +1,117 @@ |
|||||||
|
#include "lel.hpp" |
||||||
|
#include <fmt/core.h> |
||||||
|
#include "dbc.hpp" |
||||||
|
#include <numeric> |
||||||
|
|
||||||
|
#include "lel_parser.cpp" |
||||||
|
|
||||||
|
namespace lel { |
||||||
|
|
||||||
|
Parser::Parser(int x, int y, int width, int height) : |
||||||
|
grid_x(x), |
||||||
|
grid_y(y), |
||||||
|
grid_w(width), |
||||||
|
grid_h(height), |
||||||
|
cur(0, 0) |
||||||
|
{ |
||||||
|
} |
||||||
|
|
||||||
|
Parser::Parser() : cur(0, 0) { } |
||||||
|
|
||||||
|
void Parser::position(int x, int y, int width, int height) { |
||||||
|
grid_x = x; |
||||||
|
grid_y = y; |
||||||
|
grid_w = width; |
||||||
|
grid_h = height; |
||||||
|
} |
||||||
|
|
||||||
|
void Parser::id(std::string name) { |
||||||
|
if(name != "_") { |
||||||
|
dbc::check(!cells.contains(name), |
||||||
|
fmt::format("duplicate cell name {}", name)); |
||||||
|
cells.insert_or_assign(name, cur); |
||||||
|
} |
||||||
|
|
||||||
|
cur = {cur.col + 1, cur.row}; |
||||||
|
auto& row = grid.back(); |
||||||
|
row.push_back(name); |
||||||
|
} |
||||||
|
|
||||||
|
void Parser::finalize() { |
||||||
|
size_t rows = grid.size(); |
||||||
|
int cell_height = grid_h / rows; |
||||||
|
|
||||||
|
for(auto& row : grid) { |
||||||
|
size_t columns = row.size(); |
||||||
|
int cell_width = grid_w / columns; |
||||||
|
dbc::check(cell_width > 0, "invalid cell width calc"); |
||||||
|
dbc::check(cell_height > 0, "invalid cell height calc"); |
||||||
|
|
||||||
|
for(auto& name : row) { |
||||||
|
if(name == "_") continue; |
||||||
|
auto& cell = cells.at(name); |
||||||
|
|
||||||
|
// ZED: getting a bit hairy but this should work
|
||||||
|
if(cell.percent) { |
||||||
|
// when percent mode we have to take unset to 100%
|
||||||
|
if(cell.max_w == 0) cell.max_w = 100; |
||||||
|
if(cell.max_h == 0) cell.max_h = 100; |
||||||
|
cell.max_w *= cell_width * 0.01; |
||||||
|
cell.max_h *= cell_height * 0.01; |
||||||
|
} else { |
||||||
|
if(cell.max_w == 0) cell.max_w = cell_width; |
||||||
|
if(cell.max_h == 0) cell.max_h = cell_height; |
||||||
|
} |
||||||
|
|
||||||
|
cell.w = cell.expand ? std::min(cell.max_w, grid_w) : std::min(cell_width, cell.max_w); |
||||||
|
cell.h = cell.expand ? std::min(cell.max_h, grid_h) : std::min(cell_height, cell.max_h); |
||||||
|
|
||||||
|
dbc::check(cell.h > 0, fmt::format("invalid height cell {}", name)); |
||||||
|
dbc::check(cell.w > 0, fmt::format("invalid width cell {}", name)); |
||||||
|
|
||||||
|
cell.x = grid_x + (cell.col * cell_width); |
||||||
|
cell.y = grid_y + (cell.row * cell_height); |
||||||
|
|
||||||
|
// keep the midpoint since it is used a lot
|
||||||
|
cell.mid_x = std::midpoint(cell.x, cell.x + cell.w); |
||||||
|
cell.mid_y = std::midpoint(cell.y, cell.y + cell.h); |
||||||
|
|
||||||
|
// perform alignments
|
||||||
|
if(cell.right) cell.x += cell_width - cell.w; |
||||||
|
if(cell.bottom) cell.y += cell_height - cell.h; |
||||||
|
if(cell.center) { |
||||||
|
cell.x = cell.mid_x - cell.w / 2; |
||||||
|
cell.y = cell.mid_y - cell.h / 2; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void Parser::reset() { |
||||||
|
cur = {0, 0}; |
||||||
|
grid.clear(); |
||||||
|
cells.clear(); |
||||||
|
} |
||||||
|
|
||||||
|
std::optional<std::string> Parser::hit(int x, int y) { |
||||||
|
for(auto& [name, cell] : cells) { |
||||||
|
if((x >= cell.x && x <= cell.x + cell.w) && |
||||||
|
(y >= cell.y && y <= cell.y + cell.h)) { |
||||||
|
return name; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
return std::nullopt; |
||||||
|
} |
||||||
|
|
||||||
|
Cell center(int width, int height, Cell &parent) { |
||||||
|
Cell copy = parent; |
||||||
|
|
||||||
|
copy.x = parent.mid_x - width / 2; |
||||||
|
copy.y = parent.mid_y - height / 2; |
||||||
|
copy.w = width; |
||||||
|
copy.h = height; |
||||||
|
|
||||||
|
return copy; |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,57 @@ |
|||||||
|
#pragma once |
||||||
|
#include <string> |
||||||
|
#include <unordered_map> |
||||||
|
#include <functional> |
||||||
|
#include <optional> |
||||||
|
#include <vector> |
||||||
|
#include "dbc.hpp" |
||||||
|
|
||||||
|
namespace lel { |
||||||
|
|
||||||
|
struct Cell { |
||||||
|
int x = 0; |
||||||
|
int y = 0; |
||||||
|
int w = 0; |
||||||
|
int h = 0; |
||||||
|
int mid_x = 0; |
||||||
|
int mid_y = 0; |
||||||
|
int max_w = 0; |
||||||
|
int max_h = 0; |
||||||
|
int col = 0; |
||||||
|
int row = 0; |
||||||
|
bool right = false; |
||||||
|
bool bottom = false; |
||||||
|
bool expand = false; |
||||||
|
bool center = false; |
||||||
|
bool percent = false; |
||||||
|
|
||||||
|
Cell(int col, int row) : col(col), row(row) {} |
||||||
|
Cell() {} |
||||||
|
}; |
||||||
|
|
||||||
|
using Row = std::vector<std::string>; |
||||||
|
using CellMap = std::unordered_map<std::string, Cell>; |
||||||
|
|
||||||
|
struct Parser { |
||||||
|
int grid_x = 0; |
||||||
|
int grid_y = 0; |
||||||
|
int grid_w = 0; |
||||||
|
int grid_h = 0; |
||||||
|
Cell cur; |
||||||
|
std::vector<Row> grid; |
||||||
|
CellMap cells; |
||||||
|
|
||||||
|
Parser(int x, int y, int width, int height); |
||||||
|
Parser(); |
||||||
|
|
||||||
|
void position(int x, int y, int width, int height); |
||||||
|
void id(std::string name); |
||||||
|
void reset(); |
||||||
|
bool parse(std::string input); |
||||||
|
void finalize(); |
||||||
|
std::optional<std::string> hit(int x, int y); |
||||||
|
}; |
||||||
|
|
||||||
|
|
||||||
|
Cell center(int width, int height, Cell &parent); |
||||||
|
} |
@ -0,0 +1,263 @@ |
|||||||
|
|
||||||
|
#line 1 "lel_parser.rl" |
||||||
|
/***** !!!!!! THIS IS INCLUDED BY lel.cpp DO NOT PUT IN BUILD!!!!!! ******/ |
||||||
|
|
||||||
|
#include "lel.hpp" |
||||||
|
#include <fmt/core.h> |
||||||
|
#include <iostream> |
||||||
|
|
||||||
|
namespace lel { |
||||||
|
|
||||||
|
|
||||||
|
#line 42 "lel_parser.rl" |
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#line 12 "lel_parser.cpp" |
||||||
|
static const char _Parser_actions[] = { |
||||||
|
0, 1, 1, 1, 2, 1, 3, 1,
|
||||||
|
4, 1, 5, 1, 6, 1, 9, 1,
|
||||||
|
10, 1, 11, 1, 12, 1, 13, 2,
|
||||||
|
0, 7, 2, 0, 8, 2, 4, 1,
|
||||||
|
2, 4, 5 |
||||||
|
}; |
||||||
|
|
||||||
|
static const char _Parser_key_offsets[] = { |
||||||
|
0, 0, 4, 20, 33, 35, 39, 41,
|
||||||
|
44, 56, 61 |
||||||
|
}; |
||||||
|
|
||||||
|
static const char _Parser_trans_keys[] = { |
||||||
|
32, 91, 9, 13, 32, 37, 40, 42,
|
||||||
|
46, 61, 94, 95, 9, 13, 60, 62,
|
||||||
|
65, 90, 97, 122, 37, 40, 42, 46,
|
||||||
|
61, 94, 95, 60, 62, 65, 90, 97,
|
||||||
|
122, 48, 57, 41, 44, 48, 57, 48,
|
||||||
|
57, 41, 48, 57, 32, 93, 95, 124,
|
||||||
|
9, 13, 48, 57, 65, 90, 97, 122,
|
||||||
|
32, 93, 124, 9, 13, 32, 91, 9,
|
||||||
|
13, 0 |
||||||
|
}; |
||||||
|
|
||||||
|
static const char _Parser_single_lengths[] = { |
||||||
|
0, 2, 8, 7, 0, 2, 0, 1,
|
