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#include <catch2/catch_test_macros.hpp>
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#include "../game_engine.hpp"
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#include <fmt/core.h>
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using namespace fmt;
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TEST_CASE("game engine can start and take hit", "[game_engine]") {
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// test fails on purpose right now
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GameEngine game{4};
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REQUIRE(!game.is_dead() == true);
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}
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TEST_CASE("", "[game_engine]") {
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// test fails on purpose right now
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GameEngine game{100};
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REQUIRE(game.is_dead() == false);
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}
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