|
|
|
#include "imgui.h"
|
|
|
|
#include "imgui-SFML.h"
|
|
|
|
#include <fmt/core.h>
|
|
|
|
|
|
|
|
#include <SFML/Graphics/CircleShape.hpp>
|
|
|
|
#include <SFML/Graphics/RenderWindow.hpp>
|
|
|
|
#include <SFML/System.hpp>
|
|
|
|
#include <SFML/Window/Event.hpp>
|
|
|
|
|
|
|
|
void ImGui_setup(sf::RenderWindow &window) {
|
|
|
|
int res = ImGui::SFML::Init(window);
|
|
|
|
if(res == 1) {
|
|
|
|
fmt::print("ImGui returned result {}\n", res);
|
|
|
|
} else {
|
|
|
|
fmt::print("ImGui returned an error code={}\n", res);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tick) {
|
|
|
|
ImGui::SFML::Update(window, deltaClock.restart());
|
|
|
|
// ImGui::ShowDemoWindow();
|
|
|
|
ImGui::Begin("Clock");
|
|
|
|
sf::Vector2u size = window.getSize();
|
|
|
|
ImGui::SetWindowPos(ImVec2(size.x - 150, 0));
|
|
|
|
ImGui::SetWindowSize(ImVec2(150, 50));
|
|
|
|
std::string msg = fmt::format("Time: {}\n", tick.asSeconds());
|
|
|
|
ImGui::Button(msg.c_str());
|
|
|
|
ImGui::End();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Window_update(sf::RenderWindow &window, sf::Shape &shape) {
|
|
|
|
window.clear();
|
|
|
|
sf::Vector2u size = window.getSize();
|
|
|
|
shape.setPosition(size.x / 2, size.y / 2);
|
|
|
|
window.draw(shape);
|
|
|
|
ImGui::SFML::Render(window);
|
|
|
|
window.display();
|
|
|
|
}
|
|
|
|
|
|
|
|
int main() {
|
|
|
|
fmt::print("Setting up a window for you...\n");
|
|
|
|
sf::ContextSettings settings;
|
|
|
|
settings.antialiasingLevel = 8;
|
|
|
|
|
|
|
|
sf::RenderWindow window(sf::VideoMode(1920, 1080), "Simple Game Demo", sf::Style::Default, settings);
|
|
|
|
|
|
|
|
// window.setFramerateLimit(60);
|
|
|
|
window.setVerticalSyncEnabled(true);
|
|
|
|
|
|
|
|
ImGui_setup(window);
|
|
|
|
|
|
|
|
sf::CircleShape shape(100.f, 4);
|
|
|
|
shape.setFillColor(sf::Color(150, 50, 250));
|
|
|
|
shape.setOutlineThickness(10.f);
|
|
|
|
shape.setOutlineColor(sf::Color(250, 150, 100));
|
|
|
|
|
|
|
|
sf::Clock deltaClock;
|
|
|
|
sf::Clock clock;
|
|
|
|
sf::Time tick = clock.getElapsedTime();
|
|
|
|
|
|
|
|
// very cool, c++11 lambdas doing a 1 second slept thread
|
|
|
|
sf::Thread thread([](){
|
|
|
|
for(int i = 0; i < 10; i++) {
|
|
|
|
fmt::print("I'm a thread. {}\n", i);
|
|
|
|
sf::sleep(sf::seconds(1));
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
thread.launch();
|
|
|
|
|
|
|
|
while (window.isOpen()) {
|
|
|
|
sf::Event event;
|
|
|
|
|
|
|
|
while (window.pollEvent(event)) {
|
|
|
|
ImGui::SFML::ProcessEvent(window, event);
|
|
|
|
|
|
|
|
if (event.type == sf::Event::Closed) {
|
|
|
|
fmt::print("Exiting...\n");
|
|
|
|
window.close();
|
|
|
|
thread.terminate();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
sf::Time since = clock.getElapsedTime();
|
|
|
|
if(since - tick > sf::seconds(1)) {
|
|
|
|
tick = since;
|
|
|
|
}
|
|
|
|
|
|
|
|
shape.rotate(1);
|
|
|
|
|
|
|
|
ImGui_update(window, deltaClock, tick);
|
|
|
|
Window_update(window, shape);
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::SFML::Shutdown();
|
|
|
|
}
|