||||||
|
4, 3, 2 |
||||||
|
}; |
||||||
|
|
||||||
|
static const char _Parser_range_lengths[] = { |
||||||
|
0, 1, 4, 3, 1, 1, 1, 1,
|
||||||
|
4, 1, 1 |
||||||
|
}; |
||||||
|
|
||||||
|
static const char _Parser_index_offsets[] = { |
||||||
|
0, 0, 4, 17, 28, 30, 34, 36,
|
||||||
|
39, 48, 53 |
||||||
|
}; |
||||||
|
|
||||||
|
static const char _Parser_indicies[] = { |
||||||
|
0, 2, 0, 1, 3, 4, 5, 6,
|
||||||
|
7, 9, 7, 10, 3, 8, 10, 10,
|
||||||
|
1, 4, 5, 6, 7, 9, 7, 10,
|
||||||
|
8, 10, 10, 1, 11, 1, 12, 13,
|
||||||
|
14, 1, 15, 1, 16, 17, 1, 18,
|
||||||
|
20, 19, 21, 18, 19, 19, 19, 1,
|
||||||
|
22, 23, 24, 22, 1, 25, 2, 25,
|
||||||
|
1, 0 |
||||||
|
}; |
||||||
|
|
||||||
|
static const char _Parser_trans_targs[] = { |
||||||
|
1, 0, 2, 2, 3, 4, 3, 3,
|
||||||
|
3, 3, 8, 5, 3, 6, 5, 7,
|
||||||
|
3, 7, 9, 8, 10, 2, 9, 10,
|
||||||
|
2, 10 |
||||||
|
}; |
||||||
|
|
||||||
|
static const char _Parser_trans_actions[] = { |
||||||
|
0, 0, 3, 0, 17, 0, 13, 5,
|
||||||
|
11, 15, 21, 19, 23, 23, 0, 19,
|
||||||
|
26, 0, 7, 0, 32, 29, 0, 9,
|
||||||
|
1, 0 |
||||||
|
}; |
||||||
|
|
||||||
|
static const int Parser_start = 1; |
||||||
|
static const int Parser_first_final = 10; |
||||||
|
static const int Parser_error = 0; |
||||||
|
|
||||||
|
static const int Parser_en_main = 1; |
||||||
|
|
||||||
|
|
||||||
|
#line 45 "lel_parser.rl" |
||||||
|
|
||||||
|
bool Parser::parse(std::string input) { |
||||||
|
reset(); |
||||||
|
int cs = 0; |
||||||
|
const char *start = nullptr; |
||||||
|
const char *begin = input.data(); |
||||||
|
const char *p = input.data(); |
||||||
|
const char *pe = p + input.size(); |
||||||
|
std::string tk; |
||||||
|
|
||||||
|
|
||||||
|
#line 93 "lel_parser.cpp" |
||||||
|
{ |
||||||
|
cs = Parser_start; |
||||||
|
} |
||||||
|
|
||||||
|
#line 56 "lel_parser.rl" |
||||||
|
|
||||||
|
#line 96 "lel_parser.cpp" |
||||||
|
{ |
||||||
|
int _klen; |
||||||
|
unsigned int _trans; |
||||||
|
const char *_acts; |
||||||
|
unsigned int _nacts; |
||||||
|
const char *_keys; |
||||||
|
|
||||||
|
if ( p == pe ) |
||||||
|
goto _test_eof; |
||||||
|
if ( cs == 0 ) |
||||||
|
goto _out; |
||||||
|
_resume: |
||||||
|
_keys = _Parser_trans_keys + _Parser_key_offsets[cs]; |
||||||
|
_trans = _Parser_index_offsets[cs]; |
||||||
|
|
||||||
|
_klen = _Parser_single_lengths[cs]; |
||||||
|
if ( _klen > 0 ) { |
||||||
|
const char *_lower = _keys; |
||||||
|
const char *_mid; |
||||||
|
const char *_upper = _keys + _klen - 1; |
||||||
|
while (1) { |
||||||
|
if ( _upper < _lower ) |
||||||
|
break; |
||||||
|
|
||||||
|
_mid = _lower + ((_upper-_lower) >> 1); |
||||||
|
if ( (*p) < *_mid ) |
||||||
|
_upper = _mid - 1; |
||||||
|
else if ( (*p) > *_mid ) |
||||||
|
_lower = _mid + 1; |
||||||
|
else { |
||||||
|
_trans += (unsigned int)(_mid - _keys); |
||||||
|
goto _match; |
||||||
|
} |
||||||
|
} |
||||||
|
_keys += _klen; |
||||||
|
_trans += _klen; |
||||||
|
} |
||||||
|
|
||||||
|
_klen = _Parser_range_lengths[cs]; |
||||||
|
if ( _klen > 0 ) { |
||||||
|
const char *_lower = _keys; |
||||||
|
const char *_mid; |
||||||
|
const char *_upper = _keys + (_klen<<1) - 2; |
||||||
|
while (1) { |
||||||
|
if ( _upper < _lower ) |
||||||
|
break; |
||||||
|
|
||||||
|
_mid = _lower + (((_upper-_lower) >> 1) & ~1); |
||||||
|
if ( (*p) < _mid[0] ) |
||||||
|
_upper = _mid - 2; |
||||||
|
else if ( (*p) > _mid[1] ) |
||||||
|
_lower = _mid + 2; |
||||||
|
else { |
||||||
|
_trans += (unsigned int)((_mid - _keys)>>1); |
||||||
|
goto _match; |
||||||
|
} |
||||||
|
} |
||||||
|
_trans += _klen; |
||||||
|
} |
||||||
|
|
||||||
|
_match: |
||||||
|
_trans = _Parser_indicies[_trans]; |
||||||
|
cs = _Parser_trans_targs[_trans]; |
||||||
|
|
||||||
|
if ( _Parser_trans_actions[_trans] == 0 ) |
||||||
|
goto _again; |
||||||
|
|
||||||
|
_acts = _Parser_actions + _Parser_trans_actions[_trans]; |
||||||
|
_nacts = (unsigned int) *_acts++; |
||||||
|
while ( _nacts-- > 0 ) |
||||||
|
{ |
||||||
|
switch ( *_acts++ ) |
||||||
|
{ |
||||||
|
case 0: |
||||||
|
#line 13 "lel_parser.rl" |
||||||
|
{tk = input.substr(start - begin, p - start); } |
||||||
|
break; |
||||||
|
case 1: |
||||||
|
#line 15 "lel_parser.rl" |
||||||
|
{} |
||||||
|
break; |
||||||
|
case 2: |
||||||
|
#line 16 "lel_parser.rl" |
||||||
|
{ grid.push_back(Row()); } |
||||||
|
break; |
||||||
|
case 3: |
||||||
|
#line 17 "lel_parser.rl" |
||||||
|
{ cur.bottom = (*p) == '.'; } |
||||||
|
break; |
||||||
|
case 4: |
||||||
|
#line 18 "lel_parser.rl" |
||||||
|
{ id(input.substr(start - begin, p - start)); } |
||||||
|
break; |
||||||
|
case 5: |
||||||
|
#line 19 "lel_parser.rl" |
||||||
|
{ cur.col = 0; cur.row++; } |
||||||
|
break; |
||||||
|
case 6: |
||||||
|
#line 20 "lel_parser.rl" |
||||||
|
{ cur.right = (*p) == '>'; } |
||||||
|
break; |
||||||
|
case 7: |
||||||
|
#line 21 "lel_parser.rl" |
||||||
|
{cur.max_w = std::stoi(tk); } |
||||||
|
break; |
||||||
|
case 8: |
||||||
|
#line 22 "lel_parser.rl" |
||||||
|
{ cur.max_h = std::stoi(tk); } |
||||||
|
break; |
||||||
|
case 9: |
||||||
|
#line 23 "lel_parser.rl" |
||||||
|
{ cur.expand = true; } |
||||||
|
break; |
||||||
|
case 10: |
||||||
|
#line 24 "lel_parser.rl" |
||||||
|
{ cur.center = true; } |
||||||
|
break; |
||||||
|
case 11: |
||||||
|
#line 25 "lel_parser.rl" |
||||||
|
{ cur.percent = true; } |
||||||
|
break; |
||||||
|
case 12: |
||||||
|
#line 35 "lel_parser.rl" |
||||||
|
{ start = p; } |
||||||
|
break; |
||||||
|
case 13: |
||||||
|
#line 38 "lel_parser.rl" |
||||||
|
{start = p;} |
||||||
|
break; |
||||||
|
#line 211 "lel_parser.cpp" |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
_again: |
||||||
|
if ( cs == 0 ) |
||||||
|
goto _out; |
||||||
|
if ( ++p != pe ) |
||||||
|
goto _resume; |
||||||
|
_test_eof: {} |
||||||
|
_out: {} |
||||||
|
} |
||||||
|
|
||||||
|
#line 57 "lel_parser.rl" |
||||||
|
|
||||||
|
bool good = pe - p == 0; |
||||||
|
if(good) { |
||||||
|
finalize(); |
||||||
|
} else { |
||||||
|
dbc::log("error at:"); |
||||||
|
std::cout << p; |
||||||
|
} |
||||||
|
return good; |
||||||
|
} |
||||||
|
|
||||||
|
} |
@ -0,0 +1,68 @@ |
|||||||
|
/***** !!!!!! THIS IS INCLUDED BY lel.cpp DO NOT PUT IN BUILD!!!!!! ******/ |
||||||
|
|
||||||
|
#include "lel.hpp" |
||||||
|
#include <fmt/core.h> |
||||||
|
#include <iostream> |
||||||
|
|
||||||
|
namespace lel { |
||||||
|
|
||||||
|
%%{ |
||||||
|
machine Parser; |
||||||
|
alphtype char; |
||||||
|
|
||||||
|
action token {tk = input.substr(start - begin, fpc - start); } |
||||||
|
|
||||||
|
action col {} |
||||||
|
action ltab { grid.push_back(Row()); } |
||||||
|
action valign { cur.bottom = fc == '.'; } |
||||||
|
action id { id(input.substr(start - begin, fpc - start)); } |
||||||
|
action row { cur.col = 0; cur.row++; } |
||||||
|
action align { cur.right = fc == '>'; } |
||||||
|
