#include #include "../game_engine.hpp" #include using namespace fmt; TEST_CASE("game engine can start and take hit", "[game_engine]") { // test fails on purpose right now GameEngine game{4}; REQUIRE(!game.is_dead() == true); } TEST_CASE("", "[game_engine]") { // test fails on purpose right now GameEngine game{100}; REQUIRE(game.is_dead() == false); }