action setwidth {cur.max_w = std::stoi(tk); } |
||||||
|
action setheight { cur.max_h = std::stoi(tk); } |
||||||
|
action expand { cur.expand = true; } |
||||||
|
action center { cur.center = true; } |
||||||
|
action percent { cur.percent = true; } |
||||||
|
|
||||||
|
col = "|" $col; |
||||||
|
ltab = "[" $ltab; |
||||||
|
rtab = "]" $row; |
||||||
|
valign = ("^" | ".") $valign; |
||||||
|
expand = "*" $expand; |
||||||
|
center = "=" $center; |
||||||
|
percent = "%" $percent; |
||||||
|
halign = ("<" | ">") $align; |
||||||
|
number = digit+ >{ start = fpc; } %token; |
||||||
|
setw = ("(" number %setwidth ("," number %setheight)? ")") ; |
||||||
|
modifiers = (percent | center | expand | valign | halign | setw); |
||||||
|
id = modifiers* ((alpha | '_')+ :>> (alnum | '_')*) >{start = fpc;} %id; |
||||||
|
row = space* ltab space* id space* (col space* id space*)* space* rtab space*; |
||||||
|
|
||||||
|
main := row+; |
||||||
|
}%% |
||||||
|
|
||||||
|
%% write data; |
||||||
|
|
||||||
|
bool Parser::parse(std::string input) { |
||||||
|
reset(); |
||||||
|
int cs = 0; |
||||||
|
const char *start = nullptr; |
||||||
|
const char *begin = input.data(); |
||||||
|
const char *p = input.data(); |
||||||
|
const char *pe = p + input.size(); |
||||||
|
std::string tk; |
||||||
|
|
||||||
|
%% write init; |
||||||
|
%% write exec; |
||||||
|
|
||||||
|
bool good = pe - p == 0; |
||||||
|
if(good) { |
||||||
|
finalize(); |
||||||
|
} else { |
||||||
|
dbc::log("error at:"); |
||||||
|
std::cout << p; |
||||||
|
} |
||||||
|
return good; |
||||||
|
} |
||||||
|
|
||||||
|
} |
@ -0,0 +1,31 @@ |
|||||||
|
#include "matrix.hpp" |
||||||
|
#include "dbc.hpp" |
||||||
|
#include <fmt/core.h> |
||||||
|
#include <cmath> |
||||||
|
#include <cstdlib> |
||||||
|
#include "constants.hpp" |
||||||
|
|
||||||
|
using namespace fmt; |
||||||
|
using std::min, std::max; |
||||||
|
|
||||||
|
namespace matrix { |
||||||
|
void dump(const std::string &msg, Matrix &map, int show_x, int show_y) { |
||||||
|
println("----------------- {}", msg); |
||||||
|
|
||||||
|
for(each_row it{map}; it.next();) { |
||||||
|
int cell = map[it.y][it.x]; |
||||||
|
|
||||||
|
if(int(it.x) == show_x && int(it.y) == show_y) { |
||||||
|
print("{:x}<", cell); |
||||||
|
} else if(cell > 15 && cell < 32) { |
||||||
|
print("{:x}+", cell - 16); |
||||||
|
} else if(cell > 31) { |
||||||
|
print("* "); |
||||||
|
} else { |
||||||
|
print("{:x} ", cell); |
||||||
|
} |
||||||
|
|
||||||
|
if(it.row) print("\n"); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,49 @@ |
|||||||
|
#pragma once |
||||||
|
#include <vector> |
||||||
|
#include <queue> |
||||||
|
#include <string> |
||||||
|
#include <array> |
||||||
|
#include <numeric> |
||||||
|
#include <algorithm> |
||||||
|
#include <fmt/core.h> |
||||||
|
#include "dbc.hpp" |
||||||
|
#include "shiterator.hpp" |
||||||
|
|
||||||
|
namespace matrix { |
||||||
|
using Row = shiterator::BaseRow<int>; |
||||||
|
using Matrix = shiterator::Base<int>; |
||||||
|
|
||||||
|
using viewport = shiterator::viewport_t<Matrix>; |
||||||
|
|
||||||
|
using each_cell = shiterator::each_cell_t<Matrix>; |
||||||
|
|
||||||
|
using each_row = shiterator::each_row_t<Matrix>; |
||||||
|
using box = shiterator::box_t<Matrix>; |
||||||
|
using compass = shiterator::compass_t<Matrix>; |
||||||
|
using circle = shiterator::circle_t<Matrix>; |
||||||
|
using rectangle = shiterator::rectangle_t<Matrix>; |
||||||
|
using rando_rect = shiterator::rando_rect_t<Matrix>; |
||||||
|
using line = shiterator::line; |
||||||
|
|
||||||
|
void dump(const std::string &msg, Matrix &map, int show_x=-1, int show_y=-1); |
||||||
|
|
||||||
|
inline Matrix make(size_t width, size_t height) { |
||||||
|
return shiterator::make<int>(width, height); |
||||||
|
} |
||||||
|
|
||||||
|
inline bool inbounds(Matrix &mat, size_t x, size_t y) { |
||||||
|
return shiterator::inbounds(mat, x, y); |
||||||
|
} |
||||||
|
|
||||||
|
inline size_t width(Matrix &mat) { |
||||||
|
return shiterator::width(mat); |
||||||
|
} |
||||||
|
|
||||||
|
inline size_t height(Matrix &mat) { |
||||||
|
return shiterator::height(mat); |
||||||
|
} |
||||||
|
|
||||||
|
inline void assign(Matrix &out, int new_value) { |
||||||
|
shiterator::assign(out, new_value); |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,20 @@ |
|||||||
|
#pragma once |
||||||
|
#include <vector> |
||||||
|
|
||||||
|
struct Point { |
||||||
|
size_t x = 0; |
||||||
|
size_t y = 0; |
||||||
|
|
||||||
|
bool operator==(const Point& other) const { |
||||||
|
return other.x == x && other.y == y; |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
typedef std::vector<Point> PointList; |
||||||
|
|
||||||
|
template<> struct std::hash<Point> { |
||||||
|
size_t operator()(const Point& p) const { |
||||||
|
auto hasher = std::hash<int>(); |
||||||
|
return hasher(p.x) ^ hasher(p.y); |
||||||
|
} |
||||||
|
}; |
@ -0,0 +1,6 @@ |
|||||||
|
#include "rand.hpp" |
||||||
|
|
||||||
|
namespace Random { |
||||||
|
std::random_device RNG; |
||||||
|
std::mt19937 GENERATOR(RNG()); |
||||||
|
} |
@ -0,0 +1,28 @@ |
|||||||
|
#pragma once |
||||||
|
#include <random> |
||||||
|
|
||||||
|
|
||||||
|
namespace Random { |
||||||
|
extern std::mt19937 GENERATOR; |
||||||
|
|
||||||
|
template<typename T> |
||||||
|
T uniform(T from, T to) { |
||||||
|
std::uniform_int_distribution<T> rand(from, to); |
||||||
|
|
||||||
|
return rand(GENERATOR); |
||||||
|
} |
||||||
|
|
||||||
|
template<typename T> |
||||||
|
T uniform_real(T from, T to) { |
||||||
|
std::uniform_real_distribution<T> rand(from, to); |
||||||
|
|
||||||
|
return rand(GENERATOR); |
||||||
|
} |
||||||
|
|
||||||
|
template<typename T> |
||||||
|
T normal(T mean, T stddev) { |
||||||
|
std::normal_distribution<T> rand(mean, stddev); |
||||||
|
|
||||||
|
return rand(GENERATOR); |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,77 @@ |
|||||||
|
#include "shaders.hpp" |
||||||
|
#include <SFML/Graphics/Image.hpp> |
||||||
|
#include "dbc.hpp" |
||||||
|
#include <fmt/core.h> |
||||||
|
#include "config.hpp" |
||||||
|
#include <memory> |
||||||
|
|
||||||
|
namespace shaders { |
||||||
|
using std::shared_ptr, std::make_shared; |
||||||
|
|
||||||
|
static ShaderManager SMGR; |
||||||
|
static bool INITIALIZED = false; |
||||||
|
static int VERSION = 0; |
||||||
|
|
||||||
|
inline void configure_shader_defaults(std::shared_ptr<sf::Shader> ptr) { |
||||||
|
ptr->setUniform("source", sf::Shader::CurrentTexture); |
||||||
|
} |
||||||
|
|
||||||
|
bool load_shader(std::string name, nlohmann::json& settings) { |
||||||
|
std::string file_name = settings["file_name"]; |
||||||
|
auto ptr = std::make_shared<sf::Shader>(); |
||||||
|
bool good = ptr->loadFromFile(file_name, sf::Shader::Type::Fragment); |
||||||
|
|
||||||
|
if(good) { |
||||||
|
configure_shader_defaults(ptr); |
||||||
|
SMGR.shaders.try_emplace(name, name, file_name, ptr); |
||||||
|
} |
||||||
|
return good; |
||||||
|
} |
||||||
|
|
||||||
|
void init() { |
||||||
|
if(!INITIALIZED) { |
||||||
|
dbc::check(sf::Shader::isAvailable(), "no shaders?!"); |
||||||
|
INITIALIZED = true; |
||||||
|
Config config("assets/shaders.json"); |
||||||
|
bool good = load_shader("ERROR", config["ERROR"]); |
||||||
|
dbc::check(good, "Failed to load ERROR shader. Look in assets/shaders.json"); |
||||||
|
|
||||||
|
for(auto& [name, settings] : config.json().items()) { |
||||||
|
if(name == "ERROR") continue; |
||||||
|
|
||||||
|
dbc::check(!SMGR.shaders.contains(name), |
||||||
|
fmt::format("shader name '{}' duplicated in assets/shaders.json", name)); |
||||||
|
good = load_shader(name, settings); |
||||||
|
|
||||||
|
if(!good) { |
||||||
|
dbc::log(fmt::format("failed to load shader {}", name)); |
||||||
|
SMGR.shaders.insert_or_assign(name, SMGR.shaders.at("ERROR")); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
std::shared_ptr<sf::Shader> get(const std::string& name) { |
||||||
|
dbc::check(INITIALIZED, "you forgot to shaders::init()"); |
||||||
|
dbc::check(SMGR.shaders.contains(name), |
||||||
|
fmt::format("shader name '{}' not in assets/shaders.json", name)); |
||||||
|
auto& rec = SMGR.shaders.at(name); |
||||||
|
return rec.ptr; |
||||||
|
} |
||||||
|
|
||||||
|
int reload() { |
||||||
|
VERSION++; |
||||||
|
INITIALIZED = false; |
||||||
|
SMGR.shaders.clear(); |
||||||
|
init(); |
||||||
|
return VERSION; |
||||||
|
} |
||||||
|
|
||||||
|
bool updated(int my_version) { |
||||||
|
return my_version != VERSION; |
||||||
|
} |
||||||
|
|
||||||
|
int version() { |
||||||
|
return VERSION; |
||||||
|
} |
||||||
|
}; |
@ -0,0 +1,28 @@ |
|||||||
|
#pragma once |
||||||
|
#include <cstdint> |
||||||
|
#include <vector> |
||||||
|
#include <string> |
||||||
|
#include <SFML/Graphics.hpp> |
||||||
|
#include <unordered_map> |
||||||
|
#include <memory> |
||||||
|
#include "matrix.hpp" |
||||||
|
#include <nlohmann/json.hpp> |
||||||
|
|
||||||
|
namespace shaders { |
||||||
|
struct Record { |
||||||
|
std::string name; |
||||||
|
std::string file_name; |
||||||
|
std::shared_ptr<sf::Shader> ptr = nullptr; |
||||||
|
}; |
||||||
|
|
||||||
|
struct ShaderManager { |
||||||
|
std::unordered_map<std::string, Record> shaders; |
||||||
|
}; |
||||||
|
|
||||||
|
std::shared_ptr<sf::Shader> get(const std::string& name); |
||||||
|
void init(); |
||||||
|
bool load_shader(std::string& name, nlohmann::json& settings); |
||||||
|
bool updated(int my_version); |
||||||
|
int reload(); |
||||||
|
int version(); |
||||||
|
} |
@ -0,0 +1,607 @@ |
|||||||
|
#pragma once |
||||||
|
#include <vector> |
||||||
|
#include <queue> |
||||||
|
#include <string> |
||||||
|
#include <array> |
||||||
|
#include <numeric> |
||||||
|
#include <algorithm> |
||||||
|
#include <fmt/core.h> |
||||||
|
#include "point.hpp" |
||||||
|
#include "rand.hpp" |
||||||
|
#include "dbc.hpp" |
||||||
|
|
||||||
|
/*
|
||||||
|
* # What is This Shit? |
||||||
|
* |
||||||
|
* Announcing the Shape Iterators, or "shiterators" for short. The best shite |
||||||
|
* for C++ for-loops since that [one youtube |
||||||
|
* video](https://www.youtube.com/watch?v=rX0ItVEVjHc) told everyone to
|
||||||
|
* recreate SQL databases with structs. You could also say these are Shaw's |
||||||
|
* Iterators, but either way they are the _shite_. Or are they shit? You decide. |
||||||
|
* Maybe they're "shite"? |
||||||
|
* |
||||||
|
* A shiterator is a simple generator that converts 2D shapes into a 1D stream |
||||||
|
* of x/y coordinates. You give it a matrix, some parameters like start, end, |
||||||
|
* etc. and each time you call `next()` you get the next viable x/y coordinate to |
||||||
|
* complete the shape. This makes them far superior to _any_ existing for-loop |
||||||
|
* technology because shiterators operate _intelligently_ in shapes. Other |
||||||
|
* [programming pundits](https://www.youtube.com/watch?v=tD5NrevFtbU) will say
|
||||||
|
* their 7000 line "easy to maintain" switch statements are better at drawing |
||||||
|
* shapes, but they're wrong. My way of making a for-loop do stuff is vastly |
||||||
|
* superior because it doesn't use a switch _or_ a virtual function _or_ |
||||||
|
* inheritance at all. That means they have to be the _fastest_. Feel free to run |
||||||
|
* them 1000 times and bask in the glory of 1 nanosecond difference performance. |
||||||
|
* |
||||||
|
* It's science and shite. |
||||||
|
* |
||||||
|
* More importantly, shiterators are simple and easy to use. They're so easy to |
||||||
|
* use you _don't even use the 3rd part of the for-loop_. What? You read that right, |
||||||
|
* not only have I managed to eliminate _both_ massive horrible to maintain switches, |
||||||
|
* and also avoided virtual functions, but I've also _eliminated one entire part |
||||||
|
* of the for-loop_. This obviously makes them way faster than other inferior |
||||||
|
* three-clause-loop-trash. Just look at this comparison: |
||||||
|
* |
||||||
|
* ```cpp |
||||||
|
* for(it = trash.begin(); it != trash.end(); it++) { |
||||||
|
* std::cout << it << std::endl; |
||||||
|
* } |
||||||
|
* ``` |
||||||
|
* |
||||||
|
* ```cpp |
||||||
|
* for(each_cell it{mat}; it.next();) { |
||||||
|
* std::cout << mat[it.y][it.x] << std::endl; |
||||||
|
* } |
||||||
|
* ``` |
||||||
|
* |
||||||
|
* Obviously this will outperform _any_ iterator invented in the last 30 years, but the best |
||||||
|
* thing about shiterators is their composability and ability to work simultaneously across |
||||||
|
* multiple matrices in one loop: |
||||||
|
* |
||||||
|
* ```cpp |
||||||
|
* for(line it{start, end}; it.next();) { |
||||||
|
* for(compass neighbor{walls, it.x, it.y}; neighbor.next();) { |
||||||
|
* if(walls[neighbor.y][neighbor.x] == 1) { |
||||||
|
* wall_update[it.y][it.x] = walls[it.y][it.x] + 10; |
||||||
|
* } |
||||||
|
* } |
||||||
|
* } |
||||||
|
* ``` |
||||||
|
* |
||||||
|
* This code sample (maybe, because I didn't run it) draws a line from |
||||||
|
* `start` to `end` then looks at each neighbor on a compass (north, south, east, west) |
||||||
|
* at each point to see if it's set to 1. If it is then it copies that cell over to |
||||||
|
* another matrix with +10. Why would you need this? Your Wizard just shot a fireball |
||||||
|
* down a corridor and you need to see if anything in the path is within 1 square of it. |
||||||
|
* |
||||||
|
* You _also_ don't even need to use a for-loop. Yes, you can harken back to the old |
||||||
|
* days when we did everything RAW inside a Duff's Device between a while-loop for |
||||||
|
* that PERFORMANCE because who cares about maintenance? You're a game developer! Tests? |
||||||
|
* Don't need a test if it runs fine on Sony Playstation only. Maintenance? You're moving |
||||||
|
* on to the next project in two weeks anyway right?! Use that while-loop and a shiterator |
||||||
|
* to really help that next guy: |
||||||
|
* |
||||||
|
* ```cpp |
||||||
|
* box it{walls, center_x, center_y, 20}; |
||||||
|
* while(it.next()) { |
||||||
|
* walls[it.y][it.x] = 1; |
||||||
|
* } |
||||||
|
* ``` |
||||||
|
* |
||||||
|
* ## Shiterator "Guarantees" |
||||||
|
* |
||||||
|
* Just like Rust [guarantees no memory leaks](https://github.com/pop-os/cosmic-comp/issues/1133),
|
||||||
|
* a shiterator tries to ensure a few things, if it can: |
||||||
|
* |
||||||
|
* 1. All x/y values will be within the Matrix you give it. The `line` shiterator doesn't though. |
||||||
|
* 2. They try to not store anything and only calculate the math necessary to linearlize the shape. |
||||||
|
* 3. You can store them and incrementally call next to get the next value. |
||||||
|
* 4. You should be able to compose them together on the same Matrix or different matrices of the same dimensions. |
||||||
|
* 5. Most of them will only require 1 for-loop, the few that require 2 only do this so you can draw the inside of a shape. `circle` is like this. |
||||||
|
* 6. They don't assume any particular classes or require subclassing. As long as the type given enables `mat[y][x]` (row major) access then it'll work. |
||||||
|
* 7. The matrix given to a shiterator isn't actually attached to it, so you can use one matrix to setup an iterator, then apply the x/y values to any other matrix of the same dimensions. Great for smart copying and transforming. |
||||||
|
* 8. More importantly, shiterators _do not return any values from the matrix_. They only do the math for coordinates and leave it to you to work your matrix. |
||||||
|
* |
||||||
|
* These shiterators are used all over the game to do map rendering, randomization, drawing, nearly everything that involves a shape. |
||||||
|
* |
||||||
|
* ## Algorithms I Need |
||||||
|
* |
||||||
|
* I'm currently looking for a few algorithms, so if you know how to do these let me know: |
||||||
|
* |
||||||
|
* 1. _Flood fill_ This turns out to be really hard because most algorithms require keeping track of visited cells with a queue, recursion, etc. |
||||||
|
* 2. _Random rectangle fill_ I have something that mostly works but it's really only random across each y-axis, then separate y-axes are randomized. |
||||||
|
* 3. _Dijkstra Map_ I have a Dijkstra algorithm but it's not in this style yet. Look in `worldbuilder.cpp` for my current implementation. |
||||||
|
* 4. _Viewport_ Currently working on this but I need to have a rectangle I can move around as a viewport. |
||||||
|
* |
||||||
|
* |
||||||
|
* ## Usage |
||||||
|
* |
||||||
|
* Check the `matrix.hpp` for an example if you want to make it more conventient for your own type. |
||||||
|
* |
||||||
|
* ## Thanks |
||||||
|
* |
||||||
|
* Special thanks to Amit and hirdrac for their help with the math and for |
||||||
|
* giving me the initial idea. hirdrac doesn't want to be held responsible for |
||||||
|
* this travesty but he showed me that you can do iteration and _not_ use the |
||||||
|
* weird C++ iterators. Amit did a lot to show me how to do these calculations |
||||||
|
* without branching. Thanks to you both--and to everyone else--for helping me while I |
||||||
|
* stream my development. |
||||||
|
* |
||||||
|
* ### SERIOUS DISCLAIMER |
||||||
|
* |
||||||
|
* I am horribly bad at trigonometry and graphics algorithms, so if you've got an idea to improve them |
||||||
|
* or find a bug shoot me an email at help@learncodethehardway.com. |
||||||
|
*/ |
||||||
|
namespace shiterator { using std::vector, std::queue, std::array; using |
||||||
|
std::min, std::max, std::floor; |
||||||
|
|
||||||
|
template<typename T> |
||||||
|
using BaseRow = vector<T>; |
||||||
|
|
||||||
|
template<typename T> |
||||||
|
using Base = vector<BaseRow<T>>; |
||||||
|
|
||||||
|
template<typename T> |
||||||
|
inline Base<T> make(size_t width, size_t height) { |
||||||
|
Base<T> result(height, BaseRow<T>(width)); |
||||||
|
return result; |
||||||
|
} |
||||||
|
|
||||||
|
/*
|
||||||
|
* Just a quick thing to reset a matrix to a value. |
||||||
|
*/ |
||||||
|
template<typename MAT, typename VAL> |
||||||
|
inline void assign(MAT &out, VAL new_value) { |
||||||
|
for(auto &row : out) { |
||||||
|
row.assign(row.size(), new_value); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Tells you if a coordinate is in bounds of the matrix |
||||||
|
* and therefore safe to use. |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
inline bool inbounds(MAT &mat, size_t x, size_t y) { |
||||||
|
// since Point.x and Point.y are size_t any negatives are massive
|
||||||
|
return (y < mat.size()) && (x < mat[0].size()); |
||||||
|
} |
||||||
|
|
||||||
|
/*
|
||||||
|
* Gives the width of a matrix. Assumes row major (y/x) |
||||||
|
* and vector API .size(). |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
inline size_t width(MAT &mat) { |
||||||
|
return mat[0].size(); |
||||||
|
} |
||||||
|
|
||||||
|
/*
|
||||||
|
* Same as shiterator::width but just the height. |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
inline size_t height(MAT &mat) { |
||||||
|
return mat.size(); |
||||||
|
} |
||||||
|
|
||||||
|
/*
|
||||||
|
* These are internal calculations that help |
||||||
|
* with keeping track of the next x coordinate. |
||||||
|
*/ |
||||||
|
inline size_t next_x(size_t x, size_t width) { |
||||||
|
return (x + 1) * ((x + 1) < width); |
||||||
|
} |
||||||
|
|
||||||
|
/*
|
||||||
|
* Same as next_x but updates the next y coordinate. |
||||||
|
* It uses the fact that when x==0 you have a new |
||||||
|
* line so increment y. |
||||||
|
*/ |
||||||
|
inline size_t next_y(size_t x, size_t y) { |
||||||
|
return y + (x == 0); |
||||||
|
} |
||||||
|
|
||||||
|
/*
|
||||||
|
* Figures out if you're at the end of the shape, |
||||||
|
* which is usually when y > height. |
||||||
|
*/ |
||||||
|
inline bool at_end(size_t y, size_t height) { |
||||||
|
return y < height; |
||||||
|
} |
||||||
|
|
||||||
|
/*
|
||||||
|
* Determines if you're at the end of a row. |
||||||
|
*/ |
||||||
|
inline bool end_row(size_t x, size_t width) { |
||||||
|
return x == width - 1; |
||||||
|
} |
||||||
|
|
||||||
|
/*
|
||||||
|
* Most basic shiterator. It just goes through |
||||||
|
* every cell in the matrix in linear order |
||||||
|
* with not tracking of anything else. |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
struct each_cell_t { |
||||||
|
size_t x = ~0; |
||||||
|
size_t y = ~0; |
||||||
|
size_t width = 0; |
||||||
|
size_t height = 0; |
||||||
|
|
||||||
|
each_cell_t(MAT &mat) |
||||||
|
{ |
||||||
|
height = shiterator::height(mat); |
||||||
|
width = shiterator::width(mat); |
||||||
|
} |
||||||
|
|
||||||
|
bool next() { |
||||||
|
x = next_x(x, width); |
||||||
|
y = next_y(x, y); |
||||||
|
return at_end(y, height); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
/*
|
||||||
|
* This is just each_cell_t but it sets |
||||||
|
* a boolean value `bool row` so you can |
||||||
|
* tell when you've reached the end of a |
||||||
|
* row. This is mostly used for printing |
||||||
|
* out a matrix and similar just drawing the |
||||||
|
* whole thing with its boundaries. |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
struct each_row_t { |
||||||
|
size_t x = ~0; |
||||||
|
size_t y = ~0; |
||||||
|
size_t width = 0; |
||||||
|
size_t height = 0; |
||||||
|
bool row = false; |
||||||
|
|
||||||
|
each_row_t(MAT &mat) { |
||||||
|
height = shiterator::height(mat); |
||||||
|
width = shiterator::width(mat); |
||||||
|
} |
||||||
|
|
||||||
|
bool next() { |
||||||
|
x = next_x(x, width); |
||||||
|
y = next_y(x, y); |
||||||
|
row = end_row(x, width); |
||||||
|
return at_end(y, height); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
/*
|
||||||
|
* This is a CENTERED box, that will create |
||||||
|
* a centered rectangle around a point of a |
||||||
|
* certain dimension. This kind of needs a |
||||||
|
* rewrite but if you want a rectangle from |
||||||
|
* a upper corner then use rectangle_t type. |
||||||
|
* |
||||||
|
* Passing 1 parameter for the size will make |
||||||
|
* a square. |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
struct box_t { |
||||||
|
size_t from_x; |
||||||
|
size_t from_y; |
||||||
|
size_t x = 0; // these are set in constructor
|
||||||
|
size_t y = 0; // again, no fancy ~ trick needed
|
||||||
|
size_t left = 0; |
||||||
|
size_t top = 0; |
||||||
|
size_t right = 0; |
||||||
|
size_t bottom = 0; |
||||||
|
|
||||||
|
box_t(MAT &mat, size_t at_x, size_t at_y, size_t size) : |
||||||
|
box_t(mat, at_x, at_y, size, size) { |
||||||
|
} |
||||||
|
|
||||||
|
box_t(MAT &mat, size_t at_x, size_t at_y, size_t width, size_t height) : |
||||||
|
from_x(at_x), from_y(at_y) |
||||||
|
{ |
||||||
|
size_t h = shiterator::height(mat); |
||||||
|
size_t w = shiterator::width(mat); |
||||||
|
|
||||||
|
// keeps it from going below zero
|
||||||
|
// need extra -1 to compensate for the first next()
|
||||||
|
left = max(from_x, width) - width; |
||||||
|
x = left - 1; // must be -1 for next()
|
||||||
|
// keeps it from going above width
|
||||||
|
right = min(from_x + width + 1, w); |
||||||
|
|
||||||
|
// same for these two
|
||||||
|
top = max(from_y, height) - height; |
||||||
|
y = top - (left == 0); |
||||||
|
bottom = min(from_y + height + 1, h); |
||||||
|
} |
||||||
|
|
||||||
|
bool next() { |
||||||
|
// calc next but allow to go to 0 for next
|
||||||
|
x = next_x(x, right); |
||||||
|
// x will go to 0, which signals new line
|
||||||
|
y = next_y(x, y); // this must go here
|
||||||
|
// if x==0 then this moves it to min_x
|
||||||
|
x = max(x, left); |
||||||
|
// and done
|
||||||
|
|
||||||
|
return at_end(y, bottom); |
||||||
|
} |
||||||
|
|
||||||
|
/*
|
||||||
|
* This was useful for doing quick lighting |
||||||
|
* calculations, and I might need to implement |
||||||
|
* it in other shiterators. It gives the distance |
||||||
|
* to the center from the current x/y. |
||||||
|
*/ |
||||||
|
float distance() { |
||||||
|
int dx = from_x - x; |
||||||
|
int dy = from_y - y; |
||||||
|
|
||||||
|
return sqrt((dx * dx) + (dy * dy)); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
/*
|
||||||
|
* Stupid simple compass shape North/South/East/West. |
||||||
|
* This comes up a _ton_ when doing searching, flood |
||||||
|
* algorithms, collision, etc. Probably not the |
||||||
|
* fastest way to do it but good enough. |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
struct compass_t { |
||||||
|
size_t x = 0; // these are set in constructor
|
||||||
|
size_t y = 0; // again, no fancy ~ trick needed
|
||||||
|
array<int, 4> x_dirs{0, 1, 0, -1}; |
||||||
|
array<int, 4> y_dirs{-1, 0, 1, 0}; |
||||||
|
size_t max_dirs=0; |
||||||
|
size_t dir = ~0; |
||||||
|
|
||||||
|
compass_t(MAT &mat, size_t x, size_t y) : |
||||||
|
x(x), y(y) |
||||||
|
{ |
||||||
|
array<int, 4> x_in{0, 1, 0, -1}; |
||||||
|
array<int, 4> y_in{-1, 0, 1, 0}; |
||||||
|
|
||||||
|
for(size_t i = 0; i < 4; i++) { |
||||||
|
int nx = x + x_in[i]; |
||||||
|
int ny = y + y_in[i]; |
||||||
|
if(shiterator::inbounds(mat, nx, ny)) { |
||||||
|
x_dirs[max_dirs] = nx; |
||||||
|
y_dirs[max_dirs] = ny; |
||||||
|
max_dirs++; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
bool next() { |
||||||
|
dir++; |
||||||
|
if(dir < max_dirs) { |
||||||
|
x = x_dirs[dir]; |
||||||
|
y = y_dirs[dir]; |
||||||
|
return true; |
||||||
|
} else { |
||||||
|
return false; |
||||||
|
} |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
/*
|
||||||
|
* Draws a line from start to end using a algorithm from |
||||||
|
* https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm
|
||||||
|
* No idea if the one I picked is best but it's the one |
||||||
|
* that works in the shiterator requirements and produced |
||||||
|
* good results. |
||||||
|
* |
||||||
|
* _WARNING_: This one doesn't check if the start/end are |
||||||
|
* within your Matrix, as it's assumed _you_ did that |
||||||
|
* already. |
||||||
|
*/ |
||||||
|
struct line { |
||||||
|
int x; |
||||||
|
int y; |
||||||
|
int x1; |
||||||
|
int y1; |
||||||
|
int sx; |
||||||
|
int sy; |
||||||
|
int dx; |
||||||
|
int dy; |
||||||
|
int error; |
||||||
|
|
||||||
|
line(Point start, Point end) : |
||||||
|
x(start.x), y(start.y), |
||||||
|
x1(end.x), y1(end.y) |
||||||
|
{ |
||||||
|
dx = std::abs(x1 - x); |
||||||
|
sx = x < x1 ? 1 : -1; |
||||||
|
dy = std::abs(y1 - y) * -1; |
||||||
|
sy = y < y1 ? 1 : -1; |
||||||
|
error = dx + dy; |
||||||
|
} |
||||||
|
|
||||||
|
bool next() { |
||||||
|
if(x != x1 || y != y1) { |
||||||
|
int e2 = 2 * error; |
||||||
|
|
||||||
|
if(e2 >= dy) { |
||||||
|
error = error + dy; |
||||||
|
x = x + sx; |
||||||
|
} |
||||||
|
|
||||||
|
if(e2 <= dx) { |
||||||
|
error = error + dx; |
||||||
|
y = y + sy; |
||||||
|
} |
||||||
|
return true; |
||||||
|
} else { |
||||||
|
return false; |
||||||
|
} |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
/*
|
||||||
|
* Draws a simple circle using a fairly naive algorithm |
||||||
|
* but one that actually worked. So, so, so, so many |
||||||
|
* circle drawing algorithms described online don't work |
||||||
|
* or are flat wrong. Even the very best I could find |
||||||
|
* did overdrawing of multiple lines or simply got the |
||||||
|
* math wrong. Keep in mind, _I_ am bad at this trig math |
||||||
|
* so if I'm finding errors in your circle drawing then |
||||||
|
* you got problems. |
||||||
|
* |
||||||
|
* This one is real simple, and works. If you got better |
||||||
|
* then take the challenge but be ready to get it wrong. |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
struct circle_t { |
||||||
|
float center_x; |
||||||
|
float center_y; |
||||||
|
float radius = 0.0f; |
||||||
|
int y = 0; |
||||||
|
int dx = 0; |
||||||
|
int dy = 0; |
||||||
|
int left = 0; |
||||||
|
int right = 0; |
||||||
|
int top = 0; |
||||||
|
int bottom = 0; |
||||||
|
int width = 0; |
||||||
|
int height = 0; |
||||||
|
|
||||||
|
circle_t(MAT &mat, Point center, float radius) : |
||||||
|
center_x(center.x), center_y(center.y), radius(radius) |
||||||
|
{ |
||||||
|
width = shiterator::width(mat); |
||||||
|
height = shiterator::height(mat); |
||||||
|
top = max(int(floor(center_y - radius)), 0); |
||||||
|
bottom = min(int(floor(center_y + radius)), height - 1); |
||||||
|
|
||||||
|
y = top; |
||||||
|
} |
||||||
|
|
||||||
|
bool next() { |
||||||
|
y++; |
||||||
|
if(y <= bottom) { |
||||||
|
dy = y - center_y; |
||||||
|
dx = floor(sqrt(radius * radius - dy * dy)); |
||||||
|
left = max(0, int(center_x) - dx); |
||||||
|
right = min(width, int(center_x) + dx + 1); |
||||||
|
return true; |
||||||
|
} else { |
||||||
|
return false; |
||||||
|
} |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
/*
|
||||||
|
* Basic rectangle shiterator, and like box and rando_rect_t you can |
||||||
|
* pass only 1 parameter for size to do a square. |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
struct rectangle_t { |
||||||
|
int x; |
||||||
|
int y; |
||||||
|
int top; |
||||||
|
int left; |
||||||
|
int width; |
||||||
|
int height; |
||||||
|
int right; |
||||||
|
int bottom; |
||||||
|
|
||||||
|
rectangle_t(MAT &mat, size_t start_x, size_t start_y, size_t size) : |
||||||
|
rectangle_t(mat, start_x, start_y, size, size) { |
||||||
|
} |
||||||
|
|
||||||
|
rectangle_t(MAT &mat, size_t start_x, size_t start_y, size_t width, size_t height) : |
||||||
|
top(start_y), |
||||||
|
left(start_x), |
||||||
|
width(width), |
||||||
|
height(height) |
||||||
|
{ |
||||||
|
size_t h = shiterator::height(mat); |
||||||
|
size_t w = shiterator::width(mat); |
||||||
|
y = start_y - 1; |
||||||
|
x = left - 1; // must be -1 for next()
|
||||||
|
right = min(start_x + width, w); |
||||||
|
|
||||||
|
y = start_y; |
||||||
|
bottom = min(start_y + height, h); |
||||||
|
} |
||||||
|
|
||||||
|
bool next() { |
||||||
|
x = next_x(x, right); |
||||||
|
y = next_y(x, y); |
||||||
|
x = max(x, left); |
||||||
|
return at_end(y, bottom); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
/*
|
||||||
|
* WIP: This one is used to place entities randomly but |
||||||
|
* could be used for effects like random destruction of floors. |
||||||
|
* It simply "wraps" the rectangle_t but randomizes the x/y values |
||||||
|
* using a random starting point. This makes it random across the |
||||||
|
* x-axis but only partially random across the y. |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
struct rando_rect_t { |
||||||
|
int x; |
||||||
|
int y; |
||||||
|
int x_offset; |
||||||
|
int y_offset; |
||||||
|
rectangle_t<MAT> it; |
||||||
|
|
||||||
|
rando_rect_t(MAT &mat, size_t start_x, size_t start_y, size_t size) : |
||||||
|
rando_rect_t(mat, start_x, start_y, size, size) { |
||||||
|
} |
||||||
|
|
||||||
|
rando_rect_t(MAT &mat, size_t start_x, size_t start_y, size_t width, size_t height) : |
||||||
|
it{mat, start_x, start_y, width, height} |
||||||
|
{ |
||||||
|
x_offset = Random::uniform(0, int(width)); |
||||||
|
y_offset = Random::uniform(0, int(height)); |
||||||
|
} |
||||||
|
|
||||||
|
bool next() { |
||||||
|
bool done = it.next(); |
||||||
|
x = it.left + ((it.x + x_offset) % it.width); |
||||||
|
y = it.top + ((it.y + y_offset) % it.height); |
||||||
|
return done; |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
/*
|
||||||
|
* BROKEN: I'm actually not sure what I'm trying to |
||||||
|
* do here yet. |
||||||
|
*/ |
||||||
|
template<typename MAT> |
||||||
|
struct viewport_t { |
||||||
|
Point start; |
||||||
|
// this is the point in the map
|
||||||
|
size_t x; |
||||||
|
size_t y; |
||||||
|
// this is the point inside the box, start at 0
|
||||||
|
size_t view_x = ~0; |
||||||
|
size_t view_y = ~0; |
||||||
|
// viewport width/height
|
||||||
|
size_t width; |
||||||
|
size_t height; |
||||||
|
|
||||||
|
viewport_t(MAT &mat, Point start, int max_x, int max_y) : |
||||||
|
start(start), |
||||||
|
x(start.x-1), |
||||||
|
y(start.y-1) |
||||||
|
{ |
||||||
|
width = std::min(size_t(max_x), shiterator::width(mat) - start.x); |
||||||
|
height = std::min(size_t(max_y), shiterator::height(mat) - start.y); |
||||||
|
fmt::println("viewport_t max_x, max_y {},{} vs matrix {},{}, x={}, y={}", |
||||||
|
max_x, max_y, shiterator::width(mat), shiterator::height(mat), x, y); |
||||||
|
} |
||||||
|
|
||||||
|
bool next() { |
||||||
|
y = next_y(x, y); |
||||||
|
x = next_x(x, width); |
||||||
|
view_x = next_x(view_x, width); |
||||||
|
view_y = next_y(view_x, view_y); |
||||||
|
return at_end(y, height); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
} |
@ -0,0 +1,82 @@ |
|||||||
|
#include "sound.hpp" |
||||||
|
#include "dbc.hpp" |
||||||
|
#include <fmt/core.h> |
||||||
|
#include "config.hpp" |
||||||
|
|
||||||
|
namespace sound { |
||||||
|
static SoundManager SMGR; |
||||||
|
static bool initialized = false; |
||||||
|
static bool muted = false; |
||||||
|
|
||||||
|
using namespace fmt; |
||||||
|
using std::make_shared; |
||||||
|
namespace fs = std::filesystem; |
||||||
|
|
||||||
|
SoundPair& get_sound_pair(const std::string& name) { |
||||||
|
dbc::check(initialized, "You need to call sound::init() first"); |
||||||
|
|
||||||
|
if(SMGR.sounds.contains(name)) { |
||||||
|
// get the sound from the sound map
|
||||||
|
return SMGR.sounds.at(name); |
||||||
|
} else { |
||||||
|
dbc::log(fmt::format("Attempted to stop {} sound but not available.", |
||||||
|
name)); |
||||||
|
return SMGR.sounds.at("blank"); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
void init() { |
||||||
|
if(!initialized) { |
||||||
|
Config assets("assets/config.json"); |
||||||
|
|
||||||
|
for(auto& el : assets["sounds"].items()) { |
||||||
|
load(el.key(), el.value()); |
||||||
|
} |
||||||
|
initialized = true; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void load(const std::string& name, const std::string& sound_path) { |
||||||
|
dbc::check(fs::exists(sound_path), fmt::format("sound file {} does not exist", sound_path)); |
||||||
|
|
||||||
|
// create the buffer and keep in the buffer map
|
||||||
|
auto buffer = make_shared<sf::SoundBuffer>(sound_path); |
||||||
|
|
||||||
|
// set it on the sound and keep in the sound map
|
||||||
|
auto sound = make_shared<sf::Sound>(*buffer); |
||||||
|
sound->setRelativeToListener(false); |
||||||
|
sound->setPosition({0.0f, 0.0f, 1.0f}); |
||||||
|
|
||||||
|
SMGR.sounds.try_emplace(name, buffer, sound); |
||||||
|
} |
||||||
|
|
||||||
|
void play(const std::string& name, bool loop) { |
||||||
|
if(muted) return; |
||||||
|
auto& pair = get_sound_pair(name); |
||||||
|
pair.sound->setLooping(loop); |
||||||
|
// play it
|
||||||
|
pair.sound->play(); |
||||||
|
} |
||||||
|
|
||||||
|
void stop(const std::string& name) { |
||||||
|
auto& pair = get_sound_pair(name); |
||||||
|
pair.sound->stop(); |
||||||
|
} |
||||||
|
|
||||||
|
bool playing(const std::string& name) { |
||||||
|
auto& pair = get_sound_pair(name); |
||||||
|
auto status = pair.sound->getStatus(); |
||||||
|
return status == sf::SoundSource::Status::Playing; |
||||||
|
} |
||||||
|
|
||||||
|
void play_at(const std::string& name, float x, float y, float z) { |
||||||
|
auto& pair = get_sound_pair(name); |
||||||
|
pair.sound->setPosition({x, y, z}); |
||||||
|
pair.sound->play(); |
||||||
|
} |
||||||
|
|
||||||
|
void mute(bool setting) { |
||||||
|
muted = setting; |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,26 @@ |
|||||||
|
#pragma once |
||||||
|
#include <string> |
||||||
|
#include <filesystem> |
||||||
|
#include <memory> |
||||||
|
#include <unordered_map> |
||||||
|
#include <SFML/Audio.hpp> |
||||||
|
|
||||||
|
namespace sound { |
||||||
|
struct SoundPair { |
||||||
|
std::shared_ptr<sf::SoundBuffer> buffer; |
||||||
|
std::shared_ptr<sf::Sound> sound; |
||||||
|
}; |
||||||
|
|
||||||
|
struct SoundManager { |
||||||
|
std::unordered_map<std::string, SoundPair> sounds; |
||||||
|
}; |
||||||
|
|
||||||
|
void init(); |
||||||
|
void load(const std::string& name, const std::string& path); |
||||||
|
void play(const std::string& name, bool loop=false); |
||||||
|
void play_at(const std::string& name, float x, float y, float z); |
||||||
|
void stop(const std::string& name); |
||||||
|
void mute(bool setting); |
||||||
|
bool playing(const std::string& name); |
||||||
|
SoundPair& get_sound_pair(const std::string& name); |
||||||
|
} |
@ -0,0 +1,99 @@ |
|||||||
|
#include "textures.hpp" |
||||||
|
#include <SFML/Graphics/Image.hpp> |
||||||
|
#include "dbc.hpp" |
||||||
|
#include <fmt/core.h> |
||||||
|
#include "config.hpp" |
||||||
|
#include <memory> |
||||||
|
|
||||||
|
namespace textures { |
||||||
|
using std::shared_ptr, std::make_shared; |
||||||
|
|
||||||
|
static TextureManager TMGR; |
||||||
|
static bool initialized = false; |
||||||
|
|
||||||
|
void load_sprites() { |
||||||
|
Config assets("assets/config.json"); |
||||||
|
|
||||||
|
for(auto& [name, settings] : assets["sprites"].items()) { |
||||||
|
auto texture = make_shared<sf::Texture>(settings["path"]); |
||||||
|
|
||||||
|
texture->setSmooth(assets["graphics"]["smooth_textures"]); |
||||||
|
auto sprite = make_shared<sf::Sprite>(*texture); |
||||||
|
|
||||||
|
int width = settings["frame_width"]; |
||||||
|
int height = settings["frame_height"]; |
||||||
|
sprite->setTextureRect({{0,0}, {width, height}}); |
||||||
|
|
||||||
|
TMGR.sprite_textures.try_emplace(name, name, sprite, texture); |
||||||
|
} |
||||||
|
|
||||||
|
TMGR.floor = load_image(assets["sprites"]["floor"]["path"]); |
||||||
|
TMGR.ceiling = load_image(assets["sprites"]["ceiling"]["path"]); |
||||||
|
} |
||||||
|
|
||||||
|
void load_tiles() { |
||||||
|
Config assets("assets/tiles.json"); |
||||||
|
auto &tiles = assets.json(); |
||||||
|
|
||||||
|
for(auto &el : tiles.items()) { |
||||||
|
auto &config = el.value(); |
||||||
|
TMGR.surfaces.emplace_back(load_image(config["texture"])); |
||||||
|
wchar_t tid = config["display"]; |
||||||
|
int surface_i = TMGR.surfaces.size() - 1; |
||||||
|
TMGR.char_to_texture[tid] = surface_i; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void init() { |
||||||
|
if(!initialized) { |
||||||
|
load_tiles(); |
||||||
|
load_sprites(); |
||||||
|
initialized = true; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
SpriteTexture get(std::string name) { |
||||||
|
dbc::check(initialized, "you forgot to call textures::init()"); |
||||||
|
dbc::check(TMGR.sprite_textures.contains(name), |
||||||
|
fmt::format("!!!!! texture pack does not contain {} sprite", name)); |
||||||
|
|
||||||
|
auto result = TMGR.sprite_textures.at(name); |
||||||
|
|
||||||
|
dbc::check(result.sprite != nullptr, |
||||||
|
fmt::format("bad sprite from textures::get named {}", name)); |
||||||
|
dbc::check(result.texture != nullptr, |
||||||
|
fmt::format("bad texture from textures::get named {}", name)); |
||||||
|
|
||||||
|
return result; |
||||||
|
} |
||||||
|
|
||||||
|
sf::Image load_image(std::string filename) { |
||||||
|
sf::Image texture; |
||||||
|
bool good = texture.loadFromFile(filename); |
||||||
|
dbc::check(good, fmt::format("failed to load {}", filename)); |
||||||
|
return texture; |
||||||
|
} |
||||||
|
|
||||||
|
const uint32_t* get_surface(size_t num) { |
||||||
|
return (const uint32_t *)TMGR.surfaces[num].getPixelsPtr(); |
||||||
|
} |
||||||
|
|
||||||
|
matrix::Matrix convert_char_to_texture(matrix::Matrix &tile_ids) { |
||||||
|
auto result = matrix::make(matrix::width(tile_ids), matrix::height(tile_ids)); |
||||||
|
|
||||||
|
for(matrix::each_cell it(tile_ids); it.next();) { |
||||||
|
wchar_t tid = tile_ids[it.y][it.x]; |
||||||
|
result[it.y][it.x] = TMGR.char_to_texture.at(tid); |
||||||
|
} |
||||||
|
|
||||||
|
return result; |
||||||
|
} |
||||||
|
|
||||||
|
const uint32_t* get_floor() { |
||||||
|
return (const uint32_t *)TMGR.floor.getPixelsPtr(); |
||||||
|
} |
||||||
|
|
||||||
|
const uint32_t* get_ceiling() { |
||||||
|
return (const uint32_t *)TMGR.ceiling.getPixelsPtr(); |
||||||
|
} |
||||||
|
}; |
@ -0,0 +1,39 @@ |
|||||||
|
#pragma once |
||||||
|
#include <cstdint> |
||||||
|
#include <vector> |
||||||
|
#include <string> |
||||||
|
#include <SFML/Graphics.hpp> |
||||||
|
#include <unordered_map> |
||||||
|
#include <memory> |
||||||
|
#include "matrix.hpp" |
||||||
|
|
||||||
|
namespace textures { |
||||||
|
|
||||||
|
struct SpriteTexture { |
||||||
|
std::string name; |
||||||
|
std::shared_ptr<sf::Sprite> sprite = nullptr; |
||||||
|
std::shared_ptr<sf::Texture> texture = nullptr; |
||||||
|
}; |
||||||
|
|
||||||
|
struct TextureManager { |
||||||
|
std::vector<sf::Image> surfaces; |
||||||
|
std::unordered_map<std::string, SpriteTexture> sprite_textures; |
||||||
|
std::unordered_map<wchar_t, int> char_to_texture; |
||||||
|
sf::Image floor; |
||||||
|
sf::Image ceiling; |
||||||
|
}; |
||||||
|
|
||||||
|
void init(); |
||||||
|
|
||||||
|
SpriteTexture get(std::string name); |
||||||
|
|
||||||
|
sf::Image load_image(std::string filename); |
||||||
|
|
||||||
|
const uint32_t* get_surface(size_t num); |
||||||
|
|
||||||
|
matrix::Matrix convert_char_to_texture(matrix::Matrix &from); |
||||||
|
|
||||||
|
const uint32_t* get_floor(); |
||||||
|
|
||||||
|
const uint32_t* get_ceiling(); |
||||||
|
} |
Loading…
Reference in new issue